Please check out the new map I just published. Have been doing several runs with testers for balancing and it feels pretty polished. Would appreciate lots of feedback on current build.
Summary
You, along with three other companions, are being deployed into the Infested Arena. You will have to work together as a team to make it through each round. You will have to revive your fellow teammates when they become incapacitated. You will have to dispatch hordes of Infested as they relentlessly attack for 3 minutes each round. You will have to gang-up on Special Infested Units (SIU) before they pick you off one-by-one. You will have to spend your money wisely to upgrade your hero to fit each occasion. Good luck
Features
4 Player Coop
4 Different Specialist Heroes to choose from
Individualized Specialist ability training with each level up
Neutral Shop allows further customization of your Specialist and weapon
5 Difficulty levels to master which alters your Specialists starting HP/energy and the number of Infested that will attack each wave
Incorporated "Incapacitated" system for Specialists once they reach 0 Health
Specialist Hero Level Cap: 20
Unique and specialized Special Infested Units (SIU) and Bosses.
Currently 20 Rounds with 2 boss fights at rounds 10 and 20
Defeat: All Specialists are Incapacitated at the same time Victory: Survive through 20 Rounds
Specialists
Salv Abilities Included:
Psionic Inferno-AOE Fireball spell
Black Hole-AOE damage/crowd control spell
Rejuvenating Tower-Heal teammates
Shadow Step-Blink to another location, while leaving behind a shadow of Salv for the Infested to attack and giving a 5 second movement speed buff
Dead Eye Abilities Included:
Dead Eye's Glaive-Throw a single glaive that splits into several glaives to hit multiple foes
Thermonuclear Capsule-Damage everything in a single line, everything that is not killed is stunned for 5 seconds
Phase Shift-Blink to designated position and give Dead Eye a Damage boost for 5 seconds
Repulsion Tower-This tower emits force that only throws back Infested units
Seifer Abilities Included:
Guardian Drone-Deploy a temporary guardian drone that fires rockets at approaching Infested
Ignition Wave-Start a combustive wave in a designated direction (AOE attack)
Disguised Scent-Send the Infested hordes away from you and your teammates for a duration of time
Psionic Barrier-Surround Seifer in a protective shield that reduces incoming damage and gives a minor health regen
Blaze Abilities Included:
Napalm Bomb-Launch a devastating Fire explosive (AOE attack)
Airstrike-Call in an Airstrike that drops missiles to designated target (AOE attack)
Projectile Protectorate-Deploy a protective shield that brings all incoming enemy projectiles to a halt
Rocket Jump-Get out of harms way by rocket jumping to another location, also grants Blaze a 5 second attack speed buff
All Skills are fully upgradable as the Specialist levels up
Randomizing the Infested Rounds
On top of your mass hordes of Infested units, I have implemented a random generator during Rounds that deploys Random Special Infested Units at Random Locations, at Random times. In essence, every round is different and every play experience is different.
List of Current Special Infested Units
1. Aberration - Extremely high Health, slow movement speed, high damage, can traverse up and down different elevated platforms
2. Creeper-Sent in to the Arena to cover it in Creep. Creep allows all Infested units 30-100% increase in movement speed and -30% to Specialists
3. Burster-Extremely fast moving suicide unit. If you kill this unit before it hits a specialist no harm is done. If it bursts open on a specialist all surrounding Infested units are put into a frenzy increasing their movement speed, attack speed, and no longer have collision with other infested units (allows units to stack) and the specialists who was hit becomes the primary target of all Frenzied Infested units.
4. Infested Puller-runs into the arena for one purpose... To pull a specialist out. Once the Infested Puller latches onto a specialist the Player loses all control of his Specialist as the Specialist is dragged out of the arena to be attacked by mobs of infested units. Only a fellow specialist killing this unit will release the specialist. (Only available for 2 or more players).
5. Infested Blade-Buffs all surrounding Infested with an attack upgrade. The Infested Blade has extremely high damage and can charge (while avoiding collision with other Infested units) towards specialists.
6. Infestination-A flying suicidal unit that Kamikazees into a specialist. If contact is made the Specialists is rendered unable to move or attack for a 10 second duration.
Note: Some of these infested units do not spawn until later rounds and all are set to randomly spawn at different times, different locations.
Unique Boss Battles
Incredibly powerful boss units that don't just have high health and damage. Rather, they have abilities that make the Specialists have to strategize to take them down.
More to come: More rounds, more SIU's, more bosses
I just played this and it's quite fun, however it's hard to play because it's a recent map so it doesn't really show on the list, you have to click "show more" a few times first, don't really like this b.net system...
I got up until the brute but it was almost impossible to deal with, the whole summoning and not that many minerals are given to get good upgrades.
Also one question, I was the medic, and my abilities were always greyed out and I couldn't upgrade the level. I was always at level 1, how exactly do the ability upgrades work?
Your hero levels up and receives 1 point to distribute towards abilities each level. Each ability can be modified up to 5 times (requiring 20 levels to max out abilities). I haven't run into any bugs that you described with the abilities being grayed out. I will look into this.
