Thank you for your feedback. The chasing is indeed a problem with just a 3v3 and we are already working on some ability reworks and new abilities. I'm also thinking about improvements of the terrain structure.
The bases are very strong in the early game. But I think I already have a solution for the suicide problem. I think I'm changing it that you will get the kill even if your fleeing target is running away and suiciding to neutral enemies.
The main focus of this map is definitely doing objectives as a team. The gameplay isn't perfect yet. Indeed it's far away from this, but I'm working on it. I'd really like if you could give it another try in a few weeks and post more feedback.
I wanna introduce a new StarCraft 2 Arcade Game called Freax Arena. This game is going on Public Beta this Friday and we hope you will enjoy the mix of Strategy, PvP and RPG.
Trailer:
Gameplay: Two teams will play against each other (up to 6v6). You start the game with one of six heroes. You choose class and skills at the start screen and then you will send right into the action. The game is about getting the most points after 10 days (~ 30 minutes). How to get these points is up to the team. There are different ways like questing, random events, conquest and of course fighting. Your hero is getting stronger with every level and with every level you can spend skill points on the abilities you have chosen at the start screen or to level attributes or passives.
The Public Beta is kicking off at 7:30 pm (CET) but we gonna start a presentation on 7:00 pm (CET) on twitch.tv/msthechosenone
And of course we gonna play Freax Arena all night long. But therefore we could need some players ;)
We appreciate when you join us on some awesome 6v6 action in the new Freax Arena.
I made a bridge with a bridge terrain object and it works fine. I placed a zhakul'das bridge doodad on the terrain object.
It looks perfect in the editor, but the doodad is not visible in game.
I want to create a cursor splat for my ability, if the caster has a specific behavior.
I have an event Abil.MyAbility.Cursor with the term Create. It works.
But now I wanna add the condition.
I added another term with the type ValidateUnit and my validator which counts the behavior stacks. -> It does not work.
I tried other Blizzard built in validators e.g. Life > 0 HP, but it does not work either. Another Term Type called PassChance worked with 50% chance.
What did I wrong? Any other ideas?
I looked at the open games list and it seems like new lobbies are added on top and old games move down. So it's harder to find players if the game is open one or two minutes or longer. Often played games are always on top as in the old system.
Epic fail Blizzard...
It would be much better if it is ordered the other way round or if the list is rotating.
If I want to publish my map in the 1.5 Beta editor I cannot login:
Failed to log in to Battle.net as 'email' (You are trying to login using a client version not recognized by the Battle.net service.)
Is there anyone else with this problem? Any ideas?
Create an ability that does nothing. Then add the button to your command card and choose your ability.
If you want to use a trigger, if you click, you can use the Unit Uses Ability event.
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Thank you for your feedback. The chasing is indeed a problem with just a 3v3 and we are already working on some ability reworks and new abilities. I'm also thinking about improvements of the terrain structure. The bases are very strong in the early game. But I think I already have a solution for the suicide problem. I think I'm changing it that you will get the kill even if your fleeing target is running away and suiciding to neutral enemies. The main focus of this map is definitely doing objectives as a team. The gameplay isn't perfect yet. Indeed it's far away from this, but I'm working on it. I'd really like if you could give it another try in a few weeks and post more feedback.
0
I wanna introduce a new StarCraft 2 Arcade Game called Freax Arena. This game is going on Public Beta this Friday and we hope you will enjoy the mix of Strategy, PvP and RPG.
Trailer:
Gameplay: Two teams will play against each other (up to 6v6). You start the game with one of six heroes. You choose class and skills at the start screen and then you will send right into the action. The game is about getting the most points after 10 days (~ 30 minutes). How to get these points is up to the team. There are different ways like questing, random events, conquest and of course fighting. Your hero is getting stronger with every level and with every level you can spend skill points on the abilities you have chosen at the start screen or to level attributes or passives.
The Public Beta is kicking off at 7:30 pm (CET) but we gonna start a presentation on 7:00 pm (CET) on twitch.tv/msthechosenone And of course we gonna play Freax Arena all night long. But therefore we could need some players ;) We appreciate when you join us on some awesome 6v6 action in the new Freax Arena.
0
Hello everyone
I made a bridge with a bridge terrain object and it works fine. I placed a zhakul'das bridge doodad on the terrain object.
It looks perfect in the editor, but the doodad is not visible in game.
0
In the Arcade options is a function to hide the lobby. Just uncheck it.
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I want to create a cursor splat for my ability, if the caster has a specific behavior. I have an event Abil.MyAbility.Cursor with the term Create. It works. But now I wanna add the condition. I added another term with the type ValidateUnit and my validator which counts the behavior stacks. -> It does not work. I tried other Blizzard built in validators e.g. Life > 0 HP, but it does not work either. Another Term Type called PassChance worked with 50% chance. What did I wrong? Any other ideas?
0
I looked at the open games list and it seems like new lobbies are added on top and old games move down. So it's harder to find players if the game is open one or two minutes or longer. Often played games are always on top as in the old system.
Epic fail Blizzard...
It would be much better if it is ordered the other way round or if the list is rotating.
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It works! Thank you very much!
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If I want to publish my map in the 1.5 Beta editor I cannot login: Failed to log in to Battle.net as 'email' (You are trying to login using a client version not recognized by the Battle.net service.) Is there anyone else with this problem? Any ideas?
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Freax Tower Wars is available on the US servers. You can find it in the Tower Defense category or if you use the search function.
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Create an ability that does nothing. Then add the button to your command card and choose your ability. If you want to use a trigger, if you click, you can use the Unit Uses Ability event.
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We released Freax Tower Wars 2.0 with many new features, e.g. a new race, special towers, creep buffs and other new modes.
Read the complete changelog at our website: www.freax-entertainment.net
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We presented our Item System with different kinds of shops. For more information visit our website: http://freax-entertainment.net/
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Today we presented the Quests System for Freax Arena. Visit our website for more information: http://freax-entertainment.net/
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The new version is online. You can read the complete changelog on our website: www.freax-entertainment.net
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@Sitzlol: Go
I think, we release a new version this weekend. There are bug fixes and some balnce improvements and there will be a bit new content too.