Hi there, i want to demonstrate you my project, i hope to get some people into the official forum on http://www.cardcraftsc.com// since there are still just 9 members including me!
First i tell you something aboutcardcraft:
In real it is Cardcraft 2, since the first part was for warcraft 3, but there are not so many people out there who know this map, since it came out very late around mid of 2007.
The project started as Warcraft 3 Card Game, but i should have named it trading card game, since noone came in with that name, so it has been renamed to Cardcraft, it got a bit more popular with this name.
So now lets start talking about the project itself.
It is comparable to magic the gathering or yu-gi-oh, but in real time, all units are moving every second instead of turn based gameplay. It is a cardgame, where you can select out of many cards to create a user made deck and you were able to store them into passwords for later usage.
There were around 300+ cards, some cardmasters to choose of and just 1on1 games, but some different modes.
Cardmasters are your units ingame who play the cards, they had different hero abilities to support the deck strategies.
Its a pity, but for this one and CardCraft SC i cant show you a video since i dont know how to make them, they get like 200mb for a few seconds for me...
Lets now come to Starcraft - in CardCraft SC the gameplay will be improved a lot!
I got already lots of systems working, you can play in teams with any number of players so you can play e.g. 3on1, 2on2 3on3 7on3 even a 14on1.
I wanted to use all 16 players you have available in starcraft, but player 0 has sight over whole map and so it is temporarily removed until that can be fixed or when it is for sure that it does not matter!
Even a tournament system is ready, where you have to win a best of 3 against every opponent on your way to the trophy!
This tournament mode is even possible with 2on2 teams!
At the moment i am working on exchanging cards being items like in cardcraft (1) to be like dialogs, as for now i finished the whole shop where you can buy cards, search for cards to buy them, administrate your deck and save/load in/from saveslots where you can save your decks for later usage in other games using banks, it is working fine already.
The battle system is also finished, the arenas are a lot smaller compared to cardcraft, so an arena is just a bit bigger than 1 screen, in warcraft you always had to scroll a lot so you lost the overview, even if you had comments what your opponent has summoned!
The life bar is implemented as an obelisk having life/shield per enemy player.
At the moment the stats are 500life,100shield per enemy restoring 10 shield per player, when it is not attacked for more than 1 round.
The cards will be displayed at the bottom of the screen and be activateable by the players, i will try to do this today!
Later on there will be a mode for trading card game, where you may be have a campaign and you can get points to trade them into booster packs getting random cards, you couldtrade them with others or sell them in the shop to buy new cards.
There was also a point that many players wanted to have AI to be able to play offline, i want to create some AI but i can not promise yet that it will work!
Now that you can see something i have added some pictures!
Just as a short explanation
Shows the actual decksize of a player, wins,loses and gametime, it can be minimized
This is how a battle looks like, but atm it is without the dialog cards and just my units since there is no AI yet and no multiplayer gaming in sc2.
Here you can buy cards, sort them, administrate your deck and search for cards.
Here you can save and load decks from the actual or previous games!
This shows the table for tournaments, at the moment only the mode that you have to win a best of 3 against every player or team if done in 2on2.
I hope you enjoyed this presentation, like to see your comments guys!
You are right about the banks, but in warcraft you had this problem for every game since it was only able to use banks for campaigns, after ending a map it has been deleted.... but it should not have been so difficult to just remove this removal of this cache.
Until now i put already a few hundred of hours into this map, i hope it will be worth it! hehe
I played this for Warcraft III and loved it, the only problem I had with it was that you could use spells against the other summoner. This was insanely boring if your enemy got lots of target spells :(
Can't wait for this though, will look at the forums! :D
If like BeLugh you want a forum for your map you can create a Team. You will get a forum and a wiki instantly and for free :) I know you are going to stay on cardcraftsc.com but if other are interested.
Got some brand new screenshots about the draw system, i hope you enjoy it!
When clicking on the pile it moves the card to the hand, flipping it and moving it with an arc.
So the image is resized all the time, not sure if you can see it good enough on the screenshot.
It just looks a bit weird when the card is flipping and you see the first milliseconds the front side of the card.... but you cant give dialog items a perspective, just rotate them...
