Ok, ill post the information about my game game, it will be a open source project so ill post triggers right here, also ill put here some questions about things i don't understand mb some of you can help me with it if you want to.
First heres trigger i worked on last 2 weeks its order system, alternative to AI, now i can say it works absolutely perfect and won't broke, never.
Its basement of my game.
P.s. ill post screenshots, video or description soon, as soon as i done some of it lol.
ATTACKORDERSEventsTimer-Every60.0secondsofGameTimeLocalVariablesBoolean=True<Boolean>ConditionsActions-------TROOPEROUTPOSTS-------NORTH-WESTGeneral-If(Conditions)thendo(Actions)elsedo(Actions)If(Ownerof(UNIT)TrooperOutpost[49.50,203.00]) == 13
Then
Unit Group - Pick each unit in (Any units in NORTH-WEST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NW>N GROUP RED
Unit - Order all units in NW>N GROUP RED to ( Attack targeting NW>N1) (Replace Existing Orders)
Unit - Order all units in NW>N GROUP RED to ( Attack targeting NW>N2) (After Existing Orders)
Unit - Order all units in NW>N GROUP RED to ( Attack targeting NORTH MEDIC RALLY) (After Existing Orders)
Unit Group - Remove (Picked unit) from NW>N GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) == 14
Then
Unit Group - Pick each unit in (Any units in NORTH-WEST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NW>N GROUP GREEN
Unit Group - Add all units in NORTH-WEST GROUP GREEN to NW>N GROUP GREEN
Unit - Order all units in NW>N GROUP GREEN to ( Attack targeting NW>N1) (Replace Existing Orders)
Unit - Order all units in NW>N GROUP GREEN to ( Attack targeting NW>N2) (After Existing Orders)
Unit - Order all units in NW>N GROUP GREEN to ( Attack targeting NORTH MEDIC RALLY) (After Existing Orders)
Unit Group - Remove (Picked unit) from NW>N GROUP GREEN
Else
------- SOUTH-EAST
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 13
Then
Unit Group - Pick each unit in (Any units in SOUTH-EAST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SE>S GROUP RED
Unit - Order all units in SE>S GROUP RED to ( Attack targeting SE>S1) (Replace Existing Orders)
Unit - Order all units in SE>S GROUP RED to ( Attack targeting SE>S2) (After Existing Orders)
Unit - Order all units in SE>S GROUP RED to ( Attack targeting SOUTH Medic Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SE>S GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 14
Then
Unit Group - Pick each unit in (Any units in SOUTH-EAST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SE>S GROUP GREEN
Unit - Order all units in SE>S GROUP GREEN to ( Attack targeting SE>S1) (Replace Existing Orders)
Unit - Order all units in SE>S GROUP GREEN to ( Attack targeting SE>S2) (After Existing Orders)
Unit - Order all units in SE>S GROUP GREEN to ( Attack targeting SOUTH Medic Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SE>S GROUP GREEN
Else
------- MEDIC OUTPOSTS
------- SOUTH
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 14
Then
Unit Group - Pick each unit in (Any units in SOUTH GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to S>SE GROUP GREEN
Unit - Order all units in S>SE GROUP GREEN to ( Attack targeting SE>S2) (Replace Existing Orders)
Unit - Order all units in S>SE GROUP GREEN to ( Attack targeting SE>S1) (After Existing Orders)
Unit - Order all units in S>SE GROUP GREEN to ( Attack targeting SOUTH-EAST Trooper Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SE GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 13
Then
Unit Group - Pick each unit in (Any units in SOUTH GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to S>SE GROUP RED
Unit Group - Add all units in SOUTH GROUP RED to S>SE GROUP RED
Unit - Order all units in S>SE GROUP RED to ( Attack targeting SE>S2) (Replace Existing Orders)
Unit - Order all units in S>SE GROUP RED to ( Attack targeting SE>S1) (After Existing Orders)
Unit - Order all units in S>SE GROUP RED to ( Attack targeting SOUTH-EAST Trooper Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SE GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) != 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 14
Then
Unit Group - Pick each unit in (Any units in SOUTH GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to S>SW GROUP GREEN
Unit - Order all units in S>SW GROUP GREEN to ( Attack targeting S>SW1) (Replace Existing Orders)
Unit - Order all units in S>SW GROUP GREEN to ( Attack targeting S>SW2) (After Existing Orders)
Unit - Order all units in S>SW GROUP GREEN to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SW GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) != 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 13
Then
Unit Group - Pick each unit in (Any units in SOUTH GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to S>SW GROUP RED
Unit - Order all units in S>SW GROUP RED to ( Attack targeting S>SW1) (Replace Existing Orders)
Unit - Order all units in S>SW GROUP RED to ( Attack targeting S>SW2) (After Existing Orders)
Unit - Order all units in S>SW GROUP RED to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SW GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) != 13
Then
Unit Group - Pick each unit in (Any units in SOUTH GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to S>SE GROUP RED
Unit - Order all units in S>SE GROUP RED to ( Attack targeting SE>S2) (Replace Existing Orders)
Unit - Order all units in S>SE GROUP RED to ( Attack targeting SE>S1) (After Existing Orders)
Unit - Order all units in S>SE GROUP RED to ( Attack targeting SOUTH-EAST Trooper Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SE GROUP RED
Else
Unit Group - Add (Picked unit) to S>SW GROUP RED
Unit - Order all units in S>SW GROUP RED to ( Attack targeting S>SW1) (Replace Existing Orders)
Unit - Order all units in S>SW GROUP RED to ( Attack targeting S>SW2) (After Existing Orders)
Unit - Order all units in S>SW GROUP RED to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SW GROUP RED
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) != 14
Then
Unit Group - Pick each unit in (Any units in SOUTH GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to S>SE GROUP GREEN
Unit - Order all units in S>SE GROUP GREEN to ( Attack targeting SE>S2) (Replace Existing Orders)
Unit - Order all units in S>SE GROUP GREEN to ( Attack targeting SE>S1) (After Existing Orders)
Unit - Order all units in S>SE GROUP GREEN to ( Attack targeting SOUTH-EAST Trooper Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SE GROUP GREEN
Else
Unit Group - Add (Picked unit) to S>SW GROUP GREEN
Unit - Order all units in S>SW GROUP GREEN to ( Attack targeting S>SW1) (Replace Existing Orders)
Unit - Order all units in S>SW GROUP GREEN to ( Attack targeting S>SW2) (After Existing Orders)
Unit - Order all units in S>SW GROUP GREEN to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SW GROUP GREEN
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 14
Then
Unit Group - Pick each unit in (Any units in SOUTH GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to S>SW GROUP GREEN
Unit - Order all units in S>SW GROUP GREEN to ( Attack targeting S>SW1) (Replace Existing Orders)
Unit - Order all units in S>SW GROUP GREEN to ( Attack targeting S>SW2) (After Existing Orders)
