This is all I do to create the portrait, (only way to get this working was to recreate it everytime your character switches).
Also, make sure you check "Always use potrait model" under flags for the model in the data editor, so players with 2D portraits won't have it bug out.
just see the video and WoW dude thet is Great stuff
the shop idea is Great the UI look REALLY good and the custom hot-key hope to see it soon in the battlenet even as a early alpha
I could never get it to work right, it switched the model fine but it reset the actor messages on it screwing the whole portrait up, and just sending them again also didn't work for me, as the actor messages just didn't do anything. No idea why it did this, but thats why I just recreate it.
Looks epic! I say we really need some good RPG on Bnet, there is only 1 i saw so far (ZH's) but its getting boring after while (no offense).
I hope this one will be good :)
(for multimap thing, you could use something like separate map for levels X-Y which will only allow save files with required level reached, just suggestion)
This is all I do to create the portrait, (only way to get this working was to recreate it everytime your character switches). Also, make sure you check "Always use potrait model" under flags for the model in the data editor, so players with 2D portraits won't have it bug out.
Both of those are just actor messages, just use the action Send Actor Message, click the Message part of it, click the functions radio button, and go to Set Scale or Set Tint Color, and all of those parameters will show up.
Did you test the map in multiplayer? I'm wondering how Starcraft will preform with more players and all those triggers to update ai stats etc at once. I'm asking because i'm curious is it worth to design some custom engine.
@Nerfpl: Go
I never tried this in multiplayer, as I pretty much stopped working on the map. It really depends on how efficiently you do everything, so something like this can't be one of your first maps you make (the mistake I made). It is definitely possible, but like I said you have to make each system as efficient as you can, which is something I didn't do, so I ended REALLY close to the script cap, with still much more to do.
Please do I've been trying to get that to work for months off and on. I personally would be very grateful if you did.
This is all I do to create the portrait, (only way to get this working was to recreate it everytime your character switches). Also, make sure you check "Always use potrait model" under flags for the model in the data editor, so players with 2D portraits won't have it bug out.
This is looking very nice :)
I will test if you need testers!
just see the video and WoW dude thet is Great stuff the shop idea is Great the UI look REALLY good and the custom hot-key hope to see it soon in the battlenet even as a early alpha
What about using send actor message ModelSwap to the portrait?
I could never get it to work right, it switched the model fine but it reset the actor messages on it screwing the whole portrait up, and just sending them again also didn't work for me, as the actor messages just didn't do anything. No idea why it did this, but thats why I just recreate it.
@LinkD: Go
Fair enough, I tried it as well and it simply crashed my sc2 lol.
@LinkD: Go
How on earth did you get the model of a unit for that? I've been at it for a day now and just cant get a conversion like that.
Looks epic! I say we really need some good RPG on Bnet, there is only 1 i saw so far (ZH's) but its getting boring after while (no offense).
I hope this one will be good :)
(for multimap thing, you could use something like separate map for levels X-Y which will only allow save files with required level reached, just suggestion)
@LinkD: Go
Make it Third Person and it would be World of Starcraft!
Is this project still active?
Any chance you could tell me the values since some are percent in the editor
@Razernok:
I'm not exactly sure what you mean, the values are all shown there, except for the variables but you can put whatever you want in place of those.
for example the tint color isn't a percentage. scale isn't coming up as 0.15, 0.15, 0.15, 0.0 No idea what each value is
Both of those are just actor messages, just use the action Send Actor Message, click the Message part of it, click the functions radio button, and go to Set Scale or Set Tint Color, and all of those parameters will show up.
I didn't know it was on the function tab, I thought it was in the pulldown menu on the default tab.
Did you test the map in multiplayer? I'm wondering how Starcraft will preform with more players and all those triggers to update ai stats etc at once. I'm asking because i'm curious is it worth to design some custom engine.
@Nerfpl: Go I never tried this in multiplayer, as I pretty much stopped working on the map. It really depends on how efficiently you do everything, so something like this can't be one of your first maps you make (the mistake I made). It is definitely possible, but like I said you have to make each system as efficient as you can, which is something I didn't do, so I ended REALLY close to the script cap, with still much more to do.
Thats sad to hear. Well thanks for info anyway, i will take it into account.