I'd love to put a CTF map on the front page of SCII Battle.Net. I'd like to explain here the reasons why there isn't already one. The game mechanic which would make it possible. And finally, motivate you in believing in the potential and join me in this endeavour. I'm a coder by trade but learning every single component of the SCII editor appears to be very time consuming and better suited for a team. The trigger editor is where I feel at home, especially after coming from WC3.
The reason why there isn't a CTF map available yet is because CTF just doesn't work with the DotA mindset. CTF is about quick decision making and escaping by the skin of your teeth. It's about skill and quick reactions. It's about the excitement of the chase and the few good shots that could save your team from defeat. I don't believe having a hero with HP, gear, etc... is conductive to this type of gameplay (although a more down played hero mechanic could work). This is why we don't have a CTF map in SCII.
The mechanic which makes a CTF map possible despite being in a bird's eye perspective is slow moving, non-homing, impact detecting projectiles. With this, suddenly all the adrenaline, skill and excitement come rushing back to a CTF map based in a RTS. Especially when a skillfully placed mouse click sends an enemy flag carrier to his death or quick reactions allows your avatar to dodge to the side just in time and score for the team.
This type of game would play hard and fast and death would be swift and brutal. I have a few more ideas but I'll leave them out for fear of making this post too long.
(ok one more idea: Custom Heroes! choose your avatar and then mix and match a set of 5 abilities - I already know how to do this and it works great).
The first problem I am having are making projectiles that fly past the user's click position (as you've probably seen from some of my previous posts). Otherwise my proof of concept works great, my Marine can run and shoot at the same time, the projectiles are fast but dodgeable - if you've got the skill.
Send me a PM if you're interested, all contributions, small and big, are welcome.
Makes me think of the archer wars type maps back in Wc3.
Assuming your map is big enough, A peristant effect could be used, with an effect offset, to tell the projectile to go farther than you click. Offset from the caster position, by however far you want the projectile to go, as well as giving the ability infinite range for casting. That ought to do it effectively.
not to push my own project; but I added a capture the flag (also king of the hill, plant the bomb, gladiator, and team gladiator) to my WC3 map; and will be adding both CTF and KOTH to my SC2 map, Custom Hero Arena. The game is not based on that style of game though; and is just an added mode; for funzies.
I think CTF could hold steady on page 2 or 3 for a long time on SC2. I doubt it would spend much time on page 1, simply because it doesn't call the popularity of a lot of games. It is and always will be a fun game style for people who are bored though.
I'd love to put a CTF map on the front page of SCII Battle.Net. I'd like to explain here the reasons why there isn't already one. The game mechanic which would make it possible. And finally, motivate you in believing in the potential and join me in this endeavour. I'm a coder by trade but learning every single component of the SCII editor appears to be very time consuming and better suited for a team. The trigger editor is where I feel at home, especially after coming from WC3.
The reason why there isn't a CTF map available yet is because CTF just doesn't work with the DotA mindset. CTF is about quick decision making and escaping by the skin of your teeth. It's about skill and quick reactions. It's about the excitement of the chase and the few good shots that could save your team from defeat. I don't believe having a hero with HP, gear, etc... is conductive to this type of gameplay (although a more down played hero mechanic could work). This is why we don't have a CTF map in SCII.
The mechanic which makes a CTF map possible despite being in a bird's eye perspective is slow moving, non-homing, impact detecting projectiles. With this, suddenly all the adrenaline, skill and excitement come rushing back to a CTF map based in a RTS. Especially when a skillfully placed mouse click sends an enemy flag carrier to his death or quick reactions allows your avatar to dodge to the side just in time and score for the team.
This type of game would play hard and fast and death would be swift and brutal. I have a few more ideas but I'll leave them out for fear of making this post too long. (ok one more idea: Custom Heroes! choose your avatar and then mix and match a set of 5 abilities - I already know how to do this and it works great).
The first problem I am having are making projectiles that fly past the user's click position (as you've probably seen from some of my previous posts). Otherwise my proof of concept works great, my Marine can run and shoot at the same time, the projectiles are fast but dodgeable - if you've got the skill.
Send me a PM if you're interested, all contributions, small and big, are welcome.
Makes me think of the archer wars type maps back in Wc3.
Assuming your map is big enough, A peristant effect could be used, with an effect offset, to tell the projectile to go farther than you click. Offset from the caster position, by however far you want the projectile to go, as well as giving the ability infinite range for casting. That ought to do it effectively.
not to push my own project; but I added a capture the flag (also king of the hill, plant the bomb, gladiator, and team gladiator) to my WC3 map; and will be adding both CTF and KOTH to my SC2 map, Custom Hero Arena. The game is not based on that style of game though; and is just an added mode; for funzies.
I think CTF could hold steady on page 2 or 3 for a long time on SC2. I doubt it would spend much time on page 1, simply because it doesn't call the popularity of a lot of games. It is and always will be a fun game style for people who are bored though.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
I solved the missile issue using this tutorial here. Can't wait to finally make some progress!