Unit - Order all units in S>SW GROUP GREEN to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SW GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 13
Then
Unit Group - Pick each unit in (Any units in SOUTH GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to S>SW GROUP RED
Unit - Order all units in S>SW GROUP RED to ( Attack targeting S>SW1) (Replace Existing Orders)
Unit - Order all units in S>SW GROUP RED to ( Attack targeting S>SW2) (After Existing Orders)
Unit - Order all units in S>SW GROUP RED to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from S>SW GROUP RED
Else
------- NORTH
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 14
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 14
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
Then
Unit Group - Pick each unit in (Any units in NORTH GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to N>NW GROUP GREEN
Unit - Order all units in N>NW GROUP GREEN to ( Attack targeting NW>N2) (Replace Existing Orders)
Unit - Order all units in N>NW GROUP GREEN to ( Attack targeting NW>N1) (After Existing Orders)
Unit - Order all units in N>NW GROUP GREEN to ( Attack targeting NORTH-WEST Trooper Outpost Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NW GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 13
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 13
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
Then
Unit Group - Pick each unit in (Any units in NORTH GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to N>NW GROUP RED
Unit - Order all units in N>NW GROUP RED to ( Attack targeting NW>N2) (Replace Existing Orders)
Unit - Order all units in N>NW GROUP RED to ( Attack targeting NW>N1) (After Existing Orders)
Unit - Order all units in N>NW GROUP RED to ( Attack targeting NORTH-WEST Trooper Outpost Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NW GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 13
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 13
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) != 13
Then
Unit Group - Pick each unit in (Any units in NORTH GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to N>NE GROUP RED
Unit - Order all units in N>NE GROUP RED to ( Attack targeting N>NE1) (Replace Existing Orders)
Unit - Order all units in N>NE GROUP RED to ( Attack targeting N>NE2) (After Existing Orders)
Unit - Order all units in N>NE GROUP RED to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NE GROUP RED
Else
Unit Group - Add (Picked unit) to N>NW GROUP RED
Unit - Order all units in N>NW GROUP RED to ( Attack targeting NW>N2) (Replace Existing Orders)
Unit - Order all units in N>NW GROUP RED to ( Attack targeting NW>N1) (After Existing Orders)
Unit - Order all units in N>NW GROUP RED to ( Attack targeting NORTH-WEST Trooper Outpost Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NW GROUP RED
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 14
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 14
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) != 14
Then
Unit Group - Pick each unit in (Any units in NORTH GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to N>NE GROUP GREEN
Unit - Order all units in N>NE GROUP GREEN to ( Attack targeting N>NE1) (Replace Existing Orders)
Unit - Order all units in N>NE GROUP GREEN to ( Attack targeting N>NE2) (After Existing Orders)
Unit - Order all units in N>NE GROUP GREEN to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NE GROUP GREEN
Else
Unit Group - Add (Picked unit) to N>NW GROUP GREEN
Unit - Order all units in N>NW GROUP GREEN to ( Attack targeting NW>N2) (Replace Existing Orders)
Unit - Order all units in N>NW GROUP GREEN to ( Attack targeting NW>N1) (After Existing Orders)
Unit - Order all units in N>NW GROUP GREEN to ( Attack targeting NORTH-WEST Trooper Outpost Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NW GROUP GREEN
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) == 14
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 14
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) != 14
Then
Unit Group - Pick each unit in (Any units in NORTH GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to N>NE GROUP GREEN
Unit - Order all units in N>NE GROUP GREEN to ( Attack targeting N>NE1) (Replace Existing Orders)
Unit - Order all units in N>NE GROUP GREEN to ( Attack targeting N>NE2) (After Existing Orders)
Unit - Order all units in N>NE GROUP GREEN to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NE GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) == 13
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 13
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) != 13
Then
Unit Group - Pick each unit in (Any units in NORTH GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to N>NE GROUP RED
Unit - Order all units in N>NE GROUP RED to ( Attack targeting N>NE1) (Replace Existing Orders)
Unit - Order all units in N>NE GROUP RED to ( Attack targeting N>NE2) (After Existing Orders)
Unit - Order all units in N>NE GROUP RED to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NE GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) == 14
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 14
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
Then
Unit Group - Pick each unit in (Any units in NORTH GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to N>NE GROUP GREEN
Unit - Order all units in N>NE GROUP GREEN to ( Attack targeting N>NE1) (Replace Existing Orders)
Unit - Order all units in N>NE GROUP GREEN to ( Attack targeting N>NE2) (After Existing Orders)
Unit - Order all units in N>NE GROUP GREEN to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NE GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) == 13
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 13
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
Then
Unit Group - Pick each unit in (Any units in NORTH GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to N>NE GROUP RED
Unit - Order all units in N>NE GROUP RED to ( Attack targeting N>NE1) (Replace Existing Orders)
Unit - Order all units in N>NE GROUP RED to ( Attack targeting N>NE2) (After Existing Orders)
Unit - Order all units in N>NE GROUP RED to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from N>NE GROUP RED
Else
------- RANGER OUTPOSTS
------- SOUTH-WEST
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) != 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SW>C GROUP GREEN
Unit - Order all units in SW>C GROUP GREEN to ( Attack targeting C>SW2) (Replace Existing Orders)
Unit - Order all units in SW>C GROUP GREEN to ( Attack targeting C>SW1) (After Existing Orders)
Unit - Order all units in SW>C GROUP GREEN to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>C GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) != 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SW>C GROUP RED
Unit - Order all units in SW>C GROUP RED to ( Attack targeting C>SW2) (Replace Existing Orders)
Unit - Order all units in SW>C GROUP RED to ( Attack targeting C>SW1) (After Existing Orders)
Unit - Order all units in SW>C GROUP RED to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>C GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) != 14
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SW>S GROUP GREEN
