I agree that this demo should've shown more about it's flexibility before it was shown (such as wondering behind the tents, or nearby NPC avatars). Right now, it does seriously look like you're walking Tychus over a glorified D2 screenie rug. However, I don't know why some seem to be taking this for granted. It still looks neat, and it also shows how well you can mash 2d images with a 3d rendering and still get it to look well. If you wanna' know how this is applicable for MANY projects nearly as is? Look at Rise of Nations please. RTS engine; 2D sprites with 3D models. Except SC2 is even better. No isometric view. You can actually use perspective; and as shown here? You can make the perspective work well with the 2D, even with fully rendered 3D objects in the fore ground.
I agree that this demo should've shown more about it's flexibility before it was shown (such as wondering behind the tents, or nearby NPC avatars). Right now, it does seriously look like you're walking Tychus over a glorified D2 screenie rug. However, I don't know why some seem to be taking this for granted. It still looks neat, and it also shows how well you can mash 2d images with a 3d rendering and still get it to look well. If you wanna' know how this is applicable for MANY projects nearly as is? Look at Rise of Nations please. RTS engine; 2D sprites with 3D models. Except SC2 is even better. No isometric view. You can actually use perspective; and as shown here? You can make the perspective work well with the 2D, even with fully rendered 3D objects in the fore ground.
actuelly, i have to trick the Z angle or the 3D unit will look flat on the 2D
actuelly, i have to trick the Z angle or the 3D unit will look flat on the 2D
that would be precisely my point. You're capable of going beyond an isometric view to an actual perspective view and it still looks great. Tychus is still 3 Dimensional, and I can see that. It's not like D2 where it stretched everything to make it "feel" like a perspective. D2s "3D" attempt was quite cool, but it seriously looked like I was playing an animated pop up book.
Is the map semi random? Just I noticed the rules of the map layout when playing D2 and they would not be that hard to emmulate using doodads with custom footprints.
true
@Enexy: Go
wow...
Hmm? I wonder what would be ranked as impressive...We probly have different standards and visions in that.
I still stand in my previous point
lol
I don't think zenx was trying to attack egodbout...
What he said is true there is nothing as of yet that we have not seen.. ( even by egodbout )
So its a good foot start but it does need to be updated before it becomes impressive
i lol'd hard xD
I agree that this demo should've shown more about it's flexibility before it was shown (such as wondering behind the tents, or nearby NPC avatars). Right now, it does seriously look like you're walking Tychus over a glorified D2 screenie rug. However, I don't know why some seem to be taking this for granted. It still looks neat, and it also shows how well you can mash 2d images with a 3d rendering and still get it to look well. If you wanna' know how this is applicable for MANY projects nearly as is? Look at Rise of Nations please. RTS engine; 2D sprites with 3D models. Except SC2 is even better. No isometric view. You can actually use perspective; and as shown here? You can make the perspective work well with the 2D, even with fully rendered 3D objects in the fore ground.
actuelly, i have to trick the Z angle or the 3D unit will look flat on the 2D
that would be precisely my point. You're capable of going beyond an isometric view to an actual perspective view and it still looks great. Tychus is still 3 Dimensional, and I can see that. It's not like D2 where it stretched everything to make it "feel" like a perspective. D2s "3D" attempt was quite cool, but it seriously looked like I was playing an animated pop up book.
Nice one but at first I thought it was a real map with every model and terrain accurantely made..
terrain is progressing
i try to mix 2D and 3D
i received lots of PM and e-mail about this project if its real or not
all i can said that is progressing well
im gonna upload the map on BNET soon as i can, only the first act should be availible for now
im cleaning triggers and working on terrain
making 2D terrain is pretty long, give me time
egod
updated
new link for livrestreaming with chat, ask your question
@zenx1: Go
I believe something Enexy would find at least mildly impressive is his project. (I'm also working on it with him.)
livrestream work again
Project is not dead
@egodbout: Go
live
Any chance of releasing an alpha/beta which we could all test online?
@egodbout: Go
2xnew video, top
@egodbout: Go
HE LIVES!!
Is the map semi random? Just I noticed the rules of the map layout when playing D2 and they would not be that hard to emmulate using doodads with custom footprints.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg