There are more than two regions. I used A and B to explain my problem. I wanted to create a function for any regions, i.e. you can choose region A and B whenever you run the function.
Is it possible to get a random point in region A, which isn't in region B, if the regions overlap?
I tried to make a function, that gets random points until the point fulfil these conditions, but there is a problem: Region B can contain the complete region A. If region A is complete in region B, the function should return no point.
How can I do this?
Then use
Dialog - Hide/Show (dialog) for (Player group((Triggering player)))
instead of
hide/show leaderboard for triggering player
and
(Dialog is visible for (Triggering player)) == true
instead of
if leaderboard is visible for triggering player
The trigger only removes the fog of war and black mask for the player.
You can copy a detector behavior and modify the range to a very high value to detect the whole map. Then you add the behavior to a unit.
A new version is online, so we're looking for a US publisher now. If you are interested, please send a PM.
The new version includes many balance changes, especially for creeps, and some bugfixes. We also added a 3v3 mode, which makes the creeps a bit stronger. Another useful thing is the new zoom command.
You can find the 6 and 12 players modes in the Tower Defense category on the EU Battle.net.
We are working on version 1.4. We plan a US release for this version, when it's finished. But we have no trusty publisher for the US server at the moment.
I thought about the income you get each 20 seconds. I think there is nearly no effect , if you share the income you get from kills.
Aura towers are an interesting idea, but maybe imbalanced in All Random, if players in one team get the same race.
I'm not sure about the 1x1 maze tower for this map layout. I think, it would be better to maze with 10 minerals tower.
Thank you for your suggestions.
We already planned an update for better performance. New races will come, when the performance is better and when we have more time. And maybe some races will be changed a bit in the fututre. Voting on income speed is also planned.
I like your event ideas, so I will add them.
The gameplay is like other Tower Wars: You have to build a maze of towers and send creeps to your opponents to win.
Furthermore there are different modes, which influences the game. Currently there are only some simple modes, but we plan to integrate more interesting modes.
Tower
Every race comprises nine towers and has his own style. At the moment Freax Tower Wars includes five races:
Evolution: Fast towers
Air Force: High range
Hell Race: Slow, but high damage
Inaccurate Masters: High maximum damage, but no minimum damage
Heroes: Allround race
Mercenaries: Critical stirke race
Mixed: Uses towers from other races
Modes
At game start all players are able to vote for their favorite modes:
Buy Lives: You are able to buy lives, but the costs increase with every life you buy.
Weather mode: The wather changes an influences towers and creeps.
Event mode: Random events influences the game e.g. a boss appears and gives a bonus, if he get killed.
Total Chaos: Frequently changing of the activated modes
Special Towers: Enables unique towers for each race.
Creep Buffs: Enables creep buffs, e.g. faster movement speed or life regeneration
And many more smaller modes like Life-steal, Fog of War, No Air...
Income speed between 10 and 30 seconds.
Closing words
I hope I could make the map interesting and I will be glad about constructive criticism and feedback.
The current version is published on the European and American Battle.net.
http://www.sc2mapster.com/maps/freax-tower-wars/
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@Sitzlol: Go
I'm working on a new version and this is already done. I hope it's finished this weekend.
0
@zeldarules28: Go
That's what I have done. But it won't work, if A is completely in B. Any idea how to detect this case?
0
There are more than two regions. I used A and B to explain my problem. I wanted to create a function for any regions, i.e. you can choose region A and B whenever you run the function.
0
Is it possible to get a random point in region A, which isn't in region B, if the regions overlap? I tried to make a function, that gets random points until the point fulfil these conditions, but there is a problem: Region B can contain the complete region A. If region A is complete in region B, the function should return no point. How can I do this?
0
Then use Dialog - Hide/Show (dialog) for (Player group((Triggering player))) instead of hide/show leaderboard for triggering player and (Dialog is visible for (Triggering player)) == true instead of if leaderboard is visible for triggering player
0
The trigger only removes the fog of war and black mask for the player. You can copy a detector behavior and modify the range to a very high value to detect the whole map. Then you add the behavior to a unit.
0
A new version is online, so we're looking for a US publisher now. If you are interested, please send a PM.
The new version includes many balance changes, especially for creeps, and some bugfixes. We also added a 3v3 mode, which makes the creeps a bit stronger. Another useful thing is the new zoom command.
You can find the 6 and 12 players modes in the Tower Defense category on the EU Battle.net.
0
We are working on version 1.4. We plan a US release for this version, when it's finished. But we have no trusty publisher for the US server at the moment.
0
@Thalan87: Go
I thought about the income you get each 20 seconds. I think there is nearly no effect , if you share the income you get from kills. Aura towers are an interesting idea, but maybe imbalanced in All Random, if players in one team get the same race. I'm not sure about the 1x1 maze tower for this map layout. I think, it would be better to maze with 10 minerals tower.
0
@Thalan87: Go
How would you integrate the shared income? Should there be a voting for each team at the beginning?
A command to zoom is already planned.
0
@Hookah604: Go
Thank you for your suggestions. We already planned an update for better performance. New races will come, when the performance is better and when we have more time. And maybe some races will be changed a bit in the fututre. Voting on income speed is also planned. I like your event ideas, so I will add them.
0
We have finished and published version 1.0. We fixed some bugs, so it's 1.3 now.
We also made a gameplay video of the map, which you can watch in the first post.
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@progammer: Go Now it works with one For each unit in unit group. Thanks.
The first loop is necessary because the second uses the picked unit.
Where? Didn't see.^^
0
I have a problem, that I cannot pick units in a pick each unit loop.
I want to kill the units of the second unit group. How can I do this?
0
Freax Tower Wars
General Information
Gameplay
The gameplay is like other Tower Wars: You have to build a maze of towers and send creeps to your opponents to win. Furthermore there are different modes, which influences the game. Currently there are only some simple modes, but we plan to integrate more interesting modes.
Tower
Every race comprises nine towers and has his own style. At the moment Freax Tower Wars includes five races:
Modes
At game start all players are able to vote for their favorite modes:
Closing words
I hope I could make the map interesting and I will be glad about constructive criticism and feedback. The current version is published on the European and American Battle.net. http://www.sc2mapster.com/maps/freax-tower-wars/