Do you remember wc3 LTW map ? If yes you know whats up with this map , its remake of classic w3 map .
Its still beta but you should try it , i will updae it as often as i can , if you will find any bugs just send me mail or let me know in this topic , my mail is [email protected] . Hope you will enjoy it !
Its published already in EU servers as "Line tower wars beta" , so go play it ! I will add a movie from game ,probably tomorrow!
1) Unit seems to become invisible at some point in late game (happens due to either unit spam or bug nr2)
2) I sent 20 of those invisible Dark templars to the guy in the next lane, they ended up killing most of his buildings, i think due to blocking, however after they were done killing the buildings they would just stand in his lane and do nothing, except whe nthe guy tried to build more towers, they moved INSTANTLY to nuke the buildings.
3) Creeps are way to cheap especially last waves, either that or u need more tiers of units. I can hold a lane against anything someone throws at me, assuming i even would have been able to continue to sent units which i could not due to bug nr2, even the ultimate air bosses are killed easy with turrent spam.
4) collossus tower size is to big, somethings if u have alot of them its a bit hard to see whats going on in your lane.
5) units "sometimes" stop on the loose life zone, i had 5 carries on the bottom of my lane just hanging there not taking my lifes
1) When some1 have a bit "weak" ocmputer , game is slowing down for every1 so when he have 1 fps , game wants to do something so its cuting down models , its sc2 fault , not my map , so theres no fix for that
2) My block system is lacking but i nearly finished new one and im almost ready to relase , so it will be soon
3) y you can kill viking with turret spam but viking with speed upgrade have about 5 speed , its almost impossible to kill him and viking production time is 8 second so its possible to spam this one,but i will think about giving him more stats , anyway im working on tier2 units
4) i will do it smaller :)
5) will be fixed on next version (relased today)
ah and you played bugged version , 0.89 :P i relased hotfix 1 hour after relase this one its called 0.89 hotfix , but thanx for your report anyway
And i need help with "player leaving system" - i want to destroy all buildings in area if players disconect/leaves through quit button etc . if osme1 can help pls contact me
ye i will, this was not in top of my priority list ;P i wanted good antyblocking system which i done today, so yeah i will fix some cosmetic things soon
i made the ltw-evolution in wc3 which is there the far most advanced version ...
you should make the units spawn randomly on a line so that for example air units walk over the whole area so that a player has to spread his anti-air tower.
i like that you don't have got any elemental towers in the map like in the wc3 ones - they just messed up the game balance in the most ltw versions.
well, i didn't played your map - just watched the video and everything else seemed ok.
but you should add some game modes.
many people hate air or attacking units - just replace those units if a player activates no air mode. =)
i made the ltw-evolution in wc3 which is there the far most advanced version ... you should make the units spawn randomly on a line so that for example air units walk over the whole area so that a player has to spread his anti-air tower. i like that you don't have got any elemental towers in the map like in the wc3 ones - they just messed up the game balance in the most ltw versions.
well, i didn't played your map - just watched the video and everything else seemed ok. but you should add some game modes. many people hate air or attacking units - just replace those units if a player activates no air mode. =)
gl with your map!
Robbepop
You made guild of hyppos too right ? :D If i remember correctly .... if yes , you wanted to transfer that rpg to sc2, that project is still alive btw ? :D
You have totally right with these air units , i just forgot to do that in last version :D
Game modes - hmm hell yeah but i need add first some attacking units and balance them
Anyway i need help with player leaving system ...to destroy buildings/reset lives for player which leaved , but in galaxy editor is bugged i think , because you cant set event that player leaves with quit button etc . if some1 can help me , i will be gratefull!
When a player takes life, he should receive +1 life, that's how it was in the original (all versions). As it is now, the other player only loses a life which makes the game ends way too quickly.
Balance issues persist, also there is no win condition ? :/
We just had a game, where i killed both my opponent with ultrlisks and he killed me like 2 seconds before that, noone won it seems.