Unit - Order all units in SW>S GROUP GREEN to ( Attack targeting S>SW2) (Replace Existing Orders)
Unit - Order all units in SW>S GROUP GREEN to ( Attack targeting S>SW1) (After Existing Orders)
Unit - Order all units in SW>S GROUP GREEN to ( Attack targeting SOUTH Medic Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>S GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) != 13
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SW>S GROUP RED
Unit - Order all units in SW>S GROUP RED to ( Attack targeting S>SW2) (Replace Existing Orders)
Unit - Order all units in SW>S GROUP RED to ( Attack targeting S>SW1) (After Existing Orders)
Unit - Order all units in SW>S GROUP RED to ( Attack targeting SOUTH Medic Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>S GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) != 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) != 13
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to SW>C GROUP RED
Unit - Order all units in SW>C GROUP RED to ( Attack targeting C>SW2) (Replace Existing Orders)
Unit - Order all units in SW>C GROUP RED to ( Attack targeting C>SW1) (After Existing Orders)
Unit - Order all units in SW>C GROUP RED to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>C GROUP RED
Else
Unit Group - Add (Picked unit) to SW>S GROUP RED
Unit - Order all units in SW>S GROUP RED to ( Attack targeting S>SW2) (Replace Existing Orders)
Unit - Order all units in SW>S GROUP RED to ( Attack targeting S>SW1) (After Existing Orders)
Unit - Order all units in SW>S GROUP RED to ( Attack targeting SOUTH Medic Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>S GROUP RED
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) != 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) != 14
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to SW>C GROUP GREEN
Unit - Order all units in SW>C GROUP GREEN to ( Attack targeting C>SW2) (Replace Existing Orders)
Unit - Order all units in SW>C GROUP GREEN to ( Attack targeting C>SW1) (After Existing Orders)
Unit - Order all units in SW>C GROUP GREEN to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>C GROUP GREEN
Else
Unit Group - Add (Picked unit) to SW>S GROUP GREEN
Unit - Order all units in SW>S GROUP GREEN to ( Attack targeting S>SW2) (Replace Existing Orders)
Unit - Order all units in SW>S GROUP GREEN to ( Attack targeting S>SW1) (After Existing Orders)
Unit - Order all units in SW>S GROUP GREEN to ( Attack targeting SOUTH Medic Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>S GROUP GREEN
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SW>S GROUP RED
Unit - Order all units in SW>S GROUP RED to ( Attack targeting S>SW2) (Replace Existing Orders)
Unit - Order all units in SW>S GROUP RED to ( Attack targeting S>SW1) (After Existing Orders)
Unit - Order all units in SW>S GROUP RED to ( Attack targeting SOUTH Medic Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>S GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SW>S GROUP GREEN
Unit - Order all units in SW>S GROUP GREEN to ( Attack targeting S>SW2) (Replace Existing Orders)
Unit - Order all units in SW>S GROUP GREEN to ( Attack targeting S>SW1) (After Existing Orders)
Unit - Order all units in SW>S GROUP GREEN to ( Attack targeting SOUTH Medic Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>S GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SW>C GROUP GREEN
Unit - Order all units in SW>C GROUP GREEN to ( Attack targeting C>SW2) (Replace Existing Orders)
Unit - Order all units in SW>C GROUP GREEN to ( Attack targeting C>SW1) (After Existing Orders)
Unit - Order all units in SW>C GROUP GREEN to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>C GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [43.50,39.50]) == 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
Then
Unit Group - Pick each unit in (Any units in SOUTH-WEST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to SW>C GROUP RED
Unit - Order all units in SW>C GROUP RED to ( Attack targeting C>SW2) (Replace Existing Orders)
Unit - Order all units in SW>C GROUP RED to ( Attack targeting C>SW1) (After Existing Orders)
Unit - Order all units in SW>C GROUP RED to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from SW>C GROUP RED
Else
------- NORTH-EAST
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) != 14
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NE>N GROUP GREEN
Unit - Order all units in NE>N GROUP GREEN to ( Attack targeting N>NE2) (Replace Existing Orders)
Unit - Order all units in NE>N GROUP GREEN to ( Attack targeting N>NE1) (After Existing Orders)
Unit - Order all units in NE>N GROUP GREEN to ( Attack targeting NORTH MEDIC RALLY) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>N GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) != 13
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NE>N GROUP RED
Unit - Order all units in NE>N GROUP RED to ( Attack targeting N>NE2) (Replace Existing Orders)
Unit - Order all units in NE>N GROUP RED to ( Attack targeting N>NE1) (After Existing Orders)
Unit - Order all units in NE>N GROUP RED to ( Attack targeting NORTH MEDIC RALLY) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>N GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) != 13
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) != 13
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to NE>C GROUP RED
Unit - Order all units in NE>C GROUP RED to ( Attack targeting C>NE2) (Replace Existing Orders)
Unit - Order all units in NE>C GROUP RED to ( Attack targeting C>NE1) (After Existing Orders)
Unit - Order all units in NE>C GROUP RED to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>C GROUP RED
Unit Group - Remove (Picked unit) from NORTH-EAST GROUP RED
Else
Unit Group - Add (Picked unit) to NE>N GROUP RED
Unit - Order all units in NE>N GROUP RED to ( Attack targeting N>NE2) (Replace Existing Orders)
Unit - Order all units in NE>N GROUP RED to ( Attack targeting N>NE1) (After Existing Orders)
Unit - Order all units in NE>N GROUP RED to ( Attack targeting NORTH MEDIC RALLY) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>N GROUP RED
Unit Group - Remove (Picked unit) from NORTH-EAST GROUP RED
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) != 14
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) != 14
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to NE>C GROUP GREEN
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting C>NE2) (Replace Existing Orders)
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting C>NE1) (After Existing Orders)
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>C GROUP GREEN
Else
Unit Group - Add (Picked unit) to NE>N GROUP GREEN
Unit - Order all units in NE>N GROUP GREEN to ( Attack targeting N>NE2) (Replace Existing Orders)
Unit - Order all units in NE>N GROUP GREEN to ( Attack targeting N>NE1) (After Existing Orders)
Unit - Order all units in NE>N GROUP GREEN to ( Attack targeting NORTH MEDIC RALLY) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>N GROUP GREEN
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 13
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NE>N GROUP RED
Unit - Order all units in NE>N GROUP RED to ( Attack targeting N>NE2) (Replace Existing Orders)