PeonPowa I would have no problem with you publishing this on the EU servers as long as no modifications are done. Send me a PM to confirm and I will send you the most recent update.
You will have to give the map a little time It was JUST published so it has no popularity on b.net yet. Feel free to keep playing games and letting me know if you have any other comments.
BTW Marcxdid, the fact that you couldn't upgrade your abilities past level 1 is the reason why you had such a tough time with the Brute. Good luck and let me know if it happens again
Ya I did a little balance work on the Infested Blades. There was a health glitch attributing to much health to them. I just published the new version. Good luck and let me know if you come across anything interesting.
Just played this with some other guys, and I was able to easily beat savage mode.
Once you had a good amount of minerals all you had to do is upgrade damage a bit and then speed. The characters shot so fast zombies never entered the arena, then later on the scope was upgraded and the range was so big that you were in the middle and I was stealing everyone's kills without even having to be in front of the computer.
Maybe adding a limit to upgrades
More zombies, a mix of stronger ones, like the zealots but different things, maybe an overload drop where the heroes are, could be roaches or ultralisks
Nydus canals come to mind too
Also keeping the round number on the screen, maybe above the scores.
Shorter rounds but more bosses, and the aberations maybe a bit faster too?
The game was great fun, but after the 3 round things were already way too easy.
Fixed the upgrade problem as I was receiving a lot of feedback of OPing on upgrades. New Weapon and Ability system has been implemented. You will now see that Savage difficulty (especially if everyone picks it) is EXTREMELY difficult as with 4 players there is close to 200-250 guys on the screen at any given time. If you have any additional comments please post them on the my main map page as I will not be able to check this forum post as often.
Seifer is to OP... max the drone length and damage and levels and then it does all the killing for you, you just run around putting these up, once that is fully upgraded you then do your own weapon, by the time the drone is useless seifer's weapon is OP with almost max weapon upgrades after level 10 you can keep the shield on you at all times and you take no damage when that is also fully upgraded.
Last bass was to easy I was able to stand at range and kill off spawns with the missiles bouncing off and killing the boss without him touching me :/
Another problem was after lvl 7 and 17 I think it was creeps spawned on their own and by the beginning of the next level I had 1200 infested to deal with, again it was soloable.
I think Seifer needs a bit of balancing, if your not seifer and someone is seifer you basically get no kills if the player knows what he is doing.
Played it about a week ago, it was fun (guess I'm not the only one going for the L4D theme =P)
It seems too easy though, eventually you can just crank the heroes up so much that you can leave them on hold position and pretty much beat the game o_O
Its a good map, but the second boss is really stupid. We spend like 30mins battling it and it took hardly any damage....no boss should be that way! If you wana make it strong make it kill the players and not just heal itself!!!
Just played it briefly now. Extremely fun!. One of the best co-ops Ive played yet.
The only thing I found annoying was during the boss fights, The boss info dialog clutters a large portion of the screen. That coupled with the other dialogs all at once, It sort of takes away the action during the fight. Maybe add something to hide the boss dialog info?
Edit: The others have good points. I also feel that the bosses have way too much health.
Please check out the new map I just published. Have been doing several runs with testers for balancing and it feels pretty polished. Would appreciate lots of feedback on current build.
Summary
You, along with three other companions, are being deployed into the Infested Arena. You will have to work together as a team to make it through each round. You will have to revive your fellow teammates when they become incapacitated. You will have to dispatch hordes of Infested as they relentlessly attack for 3 minutes each round. You will have to gang-up on Special Infested Units (SIU) before they pick you off one-by-one. You will have to spend your money wisely to upgrade your hero to fit each occasion. Good luck Features
Defeat: All Specialists are Incapacitated at the same time Victory: Survive through 20 Rounds Specialists
Salv Abilities Included:
Dead Eye Abilities Included:
Seifer Abilities Included:
Blaze Abilities Included:
All Skills are fully upgradable as the Specialist levels up Randomizing the Infested Rounds
On top of your mass hordes of Infested units, I have implemented a random generator during Rounds that deploys Random Special Infested Units at Random Locations, at Random times. In essence, every round is different and every play experience is different.
List of Current Special Infested Units
1. Aberration - Extremely high Health, slow movement speed, high damage, can traverse up and down different elevated platforms
2. Creeper-Sent in to the Arena to cover it in Creep. Creep allows all Infested units 30-100% increase in movement speed and -30% to Specialists
3. Burster-Extremely fast moving suicide unit. If you kill this unit before it hits a specialist no harm is done. If it bursts open on a specialist all surrounding Infested units are put into a frenzy increasing their movement speed, attack speed, and no longer have collision with other infested units (allows units to stack) and the specialists who was hit becomes the primary target of all Frenzied Infested units.
4. Infested Puller-runs into the arena for one purpose... To pull a specialist out. Once the Infested Puller latches onto a specialist the Player loses all control of his Specialist as the Specialist is dragged out of the arena to be attacked by mobs of infested units. Only a fellow specialist killing this unit will release the specialist. (Only available for 2 or more players).
5. Infested Blade-Buffs all surrounding Infested with an attack upgrade. The Infested Blade has extremely high damage and can charge (while avoiding collision with other Infested units) towards specialists.
