Like Sheep tag in Warcraft 3, Probetag is essentially a port in terms of gameplay.
Probes vs Templars [probeTag]
2 Game Modes: Classic Role Change. Teams: can be Randomized or setup as selected in the lobby. Setup: Voted by players at game start Players Supported: 6 vs 3 (And anything such in between) Player Stats: Stats are saved for display purpose only including: Wins/Losses/Ties (EXP which is based on the outcome of playing and how helpful/well players perform.
Map Description
For anyone who doesnt know, the game is simple. There are Two teams; Probes and Templars. The probes have to flee and build up a defence to keep the taurens as far away from the probe as possible, because if the templar reaches the probe - its life is ended and the player is stuck untill he or she is rescued by one of their fellow team mates. The Templars have to capture all of the probes before the time limit runs out, because when it does the Probe Mothership will land and surely erradicate all of the intruders!
Probes have a variety of defences they can build and also have access to an upgrade center where they can learn new structures or upgrade options on their current ones. Templars have access to a variety of abilities which are instrumental for capturing the probes, they also have access to a shop which sells a variety of items which also massively assist them.
Team Modes Random - The game automatically randomizes the teams based on the amount of players active.
Selected - The game can detect which team players chose what team in the lobby via checks, and then automatically places team members in there designated teams.
Game Mode
Classic - Probes that get captured are collected in the pen where they must await rescue from their team mates.
Role Change - Probes that get captured become depleted and stuck where they were killed where they await rescure from their team mates, each time using up a life. When they loose their final life the probe player takes on the role of an additional templar, where he or she must help in the pursuit of the probes.
The map has a has a leaderboard and Help menu (for those who need help). There are onscreen messages througout the game with important information. Also probe status is displayed in a straight forward manner on the left also.
Credits
Map made by: Seraph
Based on Sheep Tag for TFT
Support/Testers: Dall, MrFlibble, gGor
Creation Help : http://www.sc2mapster.com (community)
- dest1nyCP, Matchck, OneTwoSC, Soulwhip (and specifically)
I held off a bit as i decided to redo some things over the week.
I fixed some bugs, re-did some of the terrain as i personally ha some issues. And modified the initial setup from Host to a vote system. Hope you guys like the map.
Also for initial release ive set the map to default to 6 vs 3 so that games can be more easily played. I believe you can create games, change the mode ( 8 vs 4, 6 vs 3 , 4 vs 2, 2 vs 1) etc and then make public (someone tell me if im wrong) to a lower or higher size of playerrs should you wish.
It should be noted that the map has had very limited play testing! And i believe that it could be unbalanced however ive tried my best with what i had.
Will try to do a video if i can figure out how. Since the map is at the bottom of the list and no-one has yet to play it. it is hard since this map relies on people as i am having a hard time figuring out how to script ai! :P if anyone has any suggestions or example sceens of their ai that would be helpful.
Install Warcraft 3.
Try Vampirism, and do it in sc2.
Otherwise... change structures with income with trees/minerals who ur workers can mine..
Only one WALL who have many and many upgrades.
Some with tower (only with more and more upgrades).
Add more items better with stats who compete in late game vs much offense towers/defence.
saw the map played on custom lives, cheers! :D tried to improve the map in stating actually how to play as i see that players who dont know what sheep tag is or how tp play it struggle to grasp the concept. ANd reduced wall of text on loading screen to a bit of text plus pics!"
I put out an update of my map today if anyone is interested, which I know they are not but what the heck. Fixed some of the bugs introduced by the new patches and tried to make it more playable.
Like Sheep tag in Warcraft 3, Probetag is essentially a port in terms of gameplay.
Probes vs Templars [probeTag]
2 Game Modes: Classic Role Change.
Teams: can be Randomized or setup as selected in the lobby.
Setup: Voted by players at game start
Players Supported: 6 vs 3 (And anything such in between)
Player Stats: Stats are saved for display purpose only including: Wins/Losses/Ties (EXP which is based on the outcome of playing and how helpful/well players perform.