Unit - Order all units in NE>N GROUP RED to ( Attack targeting N>NE1) (After Existing Orders)
Unit - Order all units in NE>N GROUP RED to ( Attack targeting NORTH MEDIC RALLY) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>N GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 14
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NE>N GROUP GREEN
Unit - Order all units in NE>N GROUP GREEN to ( Attack targeting N>NE2) (Replace Existing Orders)
Unit - Order all units in NE>N GROUP GREEN to ( Attack targeting N>NE1) (After Existing Orders)
Unit - Order all units in NE>N GROUP GREEN to ( Attack targeting NORTH MEDIC RALLY) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>N GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 14
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NE>C GROUP GREEN
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting C>NE2) (Replace Existing Orders)
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting C>NE1) (After Existing Orders)
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>C GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 13
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NE>C GROUP RED
Unit Group - Add all units in NORTH-EAST GROUP RED to NE>C GROUP RED
Unit - Order all units in NE>C GROUP RED to ( Attack targeting C>NE2) (Replace Existing Orders)
Unit - Order all units in NE>C GROUP RED to ( Attack targeting C>NE1) (After Existing Orders)
Unit - Order all units in NE>C GROUP RED to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>C GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) != 14
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 14
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NE>C GROUP GREEN
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting C>NE2) (Replace Existing Orders)
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting C>NE1) (After Existing Orders)
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>C GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) != 13
(Owner of (UNIT) Field Medic Outpost [111.50,210.50]) == 13
Then
Unit Group - Pick each unit in (Any units in NORTH-EAST GROUPER owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to NE>C GROUP RED
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting C>NE2) (Replace Existing Orders)
Unit - Order all units in NE>C GROUP GREEN to ( Attack targeting C>NE1) (After Existing Orders)
Unit - Order all units in NE>C GROUP RED to ( Attack targeting CENTRAL Frontier Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from NE>C GROUP RED
Else
------- CENTRAL
------- FRONTIER OUTPOSTS
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) != 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 14
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>NE GROUP GREEN
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting C>NE1) (Replace Existing Orders)
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting C>NE2) (After Existing Orders)
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>NE GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) != 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 13
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>NE GROUP RED
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE1) (Replace Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE2) (After Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>NE GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) != 14
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>SW GROUP GREEN
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) != 13
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>SW GROUP RED
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) != 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) != 13
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to C>SW GROUP RED
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP RED
Else
Unit Group - Add (Picked unit) to C>NE GROUP RED
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE1) (Replace Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE2) (After Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>NE GROUP RED
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) != 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) != 14
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to C>SW GROUP GREEN
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP GREEN
Else
Unit Group - Add (Picked unit) to C>NE GROUP GREEN
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting C>NE1) (Replace Existing Orders)
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting C>NE2) (After Existing Orders)
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>NE GROUP GREEN
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 14
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) != 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>NE GROUP GREEN
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting C>NE1) (Replace Existing Orders)
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting C>NE2) (After Existing Orders)
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>NE GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 13
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) != 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>NE GROUP RED
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE1) (Replace Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE2) (After Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>NE GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 14
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) == 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) != 14
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>SW GROUP GREEN
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 13
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) == 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) != 13
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>SW GROUP RED
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 14
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 14
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) == 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>SW GROUP GREEN
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>NE1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>NE2) (After Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 13
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) == 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 13
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) == 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>NE GROUP RED
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE1) (Replace Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE2) (After Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>NE GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) == 14
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 14
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) == 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>SW GROUP GREEN
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP GREEN
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) == 13
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 13