6. Infestination-A flying suicidal unit that Kamikazees into a specialist. If contact is made the Specialists is rendered unable to move or attack for a 10 second duration.
Note: Some of these infested units do not spawn until later rounds and all are set to randomly spawn at different times, different locations. Unique Boss Battles
Incredibly powerful boss units that don't just have high health and damage. Rather, they have abilities that make the Specialists have to strategize to take them down.
More to come: More rounds, more SIU's, more bosses
http://www.sc2mapster.com/maps/infested-arena/
Feel free to check it out and let me know what you think. If you get a chance play it online and let me know if you have any suggestions.
Thank you
-Etravex
May i publish it on EU servers?
I just played this and it's quite fun, however it's hard to play because it's a recent map so it doesn't really show on the list, you have to click "show more" a few times first, don't really like this b.net system...
I got up until the brute but it was almost impossible to deal with, the whole summoning and not that many minerals are given to get good upgrades.
Also one question, I was the medic, and my abilities were always greyed out and I couldn't upgrade the level. I was always at level 1, how exactly do the ability upgrades work?
@marcxdid: Go
Your hero levels up and receives 1 point to distribute towards abilities each level. Each ability can be modified up to 5 times (requiring 20 levels to max out abilities). I haven't run into any bugs that you described with the abilities being grayed out. I will look into this.
PeonPowa I would have no problem with you publishing this on the EU servers as long as no modifications are done. Send me a PM to confirm and I will send you the most recent update.
You will have to give the map a little time It was JUST published so it has no popularity on b.net yet. Feel free to keep playing games and letting me know if you have any other comments.
BTW Marcxdid, the fact that you couldn't upgrade your abilities past level 1 is the reason why you had such a tough time with the Brute. Good luck and let me know if it happens again
Just played another match and got the abilities thing working, got past the brute but damn those zealots are insane.
Great fun, thanks for making this map, hope it becomes more popular quick because it takes a long time to get 4 players(I had to play with 3 only)
@marcxdid: Go
Ya I did a little balance work on the Infested Blades. There was a health glitch attributing to much health to them. I just published the new version. Good luck and let me know if you come across anything interesting.
Going to be doing some balance runs if anyone is interested in joining me. Hit me up online game name: Etavex
Ah I missed your post last night, I'll be on today if you're planning on doing any runs.
My online name is Tortuga. I'm on the tester list, shoot me a PM anytime
Just played this with some other guys, and I was able to easily beat savage mode.
Once you had a good amount of minerals all you had to do is upgrade damage a bit and then speed. The characters shot so fast zombies never entered the arena, then later on the scope was upgraded and the range was so big that you were in the middle and I was stealing everyone's kills without even having to be in front of the computer.
Maybe adding a limit to upgrades
More zombies, a mix of stronger ones, like the zealots but different things, maybe an overload drop where the heroes are, could be roaches or ultralisks
Nydus canals come to mind too
Also keeping the round number on the screen, maybe above the scores.
Shorter rounds but more bosses, and the aberations maybe a bit faster too?
The game was great fun, but after the 3 round things were already way too easy.
@marcxdid: Go
Fixed the upgrade problem as I was receiving a lot of feedback of OPing on upgrades. New Weapon and Ability system has been implemented. You will now see that Savage difficulty (especially if everyone picks it) is EXTREMELY difficult as with 4 players there is close to 200-250 guys on the screen at any given time. If you have any additional comments please post them on the my main map page as I will not be able to check this forum post as often.
Thank you!
I beat this on Savage mode on my own...
Seifer is to OP... max the drone length and damage and levels and then it does all the killing for you, you just run around putting these up, once that is fully upgraded you then do your own weapon, by the time the drone is useless seifer's weapon is OP with almost max weapon upgrades after level 10 you can keep the shield on you at all times and you take no damage when that is also fully upgraded.
Last bass was to easy I was able to stand at range and kill off spawns with the missiles bouncing off and killing the boss without him touching me :/
Another problem was after lvl 7 and 17 I think it was creeps spawned on their own and by the beginning of the next level I had 1200 infested to deal with, again it was soloable.
I think Seifer needs a bit of balancing, if your not seifer and someone is seifer you basically get no kills if the player knows what he is doing.
Played it about a week ago, it was fun (guess I'm not the only one going for the L4D theme =P)
It seems too easy though, eventually you can just crank the heroes up so much that you can leave them on hold position and pretty much beat the game o_O
Its a good map, but the second boss is really stupid. We spend like 30mins battling it and it took hardly any damage....no boss should be that way! If you wana make it strong make it kill the players and not just heal itself!!!
@Etravex: Go
Just played it briefly now. Extremely fun!. One of the best co-ops Ive played yet.
The only thing I found annoying was during the boss fights, The boss info dialog clutters a large portion of the screen. That coupled with the other dialogs all at once, It sort of takes away the action during the fight. Maybe add something to hide the boss dialog info?
Edit: The others have good points. I also feel that the bosses have way too much health.
Keep up the great work!
lol this map is on the top of the sea server now being the most played xD