Cool.
I made a couple never finished warcraft 3 orpgs (that i can't add to now since it's patched...) and I think with the same triggers as wc3 and more, I can do it!
Any other ideas? I would need starcraft 2 online to test its multiplayer so I got time.
You could have different battlefields to fight on. If the leaders meet outside of their base I mean. The terrain can be different to make the map more strategic in that aspect. Just throwing that out there.
if you want a refference for a turn-based strategy game, check out BattleDex (BattleDexGame.com). I won't make this an advertisement dont worry xD But anyways, I'm an intern for the company and the game itself is currently in beta. If you'd like, you and i can play a game or two in it and i can show you how everything works and who knows, maybe youll get some ideas from it! If you want to, that is Pm me if youre interested
Ideas: Multiplayer leaders. | You only attack their base if your on their base piece, other spots are like what ihavereturnd said | Holy crap this would be complicated | I think it's a little like advancedwars... |
It could probably work, but it seems pretty complicated. I'm trying to think of a simplier way to put this together.
And I would rather have some type of an arena for my first game..
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Heres what I got-
Could this be pulled off? I think it's a pretty good idea.
@SockWizard: Go
You can definitely pull this off, you would just disable control of the units for the turns and use triggers to move units.
I played a map that had this general idea in SC1, I don't remember what it was called. It was fun and I imagine it would be a much better map in SC2.
Cool. I made a couple never finished warcraft 3 orpgs (that i can't add to now since it's patched...) and I think with the same triggers as wc3 and more, I can do it! Any other ideas? I would need starcraft 2 online to test its multiplayer so I got time.
@SockWizard: Go
You could have different battlefields to fight on. If the leaders meet outside of their base I mean. The terrain can be different to make the map more strategic in that aspect. Just throwing that out there.
if you want a refference for a turn-based strategy game, check out BattleDex (BattleDexGame.com). I won't make this an advertisement dont worry xD But anyways, I'm an intern for the company and the game itself is currently in beta. If you'd like, you and i can play a game or two in it and i can show you how everything works and who knows, maybe youll get some ideas from it! If you want to, that is Pm me if youre interested
Ideas: Multiplayer leaders. | You only attack their base if your on their base piece, other spots are like what ihavereturnd said | Holy crap this would be complicated | I think it's a little like advancedwars... |
Yo Ctccromer, I might take a look...
@SockWizard: Go
Advance Wars? I like. I posted a thread on it once, but I'm bad at SC2 triggers.
It could probably work, but it seems pretty complicated. I'm trying to think of a simplier way to put this together. And I would rather have some type of an arena for my first game..