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) == 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to C>SW GROUP RED
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP RED
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 13
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 13
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 13
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 13
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 13
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) == 13
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 13
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to C>SW GROUP RED
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP RED to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP RED
Else
Unit Group - Add (Picked unit) to C>NE GROUP RED
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE2) (Replace Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting C>NE1) (After Existing Orders)
Unit - Order all units in C>NE GROUP RED to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>NE GROUP RED
Variable - Set Boolean = (Not (Boolean))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (UNIT) Trooper Outpost [49.50,203.00]) != 14
(Owner of (UNIT) Trooper Outpost [207.50,37.00]) != 14
(Owner of (UNIT) Frontier Outpost [128.00,128.00]) == 14
(Owner of (UNIT) Ranger Outpost [216.50,204.50]) == 14
(Owner of (UNIT) Ranger Outpost [43.50,52.50]) == 14
(Owner of (UNIT) Field Medic Outpost [100.50,204.50]) == 14
(Owner of (UNIT) Field Medic Outpost [144.50,29.50]) == 14
Then
Unit Group - Pick each unit in (Any units in CENTRAL Grouper owned by player 14 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Boolean == True
Then
Unit Group - Add (Picked unit) to C>SW GROUP GREEN
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW1) (Replace Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting C>SW2) (After Existing Orders)
Unit - Order all units in C>SW GROUP GREEN to ( Attack targeting SOUTH-WEST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>SW GROUP GREEN
Else
Unit Group - Add (Picked unit) to C>NE GROUP GREEN
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting C>NE2) (Replace Existing Orders)
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting C>NE1) (After Existing Orders)
Unit - Order all units in C>NE GROUP GREEN to ( Attack targeting NORTH-EAST Ranger Rally) (After Existing Orders)
Unit Group - Remove (Picked unit) from C>NE GROUP GREEN
Variable - Set Boolean = (Not (Boolean))
Else
Its 6vs6, 5vs5 and 4vs4 game, 7 Outposts and 2 Radar stations if you don't have any outposts 1 minute timer starts and if you don't capture something you lose, outposts produce units and have defense turrets and power generators if generator destroyed production of 1 outpost factory and 1 perimeter defense turret will be disabled for 1 minute. Heres some screenshots ill post video of gameplay later when i record it and screenshots are low quality cuz my pc suck… btw, its 6 classes atm: Artillerist, Scout, Support, Tank, Interceptor, Engineer, only 1 of each class per team. I'm planing to make 31 class. its a war-game, like a shooting range
Ok heres targetBar i made today, it appear when u attack and disappear after 6 seconds or if u attack other target or if target dies, based on stander boss bar
Refresh Target
Events
Unit - Any Unit is attacked with Any Weapon
Local Variables
Conditions
Actions
Player Group - Pick each player in ALL PLAYERS and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (Attacking Unit)) == (Picked player)
Then
Variable - Set TargetUnit[(Picked player)] = (Triggering unit)
Variable - Set TargetUnitName[(Picked player)] = (Name of (Unit type of (Triggering unit)))
General - Wait 6.0 Game Time seconds
Variable - Set TargetUnit[(Picked player)] = No Unit
Variable - Set TargetUnitName[(Picked player)] = ""
Else
Refresh TargetBar
Events
Timer - Every 0.3 seconds of Game Time
Local Variables
Conditions
Actions
Player Group - Pick each player in ALL PLAYERS and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of TargetUnit[(Picked player)]) != None
Then
UI - Set boss bar (Picked player) boss to TargetUnit[(Picked player)] (Do refresh the boss bar)
UI - Set boss bar (Picked player) maximum value to 100 (Do refresh the boss bar)
UI - Set boss bar (Picked player) current value to (Integer((TargetUnit[(Picked player)] Life (Percent) (Current)))) (Do refresh the boss bar)
UI - Show boss bar (Picked player)
Unit Selection - Flash selection for TargetUnit[(Picked player)] over 0.3 seconds
Else
Detarget Death
Events
Unit - Any Unit dies
Local Variables
Conditions
Actions
Player Group - Pick each player in ALL PLAYERS and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Triggering unit) == TargetUnit[(Picked player)]
Then
Variable - Set TargetUnit[(Picked player)] = No Unit
Variable - Set TargetUnitName[(Picked player)] = ""
UI - Hide boss bar (Picked player)
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Number of active instances of (Current trigger)) == 1
Then
Variable - Set TargetUnit[(Picked player)] = No Unit
Variable - Set TargetUnitName[(Picked player)] = ""
Else
so if ur not refreshed target it will fade in 6 seconds, pretty cool addition btw, I'm thinking to remove boss bar and create custom bar with hp shields and energy + buffs, well this trigger works absolutely perfect
Still working on interface, problem is i need 1 Ammo pack that contains 3 types of ammunition Light Ammos, Heavy Ammos and Special Ammos, standard weapon and abilities will use light ammunition, some abilities will use special ammunition, and some will use heavy and when u die all of ur ammunition just drop and thing is most of chars can't carry alot of ammunition u basically carry like 30 of light ammos 6 heavy and 1 special
but support classes that doesn't have weapons and don't use ammunition they use only energy will carry alot more of ammunition when character dies ammunition drops and can be destroyed by other players so u like have to take care of ur ammunition on map make cargoes and stuff like that, ammos are coming to each of captured outposts each minutes so u can rob or steal enemy ammunitions if they don't control their outposts in right ways, when u revive u u have ur ammunition up to full… i have no idea how to get this done yet but I'm gonna do this guys, I'm so serious right now
Fen1kz has sended me his behavior panel biggest thanks to him
betw i realized what i want to make of last target bar it will work same but it will be a fully custom bar that will show namehp/shields and negative behaviors + if u have a scanner item it will also show u positive buffs
also iv realized what I'm planning to do with death, so when ur hero is died I'm planning to start fully dialog based room with red and green transport ships u put ur self into one of 6 she eps and fly to captured outpost, in this dialog u can actually see other players model in this room and u can see how many transport shisp ur opponents are have for now, so u put ur self into a ship and flying to outposts, transport ships will have cool downs, it can transport up to 3 players so u can use ship alone or with ur friends it adds reasons to w8 for your teammates after death, ships will have cool downs so if u don't use them smart you'll probably will lose.