In terms of towers, they either need more upgrades or just different towers, atm it feels still very bland.
also the need to spam anti air turrets to be somewhat able to stop carrier/battle cruiser spam is just a bit silly, atm halve your field needs to be air towers, just to be able to stop the viking/BC push.
ye i will fix that, anyway tier 2 units and uogrades are on horizon i just need them to release , but i need more testing , remember thats still beta, i developing something everyday and when i add things i need to test them immeditialy or game will be broken and unplayable , in day or two there will be huge update with vote system/new units / new upgrades / new towers and new abilities for towers ...but atm its just as it is ...version which is now available is fully playable and i think ppl enjoy that one , about win condition - its already in new version just need to release :) thanks for that deep interest in my map :)
yeah i was developing GoH2 (SoC) for Sc2 but then i realized with a mapping-friend that it isn't worth working so hard for an RPG map because of bnet pendency and the bank limit in multiplayer games ... :-(
i just hope that you will make a great ltw which is much better than those old wc3 ltw's.
you can add commands with time - now just build up the whole map and if you think it is done you have got enough time to integrate modes and commands. =)
but, it is always good if you know that you will update your code in future and code it to be easily-recode-able. xD
the lifesteal mode is a nice idea dude.
and btw: in ltw-evolution i made all air units half fast than the ground units because they don't have to move through the maze which is already a great bonus.
hey,
after break i bring you new version of the map , refreshed and with new systems , new units , new towers ...hope u will enjoy that
I need some1 to upload map on other regions like US etc. , just contact me if you want my map in your region
I need terrainer do do terrain in final version as well :P im not that good in terrain :D just contact me
And report all bugs please or balance issues
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Hey ,
Do you remember wc3 LTW map ? If yes you know whats up with this map , its remake of classic w3 map . Its still beta but you should try it , i will updae it as often as i can , if you will find any bugs just send me mail or let me know in this topic , my mail is [email protected] . Hope you will enjoy it ! Its published already in EU servers as "Line tower wars beta" , so go play it ! I will add a movie from game ,probably tomorrow!
P.S Make sur you watch in 720 HD quality !
bump
bump
new version with new look/upgrades and systems like day/night
Big Update to v0.89 and Movie in first post !! Enjoy !
@Adelios
Buggggggyy ! (dont worry ill elaborate :D)
Problems :
1) Unit seems to become invisible at some point in late game (happens due to either unit spam or bug nr2)
2) I sent 20 of those invisible Dark templars to the guy in the next lane, they ended up killing most of his buildings, i think due to blocking, however after they were done killing the buildings they would just stand in his lane and do nothing, except whe nthe guy tried to build more towers, they moved INSTANTLY to nuke the buildings.
3) Creeps are way to cheap especially last waves, either that or u need more tiers of units. I can hold a lane against anything someone throws at me, assuming i even would have been able to continue to sent units which i could not due to bug nr2, even the ultimate air bosses are killed easy with turrent spam.
4) collossus tower size is to big, somethings if u have alot of them its a bit hard to see whats going on in your lane.
5) units "sometimes" stop on the loose life zone, i had 5 carries on the bottom of my lane just hanging there not taking my lifes
If i find more ill let u know
Uploaded the replay of the game at : http://www.terence.nl/replay.rar
@xxnxx: Go
hey , thanx for post
1) When some1 have a bit "weak" ocmputer , game is slowing down for every1 so when he have 1 fps , game wants to do something so its cuting down models , its sc2 fault , not my map , so theres no fix for that 2) My block system is lacking but i nearly finished new one and im almost ready to relase , so it will be soon 3) y you can kill viking with turret spam but viking with speed upgrade have about 5 speed , its almost impossible to kill him and viking production time is 8 second so its possible to spam this one,but i will think about giving him more stats , anyway im working on tier2 units 4) i will do it smaller :) 5) will be fixed on next version (relased today)
ah and you played bugged version , 0.89 :P i relased hotfix 1 hour after relase this one its called 0.89 hotfix , but thanx for your report anyway
And i need help with "player leaving system" - i want to destroy all buildings in area if players disconect/leaves through quit button etc . if osme1 can help pls contact me
Ill check out the new version tonight see how it goes :)
Unfortunately i aint much good at mapping myself so i am unable to help you with the destroy building stuff.
