The map is a turn-based RPG, reminiscent of FF7, based in the starcraft universe (did you know you aren'tt allowed to publish maps with the word "starcraft" in the description? crazy, eh?). Your party consists of 3 characters each with their own special abilities, upgrades, and limit breaks, and you fight through 10 unique battles, with intermittent cutscenes to advance the story.
Version 1.15 brings the first of four bonus bosses for players who have beaten the game on Specialist. Bonus Boss menu is opened up through the save/load menu. More to come over the next week or two.
Looks pretty good. Is this EU or USA? I like ff so much that I would be willing to give this a shot :).
The terrain doesnt seem too amazing, but its decent.
The dialog system looks great.
Some abilities looked really great. I like when bosses do some really flashy attacks.
The music seemed really boring...normal sc2 music? I think you should really consider finding some freeware music to use for battles. For me ff music has always been a big thing, so many epic songs and it makes you wana fight again just to hear the music (probly impossible to find that kind of epic music tought).
Hard to say anything more, since I havent played it yet.
Currently released in US only.
Terraining gets better the deeper you go (I got better as the hours went on, i promise! :P)
I do indeed need real music for it. Currently there is none because of the Blizz contest and me not having time (or skill) to compose anything. Nobody here writes music do they?
It takes about an hour to play through on medium difficulty.
On the good side, the combat system looks neat and definitely has some potential. On the bad side, I personally thought the dialogue ( from what little I saw ) was pretty cliche / cheesy. Also the method you used to make them jump off the train looked very choppy / unnatural.
@voodude2008: Go
Thanks!
Make sure to play the newest version! It's listed as "Facility 17: Terran RPG" as opposed to "Facility 17". I don't think the older version has been removed from bnet yet.
Is this the final planned length of the game, or just a demo release of the early stages? If this is the whole game, do you have plans to take the turn-based RPG engine and make more games with it? I'll play through the release when I have an hour to burn, but from the preview I know I'm gonna want MOAR!
I'm probably not going to add any more battles to the game- any changes from now will be polish/bug fixes.
The project started as me being like "hey, i wonder if I could make a simple turn based fight" and then got out of control.
With what I've learned through making this one, I do actually plan on making a second, much more in depth RPG as a continuation of the story. It will be Protoss themed (with better writing too! this one was... rushed).
The map is a turn-based RPG, reminiscent of FF7, based in the starcraft universe (did you know you aren'tt allowed to publish maps with the word "starcraft" in the description? crazy, eh?). Your party consists of 3 characters each with their own special abilities, upgrades, and limit breaks, and you fight through 10 unique battles, with intermittent cutscenes to advance the story.
Please email any feedback to [email protected]
UPDATE
Version 1.15 brings the first of four bonus bosses for players who have beaten the game on Specialist. Bonus Boss menu is opened up through the save/load menu. More to come over the next week or two.
@PirateArcade | I make games | Ask me things on Discord
Looks pretty good. Is this EU or USA? I like ff so much that I would be willing to give this a shot :).
The terrain doesnt seem too amazing, but its decent.
The dialog system looks great.
Some abilities looked really great. I like when bosses do some really flashy attacks.
The music seemed really boring...normal sc2 music? I think you should really consider finding some freeware music to use for battles. For me ff music has always been a big thing, so many epic songs and it makes you wana fight again just to hear the music (probly impossible to find that kind of epic music tought).
Hard to say anything more, since I havent played it yet.
Looks awesome. How many hours will a single run thru take?
@zenx1: Go
Currently released in US only. Terraining gets better the deeper you go (I got better as the hours went on, i promise! :P)
I do indeed need real music for it. Currently there is none because of the Blizz contest and me not having time (or skill) to compose anything. Nobody here writes music do they?
It takes about an hour to play through on medium difficulty.
@PirateArcade | I make games | Ask me things on Discord
On the good side, the combat system looks neat and definitely has some potential. On the bad side, I personally thought the dialogue ( from what little I saw ) was pretty cliche / cheesy. Also the method you used to make them jump off the train looked very choppy / unnatural.
@greythepirate: Go
Thats pretty sexy turned based action.
Version 1.1 Released
@PirateArcade | I make games | Ask me things on Discord
It's missing the epic final fantasy sound when you win a battle :)
@vjeux: Go
I was worried about copyright issues :(
otherwise the whole FF7 score would be included. Currently going through some free license music for the game in general though.
@PirateArcade | I make games | Ask me things on Discord
I know! Exactly what I thought when I saw this vid.
Great work though, it does feel like an old school final fantasy game.
@greythepirate: Go
I'm going to check this out!
@voodude2008: Go Thanks! Make sure to play the newest version! It's listed as "Facility 17: Terran RPG" as opposed to "Facility 17". I don't think the older version has been removed from bnet yet.
@PirateArcade | I make games | Ask me things on Discord
@greythepirate: Go
Says no map found so I guess it has. Cool map by the way :D I'm go back and try again soon. Only got to the cats.
Is this the final planned length of the game, or just a demo release of the early stages? If this is the whole game, do you have plans to take the turn-based RPG engine and make more games with it? I'll play through the release when I have an hour to burn, but from the preview I know I'm gonna want MOAR!
This is totally awesome. Can't wait till EU release ;)
@solistus: Go
I'm probably not going to add any more battles to the game- any changes from now will be polish/bug fixes. The project started as me being like "hey, i wonder if I could make a simple turn based fight" and then got out of control.
With what I've learned through making this one, I do actually plan on making a second, much more in depth RPG as a continuation of the story. It will be Protoss themed (with better writing too! this one was... rushed).
@PirateArcade | I make games | Ask me things on Discord
@greythepirate: Go
dunno if this has happened to anyone else but, it froze up in the zephyr battle when he absorbs one of those guys from the tanks
@ZeroExodus: Go
Wow. Very sorry about that. Version 1.1 caused that to happen. Thanks to you, version 1.2 is now out and fixes that!
@PirateArcade | I make games | Ask me things on Discord
Will there be an EU (or even opensource) release any time soon?