Random TD is a map where almost everything is set to a random value at the start.
So each game brings new challenges, making the game highly replayable.
At each game the following things generated randomly:
-Every building's and upgrade's price.
-The amount and the size of objects and positions on the map.
-Waves types, order and repeat time.
-End, Start and checkpoints positions for the creeps.
Also, this isnt a coop map. You have to kill each other by killing 100 more creeps than the others!
Every time you kill a creep, its instantly respawned at the same position.
The map has a score system with top 10 ranking and it logs other stats too, like the highest wave in solo mode.
I am really surprised, how you have so much motivation to develope and support your maps. What is your occupation? How do you get so much free time? I am really respect you. Why there are so many individual developers...
I think, you can improve score calculation by implementing ELO rating system. If you will do it, players won't be able to gain unbelievably high scores. Now any player who plays alot, gains alot, no matter how good he is, he just need to be a bit better then medium level.
At the same time, ELO only correlates with the awesomeness of a player. And It almost doesn't correlate with the amount of games played. Now even if a player has score = 10k and wins a game full of score = <1000 players, he gains too much. With elo system he would gain almost nothing. Just check how tournament elo ratings being calculated and replace your actual system.
It works fine now, u just need to reset scores sometimes, ELO will fix it.
Even ELO wont work well here. The problem is that there is no match making like in melee, so there will be lot of big differences between players anyway.
My system I guess pretty close to ELO, but I do want to reward a bit the players who play much just like in melee does. After all custom map system is based on timed play with your map.D
But the new version increased the amount score you can loose with high scores.
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Random TD is a map where almost everything is set to a random value at the start. So each game brings new challenges, making the game highly replayable.
At each game the following things generated randomly: -Every building's and upgrade's price. -The amount and the size of objects and positions on the map. -Waves types, order and repeat time. -End, Start and checkpoints positions for the creeps.
Also, this isnt a coop map. You have to kill each other by killing 100 more creeps than the others! Every time you kill a creep, its instantly respawned at the same position. The map has a score system with top 10 ranking and it logs other stats too, like the highest wave in solo mode.
A crap video that I made about it:
Here you can find a more detailed description/guide: http://brokenalliances.com/forums/showthread.php?10335-How-to-play-Random-TD!-Detailed-Guide
Its published on NA and EU (its almost on the 2nd page in EU).
I just published Random TD 3 on EU. Now you can save load maps and reseted scores and reworked solo mode.
@Hookah604: Go
I am really surprised, how you have so much motivation to develope and support your maps. What is your occupation? How do you get so much free time? I am really respect you. Why there are so many individual developers...
http://www.youtube.com/user/RussianMapster
@KorvinGump: Go
Nice pic;)
@KorvinGump: Go thx, I learn at uni and I have too much free time.
@Hookah604: Go
I think, you can improve score calculation by implementing ELO rating system. If you will do it, players won't be able to gain unbelievably high scores. Now any player who plays alot, gains alot, no matter how good he is, he just need to be a bit better then medium level.
At the same time, ELO only correlates with the awesomeness of a player. And It almost doesn't correlate with the amount of games played. Now even if a player has score = 10k and wins a game full of score = <1000 players, he gains too much. With elo system he would gain almost nothing. Just check how tournament elo ratings being calculated and replace your actual system.
It works fine now, u just need to reset scores sometimes, ELO will fix it.
Even ELO wont work well here. The problem is that there is no match making like in melee, so there will be lot of big differences between players anyway. My system I guess pretty close to ELO, but I do want to reward a bit the players who play much just like in melee does. After all custom map system is based on timed play with your map.D But the new version increased the amount score you can loose with high scores.