Alright, could you tell me if the following game would be fun to play:
There are 2+ people, and at the start of the game there are three-five different units on the screen. You can only pick one, as that will be your unit for the round. There are another set of units, pick one. And again. Now you have three units on your screen and so does your opponent. The players are required to pick one of their units. On the count of 3, the selected units now fight on a battlefield. Either controllable or not. Whoever wins the battle wins a point. And this happens for 3 turns. The person with the most points wins!
One question though, would I have to use the banks? Because I have no clue how to use them...
Well, I dont think this is a new concept by any means;p
Ive played several maps like this. It has the potential to be fun, but sadly falls short in a lot of cases.
Aside from the rock/paper/scissors and repetitive nature of it, Its extremely hard to balance for the most part.
Banks are only really needed if you want to save data between maps. Like in an RPG where the game needs to remember the players level + abilties from last time he played.
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Alright, could you tell me if the following game would be fun to play:
There are 2+ people, and at the start of the game there are three-five different units on the screen. You can only pick one, as that will be your unit for the round. There are another set of units, pick one. And again. Now you have three units on your screen and so does your opponent. The players are required to pick one of their units. On the count of 3, the selected units now fight on a battlefield. Either controllable or not. Whoever wins the battle wins a point. And this happens for 3 turns. The person with the most points wins!
One question though, would I have to use the banks? Because I have no clue how to use them...
@Mr12toe: Go
Well, I dont think this is a new concept by any means;p
Ive played several maps like this. It has the potential to be fun, but sadly falls short in a lot of cases.
Aside from the rock/paper/scissors and repetitive nature of it, Its extremely hard to balance for the most part.
Dang....well, I did just make it up in the shower this morning.......idk
Banks are only really needed if you want to save data between maps. Like in an RPG where the game needs to remember the players level + abilties from last time he played.