Sounds pretty hard to make for me, I'm not sure how fast i can pass it.
i need to add 1 more custom container slot, cuz i use original 6 as inventory already
as u can see at screenshot iv added health bar and shield bar and energy bar and weapon cooldown bar, they appear if ur main unit has more than 0 of each properties, so if ur weapon at weapon slot 1 is enabled cool down bar appears, same with energy shields and hp, actually pretty cool universal way to do this at any map, pretty easy to make
UPDATE PROP BARS
Events
Timer - Every 0.3 seconds of Game Time
Local Variables
Conditions
(Number of times (Current trigger) has been executed) >= 1
Actions
Player Group - Pick each player in ALL PLAYERS and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(CHARACTER[(Picked player)] weapon 1 is enabled) == True
Then
Dialog - Show WEAPON BAR for (Player group((Picked player)))
Dialog - Set WEAPON BAR current value to (Integer((Remaining cooldown of CHARACTER[(Picked player)] weapon 1))) for (Player group((Picked player)))
Else
Dialog - Hide WEAPON BAR for (Player group((Picked player)))
Dialog - Set WEAPON BAR current value to 0.0 for (Player group((Picked player)))
General - If (Conditions) then do (Actions) else do (Actions)
If
(CHARACTER[(Picked player)] Life (Current)) != 0.0
Then
Dialog - Show HEALTH BAR for (Player group((Picked player)))
Dialog - Set HEALTH BAR current value to (Integer((CHARACTER[(Picked player)] Life (Percent) (Current)))) for (Player group((Picked player)))
Else
Dialog - Hide HEALTH BAR for (Player group((Picked player)))
General - If (Conditions) then do (Actions) else do (Actions)
If
(CHARACTER[(Picked player)] Energy (Current)) != 0.0
Then
Dialog - Show ENERGY BAR for (Player group((Picked player)))
Dialog - Set ENERGY BAR current value to (Integer((CHARACTER[(Picked player)] Energy (Percent) (Current)))) for (Player group((Picked player)))
Else
Dialog - Hide ENERGY BAR for (Player group((Picked player)))
General - If (Conditions) then do (Actions) else do (Actions)
If
(CHARACTER[(Picked player)] Shields (Current)) != 0.0
Then
Dialog - Set SHIELD BAR current value to (Integer((CHARACTER[(Picked player)] Shields (Percent) (Current)))) for (Player group((Picked player)))
Dialog - Show SHIELD BAR for (Player group((Picked player)))
Else
Dialog - Set SHIELD BAR current value to 0.0 for (Player group((Picked player)))
Dialog - Hide SHIELD BAR for (Player group((Picked player)))
There's still one question be4 I start to work on that after death dialog, is there a way to add an extra 56x56 map to my 256x256? So here's the point I'm planing to do different place outside game map it will be a neutral camp where u can't attack each other and just using transport ship to get in to game map or just a space ship so when u died u don't have to w8 u just respawn and can when u can use ur transport that used as a life for for ru team, so can anyone tell me is there a way to put an extra 56x56map to my game?
Basically, no. You cant attach a smaller map without raising the borders equally, and that would mean that you have to increase the map size by 56x256 which is not possible as you already reached the max size. Alternatively you can create a little area in the corner of your map that is permanently hidden, and when people get in there you can hide the rest of the map from them. This would come as close to your plan as possible.
Basically, no. You cant attach a smaller map without raising the borders equally, and that would mean that you have to increase the map size by 56x256 which is not possible as you already reached the max size. Alternatively you can create a little area in the corner of your map that is permanently hidden, and when people get in there you can hide the rest of the map from them. This would come as close to your plan as possible.
yea man i was thinking about take south-east and north west corners and make camps there but now i realized that i need whole map for gameplay taking space from gamespace very bad idea =( it won't be the big game hunters anymore if i do that, well i think ill keep with dialog based rooms, too bad you can't use multipley maps for multiplayer mod, that would improve sc2 engine so much, dialogs with 3dmodels looks like alot of work
i can use some help if anyone of u interested, i can't pay money cuz i don't have them at all, but cmon guys its BIG GAME HUNTERS well its a different game but I'm planing to make game using all strengths of starcraft and keep with original style of this game that i love so much, i spent like a year planing this game on a paper and now i met big barrier like creation custom animations, things i don't understand at all and i don't really know ppl who can help me with that, this game is gonna be mad tight, i promise
ok i met problem working on custom last target dialog, heres screenshot
i need to put shield progress bar right on life but that progress had background i can't disable, so i see life bar or shield bar, i need shield bar right on life bar with no background, so i can see how many shields i got on life bar no idea how to do it
Either you put them next to each other (vertically or horizontally) or you have to import a modified version of the progress bar, where you remove the background part.