Edit: forget about the inventory icon on the right side, it will be removed later on
If you want to have your name in Author of a card post it on the official forum , if its discussed to be balanced and accepted then YOUR NAME will be written on those cards readable for everyone!
On the video onl i was using cards because i did not make an form of ai yet, next week i will implement more cards and i can try to make an easy ai work so that everone can see a more normal battle!
I am still wondering how it will work for teams, i think that there wil be too man units if ever plaer spawns 1 unit per round.
Here comes the video i pronounced last time I have added many many things, especially the AI, it is beatable but already really hard. In this video i decided to just choose 1 enemy because otherwise you get crazy by the comments, i can add one with teamplay if you want to. At the moment i can even make the AI control my turn, but for sure that will be removed for users. Some sounds have been added, but we got some problems with the volume, the editor drops it off.
Known bugs are: the missile should not damage allied units and the cardnumber has a bad position on the cards.
I have to say that UI isnt user friendly. Players has to do too many clicks to accomplish something. Your should improve that.
EDIT: OK seen last video. Looks great, tho in final version make better landscape, this one look crappy :).
Also, 2v2, 3v3, 4v4, 5v5 would be great. Cant wait to try this.
About 2vs2 and any other team combination etc it is already in as you can see in the first video, but i decided to do a 1on1 for the newer video
Do you have a hint which clicks in the ui you mean?
For shopping it should be fine, it would not be different at shops selling items, just in the lobby i can understand that.
So please give some examples what you mean or how to improve it.
Hi there, i want to demonstrate you my project, i hope to get some people into the official forum on http://www.cardcraftsc.com// since there are still just 9 members including me!
First i tell you something about cardcraft: In real it is Cardcraft 2, since the first part was for warcraft 3, but there are not so many people out there who know this map, since it came out very late around mid of 2007.
The project started as Warcraft 3 Card Game, but i should have named it trading card game, since noone came in with that name, so it has been renamed to Cardcraft, it got a bit more popular with this name.
So now lets start talking about the project itself. It is comparable to magic the gathering or yu-gi-oh, but in real time, all units are moving every second instead of turn based gameplay. It is a cardgame, where you can select out of many cards to create a user made deck and you were able to store them into passwords for later usage. There were around 300+ cards, some cardmasters to choose of and just 1on1 games, but some different modes. Cardmasters are your units ingame who play the cards, they had different hero abilities to support the deck strategies.
Its a pity, but for this one and CardCraft SC i cant show you a video since i dont know how to make them, they get like 200mb for a few seconds for me...
Lets now come to Starcraft - in CardCraft SC the gameplay will be improved a lot! I got already lots of systems working, you can play in teams with any number of players so you can play e.g. 3on1, 2on2 3on3 7on3 even a 14on1. I wanted to use all 16 players you have available in starcraft, but player 0 has sight over whole map and so it is temporarily removed until that can be fixed or when it is for sure that it does not matter! Even a tournament system is ready, where you have to win a best of 3 against every opponent on your way to the trophy! This tournament mode is even possible with 2on2 teams!
At the moment i am working on exchanging cards being items like in cardcraft (1) to be like dialogs, as for now i finished the whole shop where you can buy cards, search for cards to buy them, administrate your deck and save/load in/from saveslots where you can save your decks for later usage in other games using banks, it is working fine already.
The battle system is also finished, the arenas are a lot smaller compared to cardcraft, so an arena is just a bit bigger than 1 screen, in warcraft you always had to scroll a lot so you lost the overview, even if you had comments what your opponent has summoned!
The life bar is implemented as an obelisk having life/shield per enemy player. At the moment the stats are 500life,100shield per enemy restoring 10 shield per player, when it is not attacked for more than 1 round.
The cards will be displayed at the bottom of the screen and be activateable by the players, i will try to do this today! Later on there will be a mode for trading card game, where you may be have a campaign and you can get points to trade them into booster packs getting random cards, you could trade them with others or sell them in the shop to buy new cards. There was also a point that many players wanted to have AI to be able to play offline, i want to create some AI but i can not promise yet that it will work!
Now that you can see something i have added some pictures!