@xxnxx: Go
new version with new anty-blocking system , now its clever ! On site , soon published (today)
Almost all towers have the "photon cannon" shadow.. care to fix that maybe?
@Naturzauberer: Go
ye i will, this was not in top of my priority list ;P i wanted good antyblocking system which i done today, so yeah i will fix some cosmetic things soon
hiho,
i made the ltw-evolution in wc3 which is there the far most advanced version ... you should make the units spawn randomly on a line so that for example air units walk over the whole area so that a player has to spread his anti-air tower. i like that you don't have got any elemental towers in the map like in the wc3 ones - they just messed up the game balance in the most ltw versions.
well, i didn't played your map - just watched the video and everything else seemed ok. but you should add some game modes. many people hate air or attacking units - just replace those units if a player activates no air mode. =)
gl with your map!
Robbepop
@Robbepop: Go
You made guild of hyppos too right ? :D If i remember correctly .... if yes , you wanted to transfer that rpg to sc2, that project is still alive btw ? :D You have totally right with these air units , i just forgot to do that in last version :D
Game modes - hmm hell yeah but i need add first some attacking units and balance them
Anyway i need help with player leaving system ...to destroy buildings/reset lives for player which leaved , but in galaxy editor is bugged i think , because you cant set event that player leaves with quit button etc . if some1 can help me , i will be gratefull!
When a player takes life, he should receive +1 life, that's how it was in the original (all versions). As it is now, the other player only loses a life which makes the game ends way too quickly.
@tFighterPilot: Go
i see your point , but lifesteal need testing , probably will be added as optional mode in next version
Can you send me replay with that "quick" game ? Everytime when i play this map i play about 30 min ;p
@Adelios: Go
Perhaps you could get someone to publish on US server?
if i find some1 trustworthy , yeah why not
@Adelios:
Balance issues persist, also there is no win condition ? :/
We just had a game, where i killed both my opponent with ultrlisks and he killed me like 2 seconds before that, noone won it seems.
In terms of towers, they either need more upgrades or just different towers, atm it feels still very bland.
also the need to spam anti air turrets to be somewhat able to stop carrier/battle cruiser spam is just a bit silly, atm halve your field needs to be air towers, just to be able to stop the viking/BC push.
ye i will fix that, anyway tier 2 units and uogrades are on horizon i just need them to release , but i need more testing , remember thats still beta, i developing something everyday and when i add things i need to test them immeditialy or game will be broken and unplayable , in day or two there will be huge update with vote system/new units / new upgrades / new towers and new abilities for towers ...but atm its just as it is ...version which is now available is fully playable and i think ppl enjoy that one , about win condition - its already in new version just need to release :) thanks for that deep interest in my map :)
hiho,
yeah i was developing GoH2 (SoC) for Sc2 but then i realized with a mapping-friend that it isn't worth working so hard for an RPG map because of bnet pendency and the bank limit in multiplayer games ... :-(
i just hope that you will make a great ltw which is much better than those old wc3 ltw's. you can add commands with time - now just build up the whole map and if you think it is done you have got enough time to integrate modes and commands. =) but, it is always good if you know that you will update your code in future and code it to be easily-recode-able. xD
the lifesteal mode is a nice idea dude. and btw: in ltw-evolution i made all air units half fast than the ground units because they don't have to move through the maze which is already a great bonus.
Robbepop
hey, after break i bring you new version of the map , refreshed and with new systems , new units , new towers ...hope u will enjoy that
I need some1 to upload map on other regions like US etc. , just contact me if you want my map in your region I need terrainer do do terrain in final version as well :P im not that good in terrain :D just contact me
And report all bugs please or balance issues