Either you put them next to each other (vertically or horizontally) or you have to import a modified version of the progress bar, where you remove the background part.
import from where?
well actually ill keep with what i already got cuz it looks really cool, but still, i put shields and life bars next to each other at main character panel becuz i didn't find way to remove progress background, so I'm still interested =) this modified version of progress bar that i should import i should create it myself? or i can download it? i typed progress bar background in sc2mapster search and didn't find anything useful
Ok, ill post the information about my game game, it will be a open source project so ill post triggers right here, also ill put here some questions about things i don't understand mb some of you can help me with it if you want to.
First heres trigger i worked on last 2 weeks its order system, alternative to AI, now i can say it works absolutely perfect and won't broke, never. Its basement of my game.
P.s. ill post screenshots, video or description soon, as soon as i done some of it lol.
Its 6vs6, 5vs5 and 4vs4 game, 7 Outposts and 2 Radar stations if you don't have any outposts 1 minute timer starts and if you don't capture something you lose, outposts produce units and have defense turrets and power generators if generator destroyed production of 1 outpost factory and 1 perimeter defense turret will be disabled for 1 minute. Heres some screenshots ill post video of gameplay later when i record it and screenshots are low quality cuz my pc suck… btw, its 6 classes atm: Artillerist, Scout, Support, Tank, Interceptor, Engineer, only 1 of each class per team. I'm planing to make 31 class. its a war-game, like a shooting range
Heres one more screenshot i don't know how to add it to last reply
is it right to spell Choice or Choose?
and heres more information about classes and characters thats up right now
CLASSES:
Artilerist
BRICK
Tank
SCOURGE
Scout
ZERO
Interceptor
IRONBIRD
Diversant
FIREFOX
Engineer
MIGHTY MOLE
Commander
STEIN
Support
ANNA
Ok heres targetBar i made today, it appear when u attack and disappear after 6 seconds or if u attack other target or if target dies, based on stander boss bar
Refresh Target
Events
Unit - Any Unit is attacked with Any Weapon
Local Variables
Conditions
Actions
Player Group - Pick each player in ALL PLAYERS and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (Attacking Unit)) == (Picked player)
Then
Variable - Set TargetUnit[(Picked player)] = (Triggering unit)
Variable - Set TargetUnitName[(Picked player)] = (Name of (Unit type of (Triggering unit)))
General - Wait 6.0 Game Time seconds
Variable - Set TargetUnit[(Picked player)] = No Unit
Variable - Set TargetUnitName[(Picked player)] = ""
Else
Refresh TargetBar
Events
Timer - Every 0.3 seconds of Game Time
Local Variables
Conditions
Actions
Player Group - Pick each player in ALL PLAYERS and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of TargetUnit[(Picked player)]) != None
Then
UI - Set boss bar (Picked player) boss to TargetUnit[(Picked player)] (Do refresh the boss bar)
UI - Set boss bar (Picked player) maximum value to 100 (Do refresh the boss bar)
UI - Set boss bar (Picked player) current value to (Integer((TargetUnit[(Picked player)] Life (Percent) (Current)))) (Do refresh the boss bar)
UI - Show boss bar (Picked player)
Unit Selection - Flash selection for TargetUnit[(Picked player)] over 0.3 seconds
Else
Detarget Death
Events
Unit - Any Unit dies
Local Variables
Conditions
Actions
Player Group - Pick each player in ALL PLAYERS and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Triggering unit) == TargetUnit[(Picked player)]
Then
Variable - Set TargetUnit[(Picked player)] = No Unit
Variable - Set TargetUnitName[(Picked player)] = ""
UI - Hide boss bar (Picked player)
Else
TargetUnit <Unit[12]>
TargetUnitName <Text[12]>
refresh traget fixed with adding
General - If (Conditions) then do (Actions) else do (Actions)
If
(Number of active instances of (Current trigger)) == 1
Then
Variable - Set TargetUnit[(Picked player)] = No Unit
Variable - Set TargetUnitName[(Picked player)] = ""
Else
so if ur not refreshed target it will fade in 6 seconds, pretty cool addition btw, I'm thinking to remove boss bar and create custom bar with hp shields and energy + buffs, well this trigger works absolutely perfect
This is coming along nicely
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Still working on interface, problem is i need 1 Ammo pack that contains 3 types of ammunition Light Ammos, Heavy Ammos and Special Ammos, standard weapon and abilities will use light ammunition, some abilities will use special ammunition, and some will use heavy and when u die all of ur ammunition just drop and thing is most of chars can't carry alot of ammunition u basically carry like 30 of light ammos 6 heavy and 1 special
but support classes that doesn't have weapons and don't use ammunition they use only energy will carry alot more of ammunition when character dies ammunition drops and can be destroyed by other players so u like have to take care of ur ammunition on map make cargoes and stuff like that, ammos are coming to each of captured outposts each minutes so u can rob or steal enemy ammunitions if they don't control their outposts in right ways, when u revive u u have ur ammunition up to full… i have no idea how to get this done yet but I'm gonna do this guys, I'm so serious right now
Fen1kz has sended me his behavior panel biggest thanks to him
betw i realized what i want to make of last target bar it will work same but it will be a fully custom bar that will show namehp/shields and negative behaviors + if u have a scanner item it will also show u positive buffs
also iv realized what I'm planning to do with death, so when ur hero is died I'm planning to start fully dialog based room with red and green transport ships u put ur self into one of 6 she eps and fly to captured outpost, in this dialog u can actually see other players model in this room and u can see how many transport shisp ur opponents are have for now, so u put ur self into a ship and flying to outposts, transport ships will have cool downs, it can transport up to 3 players so u can use ship alone or with ur friends it adds reasons to w8 for your teammates after death, ships will have cool downs so if u don't use them smart you'll probably will lose.
