The barbarian male has like 20 different meshes. A Naked, Light, Medium, and Heavy Armor set. Each set has like 4 meshes with it. Though you don't necessarily have to match them with their respected set.
Without looking at them I think they have a Boot, Glove, rest of body, and a cloth tabard like mesh for each set.
Sounds like how it is with WoW character models. Which prevents me from doing every glove, boots, pants, etc.
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I would like someone to make me a semi-high detailed model of this car. No animations needed. Don't worry about poly count.
The base car is a 2003 Hyundai Elantra with a body kit.
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Can someone please write a tutorial on how to properly convert D3 models to SC2???
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Sounds like how it is with WoW character models. Which prevents me from doing every glove, boots, pants, etc.
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@Daara87: Go
Do the character models have alot of meshes like WoW models to need to toggle in/out?
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Will this work on character models?
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I've been having a hard time trying to get this to work. Could you please give a detailed guide on how to do this?
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@Mugen245: Go
Since it is a free for all mode it does not.
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Diablo 3 pvp doesn't exist yet. The only form of pvp in Diablo 3 comes in the form of a Free For All area in the game.
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Short answer, Yes!
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@Reaperguyver: Go
No problem, glad its working now.
Remember that functions are the only way to get the return value and save it to a variable.
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you need to make the Get Bounty into a function so when you grab it you can set it to a variable in the trigger.
Var TriggerBounty = GetBounty((Owner of (Damaging Unit), (Damaging Unit))
Without it as a function you can't save the returned value to a variable so you can use it in the trigger.
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@Reaperguyver: Go
The map I provided was just an example of how to get the values from Kill Resource
Make a trigger for when any unit dies then have it use something similar to my Get Bounty function to get the value of the resource you wish to get.
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@Reaperguyver: Go
No problem.
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This is a basic setup for getting bounty.
Bounty in SC2 is known as Kill Resource. Which can reward resources to the player who killed the unit.
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I'll look later tonight. I know there's a way to get the bounty number from the unit data.