Just as a short explanation
Shows the actual decksize of a player, wins,loses and gametime, it can be minimized
This is how a battle looks like, but atm it is without the dialog cards and just my units since there is no AI yet and no multiplayer gaming in sc2.
Here you can buy cards, sort them, administrate your deck and search for cards.
Here you can save and load decks from the actual or previous games!
This shows the table for tournaments, at the moment only the mode that you have to win a best of 3 against every player or team if done in 2on2.
I hope you enjoyed this presentation, like to see your comments guys!
Edit: sorry, i forgot to post the project relation http://www.sc2mapster.com/maps/cardcraft-sc/
Joining right now. :) If we had rep I'd give it, for both the project and the presentation.
With the "banks" this should at least be a bit more popular since you wont have to make your deck every game.
@Bobby5589: Go Thanks!
You are right about the banks, but in warcraft you had this problem for every game since it was only able to use banks for campaigns, after ending a map it has been deleted.... but it should not have been so difficult to just remove this removal of this cache.
Until now i put already a few hundred of hours into this map, i hope it will be worth it! hehe
I played this for Warcraft III and loved it, the only problem I had with it was that you could use spells against the other summoner. This was insanely boring if your enemy got lots of target spells :(
Can't wait for this though, will look at the forums! :D
This looks excellent!
If like BeLugh you want a forum for your map you can create a Team. You will get a forum and a wiki instantly and for free :) I know you are going to stay on cardcraftsc.com but if other are interested.
I am sorry that the pictures are mixed up, but they are in different development stages, as soon as everything seems to work i will do new ones!
Got some brand new screenshots about the draw system, i hope you enjoy it!
When clicking on the pile it moves the card to the hand, flipping it and moving it with an arc. So the image is resized all the time, not sure if you can see it good enough on the screenshot. It just looks a bit weird when the card is flipping and you see the first milliseconds the front side of the card.... but you cant give dialog items a perspective, just rotate them...
Edit: forget about the inventory icon on the right side, it will be removed later on
@BeLugh: Go
Looking good man, I support this project. I've been a card-playing nerd in a few stages of my life, I might relapse with a good SC2 card map. :P
Very good idea.
I finished the system today and i can show you the first video i have ever made!
proudly presented by BeLugh lol
If you want to have your name in Author of a card post it on the official forum , if its discussed to be balanced and accepted then YOUR NAME will be written on those cards readable for everyone!
I am sorry for another post but it got no comments so i guess it was lost last night.
Next week when i added some other stuff i will try to make another video in better quality.
The UI looks fantastic, and the gameplay is cool; any way we can see some battling going on?
On the video onl i was using cards because i did not make an form of ai yet, next week i will implement more cards and i can try to make an easy ai work so that everone can see a more normal battle! I am still wondering how it will work for teams, i think that there wil be too man units if ever plaer spawns 1 unit per round.
I have added already some cool stuff and i want to create a full hd video on friday showing a nice battle against ai in team mode!
Here comes the video i pronounced last time
I have added many many things, especially the AI, it is beatable but already really hard.
In this video i decided to just choose 1 enemy because otherwise you get crazy by the comments, i can add one with teamplay if you want to.
At the moment i can even make the AI control my turn, but for sure that will be removed for users.
Some sounds have been added, but we got some problems with the volume, the editor drops it off.
Known bugs are: the missile should not damage allied units and the cardnumber has a bad position on the cards.
Thats enough of speech, here comes the video:
That sounds excellent :)
I have to say that UI isnt user friendly. Players has to do too many clicks to accomplish something. Your should improve that.
EDIT: OK seen last video. Looks great, tho in final version make better landscape, this one look crappy :). Also, 2v2, 3v3, 4v4, 5v5 would be great. Cant wait to try this.
About 2vs2 and any other team combination etc it is already in as you can see in the first video, but i decided to do a 1on1 for the newer video
Do you have a hint which clicks in the ui you mean? For shopping it should be fine, it would not be different at shops selling items, just in the lobby i can understand that.
So please give some examples what you mean or how to improve it.
Looks good. I don't think there seems to be too much clicking. A good amount to keep the user busy.