Sounds pretty hard to make for me, I'm not sure how fast i can pass it.
i need to add 1 more custom container slot, cuz i use original 6 as inventory already
as u can see at screenshot iv added health bar and shield bar and energy bar and weapon cooldown bar, they appear if ur main unit has more than 0 of each properties, so if ur weapon at weapon slot 1 is enabled cool down bar appears, same with energy shields and hp, actually pretty cool universal way to do this at any map, pretty easy to make
UPDATE PROP BARS
Events
Timer - Every 0.3 seconds of Game Time
Local Variables
Conditions
(Number of times (Current trigger) has been executed) >= 1
Actions
Player Group - Pick each player in ALL PLAYERS and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(CHARACTER[(Picked player)] weapon 1 is enabled) == True
Then
Dialog - Show WEAPON BAR for (Player group((Picked player)))
Dialog - Set WEAPON BAR current value to (Integer((Remaining cooldown of CHARACTER[(Picked player)] weapon 1))) for (Player group((Picked player)))
Else
Dialog - Hide WEAPON BAR for (Player group((Picked player)))
Dialog - Set WEAPON BAR current value to 0.0 for (Player group((Picked player)))
General - If (Conditions) then do (Actions) else do (Actions)
If
(CHARACTER[(Picked player)] Life (Current)) != 0.0
Then
Dialog - Show HEALTH BAR for (Player group((Picked player)))
Dialog - Set HEALTH BAR current value to (Integer((CHARACTER[(Picked player)] Life (Percent) (Current)))) for (Player group((Picked player)))
Else
Dialog - Hide HEALTH BAR for (Player group((Picked player)))
General - If (Conditions) then do (Actions) else do (Actions)
If
(CHARACTER[(Picked player)] Energy (Current)) != 0.0
Then
Dialog - Show ENERGY BAR for (Player group((Picked player)))
Dialog - Set ENERGY BAR current value to (Integer((CHARACTER[(Picked player)] Energy (Percent) (Current)))) for (Player group((Picked player)))
Else
Dialog - Hide ENERGY BAR for (Player group((Picked player)))
General - If (Conditions) then do (Actions) else do (Actions)
If
(CHARACTER[(Picked player)] Shields (Current)) != 0.0
Then
Dialog - Set SHIELD BAR current value to (Integer((CHARACTER[(Picked player)] Shields (Percent) (Current)))) for (Player group((Picked player)))
Dialog - Show SHIELD BAR for (Player group((Picked player)))
Else
Dialog - Set SHIELD BAR current value to 0.0 for (Player group((Picked player)))
Dialog - Hide SHIELD BAR for (Player group((Picked player)))
There's still one question be4 I start to work on that after death dialog, is there a way to add an extra 56x56 map to my 256x256? So here's the point I'm planing to do different place outside game map it will be a neutral camp where u can't attack each other and just using transport ship to get in to game map or just a space ship so when u died u don't have to w8 u just respawn and can when u can use ur transport that used as a life for for ru team, so can anyone tell me is there a way to put an extra 56x56map to my game?
Basically, no. You cant attach a smaller map without raising the borders equally, and that would mean that you have to increase the map size by 56x256 which is not possible as you already reached the max size. Alternatively you can create a little area in the corner of your map that is permanently hidden, and when people get in there you can hide the rest of the map from them. This would come as close to your plan as possible.
yea man i was thinking about take south-east and north west corners and make camps there but now i realized that i need whole map for gameplay taking space from gamespace very bad idea =( it won't be the big game hunters anymore if i do that, well i think ill keep with dialog based rooms, too bad you can't use multipley maps for multiplayer mod, that would improve sc2 engine so much, dialogs with 3dmodels looks like alot of work
i can use some help if anyone of u interested, i can't pay money cuz i don't have them at all, but cmon guys its BIG GAME HUNTERS well its a different game but I'm planing to make game using all strengths of starcraft and keep with original style of this game that i love so much, i spent like a year planing this game on a paper and now i met big barrier like creation custom animations, things i don't understand at all and i don't really know ppl who can help me with that, this game is gonna be mad tight, i promise
ok i met problem working on custom last target dialog, heres screenshot
i need to put shield progress bar right on life but that progress had background i can't disable, so i see life bar or shield bar, i need shield bar right on life bar with no background, so i can see how many shields i got on life bar no idea how to do it
u can't see life bar becuz of shields background
by some reason it looks even better without removing background lol
first screenshot shows bar with shield and other without shield
Either you put them next to each other (vertically or horizontally) or you have to import a modified version of the progress bar, where you remove the background part.
import from where?
well actually ill keep with what i already got cuz it looks really cool, but still, i put shields and life bars next to each other at main character panel becuz i didn't find way to remove progress background, so I'm still interested =) this modified version of progress bar that i should import i should create it myself? or i can download it? i typed progress bar background in sc2mapster search and didn't find anything useful
Sent you a pm, this probably isnt the right place to discuss small things like that
some engineer gameplay screenshots
working on cameras