I loved ORPGs from WC3 and ran a clan just for them for a short time. I might be able to join and help with triggering/ui as coding is my focus, but I'm not sure at the moment how much time I can dedicate as classes will start up later this month and I'm unsure how much extra time I'll have. I'd have to wait till the end of the month to let you know.
Anyways, the only issue that comings to mind with player housing might be the amount of data needing stored compared to the size of the house.
The way I'd see it would be to have a set size area that the player house gets spawned in. This could be in a set location or may placeable. Then the player that owns the house could bring up a menu or be able to drop items to place them inside (perhaps like buildings/doodads). Then when a player loads their house data would be loaded from the bank or a separate bank if you want and the items placed inside would be spawned based on their stored locations.
I'm almost always on my computer if I'm not sleeping, so if you wanta hit me with a message feel free too. Just mention who you are.
Well, you could have a periodic trigger that checks the units inventory and if it contains your item, apply effects... if not, remove any residual effects and and new ones if its a different item.
That's unfortunately the only way I can see how to do it at the moment as there isn't a "unit acquires item event" or any similar that I've seen.
You can also pan to the unit point as in the map I attached. I have it set to 1 second for panning and changing the yew of the camera so its semi-smooth although it lags behind just a tad.
Take a look at this map. I was messing with camera movements and the two triggers in there should have you covered.
(hope I don't get yelled at for linking this, but don't know of it on here)
But if you find that the movement is choppy, try changing the cameras fidget. TheHelper Link
I don't think that "reflected point" function is what you want. My guess on it would be that it gives you a reflected point based on a region, the whole map, or something like that.
Why don't do change it's direction yourself? You know what you want, 180 - the incoming angle (of course that's based off what your hitting).
I meant as a leaderboard alternative. Being able to get extra information if you click on the icons around the screen. So say if I click an ally location icon I'll get a little window with name and hp and it could either hide in a second or two or on a second click.
The last bit there was just saying I could just make a leaderboard link to a hotkey for show/hide.
I'll leave the boss bar's for now while I code some of the other things up, but I'll work on it. Perhaps take the units btn icon and tint it based the the % of hp. What do you think about making them clickable for extended information so as to keep the screen clean? I suppose I could always make a hotkey for the team info.
In the terrain editor, push P or go to Views->Points and add enough "start location" points for each player.
Then, go to Map->Player Properties and set "Start Location" for each player to the set points.
[edit] Forgot to add that if you remove melee staring units, start locations don't have the camera positioning effect. You'll have to trigger the camera to focus to the point if you removed melee starting units.
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I loved ORPGs from WC3 and ran a clan just for them for a short time. I might be able to join and help with triggering/ui as coding is my focus, but I'm not sure at the moment how much time I can dedicate as classes will start up later this month and I'm unsure how much extra time I'll have. I'd have to wait till the end of the month to let you know.
Anyways, the only issue that comings to mind with player housing might be the amount of data needing stored compared to the size of the house.
The way I'd see it would be to have a set size area that the player house gets spawned in. This could be in a set location or may placeable. Then the player that owns the house could bring up a menu or be able to drop items to place them inside (perhaps like buildings/doodads). Then when a player loads their house data would be loaded from the bank or a separate bank if you want and the items placed inside would be spawned based on their stored locations.
I'm almost always on my computer if I'm not sleeping, so if you wanta hit me with a message feel free too. Just mention who you are.
P.S. The terrain looks nice from those screens.
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Don't forget my Military Rank Icons. http://www.sc2mapster.com/assets/military-rank-icons/ (.dds and .png | please read license if used)
[30 total Icons]
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Thank you, Ardnived. You saved me a lot of time converting them to .png myself (had started).
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(Late, but what xhatix said)
Anyways, I've uploaded them to assets. Enjoy!
http://www.sc2mapster.com/assets/military-rank-icons/
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I believe this is what you want. "Number Of Units In Unit Group" then for the Group, " Units In Region Matching Condition".
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I found "Follow Scroll Limit", so I assume that's it as that would make sense and it's set to 12.
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I always liked panning best, but that's great to know JeffQ. That data editor always seems to have a fix hidden in it somewhere. :D
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Well, you could have a periodic trigger that checks the units inventory and if it contains your item, apply effects... if not, remove any residual effects and and new ones if its a different item.
That's unfortunately the only way I can see how to do it at the moment as there isn't a "unit acquires item event" or any similar that I've seen.
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You can also pan to the unit point as in the map I attached. I have it set to 1 second for panning and changing the yew of the camera so its semi-smooth although it lags behind just a tad.
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Take a look at this map. I was messing with camera movements and the two triggers in there should have you covered.
(hope I don't get yelled at for linking this, but don't know of it on here)
But if you find that the movement is choppy, try changing the cameras fidget. TheHelper Link
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I don't think that "reflected point" function is what you want. My guess on it would be that it gives you a reflected point based on a region, the whole map, or something like that.
Why don't do change it's direction yourself? You know what you want, 180 - the incoming angle (of course that's based off what your hitting).
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Joining right now. :) If we had rep I'd give it, for both the project and the presentation.
With the "banks" this should at least be a bit more popular since you wont have to make your deck every game.
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I meant as a leaderboard alternative. Being able to get extra information if you click on the icons around the screen. So say if I click an ally location icon I'll get a little window with name and hp and it could either hide in a second or two or on a second click.
The last bit there was just saying I could just make a leaderboard link to a hotkey for show/hide.
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Gotta say I'm glad your here.
I'll leave the boss bar's for now while I code some of the other things up, but I'll work on it. Perhaps take the units btn icon and tint it based the the % of hp. What do you think about making them clickable for extended information so as to keep the screen clean? I suppose I could always make a hotkey for the team info.
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In the terrain editor, push P or go to Views->Points and add enough "start location" points for each player.
Then, go to Map->Player Properties and set "Start Location" for each player to the set points.
[edit] Forgot to add that if you remove melee staring units, start locations don't have the camera positioning effect. You'll have to trigger the camera to focus to the point if you removed melee starting units.