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    posted a message on Freax Tower Wars

    @Sitzlol: Go

    I'm working on a new version and this is already done. I hope it's finished this weekend.

    Posted in: Project Workplace
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    posted a message on Random point only in one region?

    @zeldarules28: Go

    That's what I have done. But it won't work, if A is completely in B. Any idea how to detect this case?

    Posted in: Triggers
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    posted a message on Random point only in one region?

    There are more than two regions. I used A and B to explain my problem. I wanted to create a function for any regions, i.e. you can choose region A and B whenever you run the function.

    Posted in: Triggers
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    posted a message on Random point only in one region?

    Is it possible to get a random point in region A, which isn't in region B, if the regions overlap? I tried to make a function, that gets random points until the point fulfil these conditions, but there is a problem: Region B can contain the complete region A. If region A is complete in region B, the function should return no point. How can I do this?

    Posted in: Triggers
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    posted a message on Uhm..is it possible to hide dialog for one person when they push a key?

    Then use Dialog - Hide/Show (dialog) for (Player group((Triggering player))) instead of hide/show leaderboard for triggering player and (Dialog is visible for (Triggering player)) == true instead of if leaderboard is visible for triggering player

    Posted in: Triggers
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    posted a message on Trigger reveal

    The trigger only removes the fog of war and black mask for the player. You can copy a detector behavior and modify the range to a very high value to detect the whole map. Then you add the behavior to a unit.

    Posted in: Triggers
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    posted a message on Freax Tower Wars

    A new version is online, so we're looking for a US publisher now. If you are interested, please send a PM.

    The new version includes many balance changes, especially for creeps, and some bugfixes. We also added a 3v3 mode, which makes the creeps a bit stronger. Another useful thing is the new zoom command.

    You can find the 6 and 12 players modes in the Tower Defense category on the EU Battle.net.

    Posted in: Project Workplace
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    posted a message on Freax Tower Wars

    We are working on version 1.4. We plan a US release for this version, when it's finished. But we have no trusty publisher for the US server at the moment.

    Posted in: Project Workplace
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    posted a message on Freax Tower Wars

    @Thalan87: Go

    I thought about the income you get each 20 seconds. I think there is nearly no effect , if you share the income you get from kills. Aura towers are an interesting idea, but maybe imbalanced in All Random, if players in one team get the same race. I'm not sure about the 1x1 maze tower for this map layout. I think, it would be better to maze with 10 minerals tower.

    Posted in: Project Workplace
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    posted a message on Freax Tower Wars

    @Thalan87: Go

    How would you integrate the shared income? Should there be a voting for each team at the beginning?

    A command to zoom is already planned.

    Posted in: Project Workplace
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    posted a message on Freax Tower Wars

    @Hookah604: Go

    Thank you for your suggestions. We already planned an update for better performance. New races will come, when the performance is better and when we have more time. And maybe some races will be changed a bit in the fututre. Voting on income speed is also planned. I like your event ideas, so I will add them.

    Posted in: Project Workplace
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    posted a message on Freax Tower Wars

    We have finished and published version 1.0. We fixed some bugs, so it's 1.3 now.

    We also made a gameplay video of the map, which you can watch in the first post.

    Posted in: Project Workplace
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    posted a message on Pick each unit in pick each unit

    @progammer: Go Now it works with one For each unit in unit group. Thanks.

    Quote from Anthius: Go

    The first loop is unnecessary... The second loop will loop through all units within the region...

    As for why it's not working, I'd have to open the editor and check the syntax for that region you're creating.

    The first loop is necessary because the second uses the picked unit.

    Quote from Anthius: Go

    There is a nice region function that is a circle around a unit with radius r. Might want to look into that

    Where? Didn't see.^^

    Posted in: Galaxy Scripting
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    posted a message on Pick each unit in pick each unit

    I have a problem, that I cannot pick units in a pick each unit loop.

    Unit Group - Pick each unit in (Any units in (Entire map) owned by player Any Player matching my conditions with at most Any Amount) and do (Actions)
    Unit Group - Pick each unit in (Any units in (Region((Point((X of (Position of picked unit)), (Y of (Position of picked unit)))), 5.0)) owned by player Any Player matching other conditions with at most Any Amount) and do (Actions)
    Unit - Kill (Picked unit)
    

    I want to kill the units of the second unit group. How can I do this?

    Posted in: Galaxy Scripting
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    posted a message on Freax Tower Wars

    Freax Tower Wars

    Embed Removed: https://www.youtube.com/v/C6Y80P7I6Bc?fs=1

    General Information

    • 12 players (4 teams, 3 players per team)
    • 60+ towers, 7 different races
    • 36 creeps
    • Many different modes
    • Published in EU and US
    • Website: http://freax.org

    Gameplay

    The gameplay is like other Tower Wars: You have to build a maze of towers and send creeps to your opponents to win. Furthermore there are different modes, which influences the game. Currently there are only some simple modes, but we plan to integrate more interesting modes.

    Tower

    Every race comprises nine towers and has his own style. At the moment Freax Tower Wars includes five races:

    • Evolution: Fast towers
    • Air Force: High range
    • Hell Race: Slow, but high damage
    • Inaccurate Masters: High maximum damage, but no minimum damage
    • Heroes: Allround race
    • Mercenaries: Critical stirke race
    • Mixed: Uses towers from other races

    Modes

    At game start all players are able to vote for their favorite modes:

    • Buy Lives: You are able to buy lives, but the costs increase with every life you buy.
    • Weather mode: The wather changes an influences towers and creeps.
    • Event mode: Random events influences the game e.g. a boss appears and gives a bonus, if he get killed.
    • Total Chaos: Frequently changing of the activated modes
    • Special Towers: Enables unique towers for each race.
    • Creep Buffs: Enables creep buffs, e.g. faster movement speed or life regeneration
    • And many more smaller modes like Life-steal, Fog of War, No Air...
    • Income speed between 10 and 30 seconds.

    Closing words

    I hope I could make the map interesting and I will be glad about constructive criticism and feedback. The current version is published on the European and American Battle.net. http://www.sc2mapster.com/maps/freax-tower-wars/

    Posted in: Project Workplace
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