Map Description
For anyone who doesnt know, the game is simple. There are Two teams; Probes and Templars. The probes have to flee and build up a defence to keep the taurens as far away from the probe as possible, because if the templar reaches the probe - its life is ended and the player is stuck untill he or she is rescued by one of their fellow team mates. The Templars have to capture all of the probes before the time limit runs out, because when it does the Probe Mothership will land and surely erradicate all of the intruders!
Probes have a variety of defences they can build and also have access to an upgrade center where they can learn new structures or upgrade options on their current ones. Templars have access to a variety of abilities which are instrumental for capturing the probes, they also have access to a shop which sells a variety of items which also massively assist them.
Team Modes
Random - The game automatically randomizes the teams based on the amount of players active.
Selected - The game can detect which team players chose what team in the lobby via checks, and then automatically places team members in there designated teams.
Game Mode
Classic - Probes that get captured are collected in the pen where they must await rescue from their team mates.
Role Change - Probes that get captured become depleted and stuck where they were killed where they await rescure from their team mates, each time using up a life. When they loose their final life the probe player takes on the role of an additional templar, where he or she must help in the pursuit of the probes.
The map has a has a leaderboard and Help menu (for those who need help). There are onscreen messages througout the game with important information. Also probe status is displayed in a straight forward manner on the left also.
Credits
Map made by: Seraph
Based on Sheep Tag for TFT
Support/Testers: Dall, MrFlibble, gGor
Creation Help : http://www.sc2mapster.com (community)
- dest1nyCP, Matchck, OneTwoSC, Soulwhip (and specifically)
AWESOME; i will play it every time.
Map is now live on Europe Battle.Net.
I held off a bit as i decided to redo some things over the week.
I fixed some bugs, re-did some of the terrain as i personally ha some issues. And modified the initial setup from Host to a vote system. Hope you guys like the map.
Also for initial release ive set the map to default to 6 vs 3 so that games can be more easily played. I believe you can create games, change the mode ( 8 vs 4, 6 vs 3 , 4 vs 2, 2 vs 1) etc and then make public (someone tell me if im wrong) to a lower or higher size of playerrs should you wish.
It should be noted that the map has had very limited play testing! And i believe that it could be unbalanced however ive tried my best with what i had.
Any comments bugs suggestions etc to [email protected]
Will try to do a video if i can figure out how. Since the map is at the bottom of the list and no-one has yet to play it. it is hard since this map relies on people as i am having a hard time figuring out how to script ai! :P if anyone has any suggestions or example sceens of their ai that would be helpful.
add more upgrades :)
Yeah i do plan on adding more upgrades/some new structures. New abilties for the tauren, including updating some of their current and wot not.
Have you any suggestions for upgrades, would be cool :P
Install Warcraft 3. Try Vampirism, and do it in sc2.
Otherwise... change structures with income with trees/minerals who ur workers can mine.. Only one WALL who have many and many upgrades. Some with tower (only with more and more upgrades).
Add more items better with stats who compete in late game vs much offense towers/defence.
@Diaclo: Go thanks guys!
saw the map played on custom lives, cheers! :D tried to improve the map in stating actually how to play as i see that players who dont know what sheep tag is or how tp play it struggle to grasp the concept. ANd reduced wall of text on loading screen to a bit of text plus pics!"
Me wants a youtube video so I can news it ;)
The best Wc3 map clone I've ever seen. I'm gonna try it NOW!
Edit: The map has no popularity on EU, that's why this system fails. -_-
2013 update - the game is slightly different to this youtube video now.
@Torrak: Go
I put out an update of my map today if anyone is interested, which I know they are not but what the heck. Fixed some of the bugs introduced by the new patches and tried to make it more playable.
Sheep Tag for SC2 find it on SC2 EU. happy days.
Probes vs Templars