Hello, as the title says above i'm currently planning this project. It is a Resident Evil styled rpg but it is purely based in the SCII universe. I simply loved the outbreak level in the campaign and want to make it a more personal encounter. I'm not very skilled with the editor yet but a lot of tutorials are getting me on my feet. Below are some of the features i plan to implement.
Planned Features:
Multiple unique characters with their own class. (May or may not be their cannon persona's)
Important non combat related skills (hacking, first aid, engineering, etc)
True ammo usage system. Each shot or burst fire counts appropriate amount of ammo. No ammo, no attacking.
Level improves abilities and skills, might not effect character stats. (become more proficient at thing but doesn't become godly powerful)
Unique opportunities and paths dependent on class, same for actions. Infiltrator can hack a locked door to access a weapon stash while a medic can harvest fallen zerg/infected for bio chemicals (heal resource).
Inventory system to carry ammo, first aid, auto turrets, and limited equipment. (armour and weapon mods: damage resistance, range/accuracy increase)
Safe zones where characters can hide and recover from the endless battles.
No death system, if a character gets defeated, another player can be called to help them back on their feet. If no one arrives in a set amount of time the hero pass's out and wakes in a nearby safe zone but not without losing ammo/supplies that their unknown savior helped themselves to.
multiple win conditions (ways off the planet... but all take quite a lot of effort to achieve)
Randomized key item locations each play through, chance for some objectives to have been destroyed by the infected (narrowing win conditions and on a rare chance, leavening all but one option).
Setting:
The setting would be a military facility on one of the overrun planets that the zerg virus has run rampant on. Multiple starting points depending on the character chosen and each with their own motivations and goals. The outbreak begins light at first but as time passes it grows steadily stronger and more deadly, working alone won't be an option for long. Most of the RPG will take place in a facility but there will be opportunities to venture out onto the planet's surface.
Help Wanted:
This is a really ambitious project and I doubt i can handle it alone. If anyone finds the concept/features interesting and would like to lend me help feel free to PM me.
Interesting concept, I wish you the best of luck. But there will be more zombie maps then the stars. Someone once said. .. Anywho I think it was S3rius that was developing something like this already. I think it is on curse... You should try it.
Thats a pretty impressive demo you have, i like the inventory and item system as well. It looks like a great single player mod, i plan for mine to be mutiplayer. Your demo gives me a few ideas for my own map, maybe if you don't mind i can talk to you about how you set up your item system. I have seen a lot of tutorials and the built in system but i don't really like how it looks, need to figure out an alternative like you did.
Hello, as the title says above i'm currently planning this project. It is a Resident Evil styled rpg but it is purely based in the SCII universe. I simply loved the outbreak level in the campaign and want to make it a more personal encounter. I'm not very skilled with the editor yet but a lot of tutorials are getting me on my feet. Below are some of the features i plan to implement.
Planned Features:
Setting: The setting would be a military facility on one of the overrun planets that the zerg virus has run rampant on. Multiple starting points depending on the character chosen and each with their own motivations and goals. The outbreak begins light at first but as time passes it grows steadily stronger and more deadly, working alone won't be an option for long. Most of the RPG will take place in a facility but there will be opportunities to venture out onto the planet's surface.
Help Wanted: This is a really ambitious project and I doubt i can handle it alone. If anyone finds the concept/features interesting and would like to lend me help feel free to PM me.
Interesting concept, I wish you the best of luck. But there will be more zombie maps then the stars. Someone once said. .. Anywho I think it was S3rius that was developing something like this already. I think it is on curse... You should try it.
Yea, I can't resist the urge to promo my beta map here :P
FYI: I put the project on ice several weeks ago, but I considered several times restarting it.
Thats a pretty impressive demo you have, i like the inventory and item system as well. It looks like a great single player mod, i plan for mine to be mutiplayer. Your demo gives me a few ideas for my own map, maybe if you don't mind i can talk to you about how you set up your item system. I have seen a lot of tutorials and the built in system but i don't really like how it looks, need to figure out an alternative like you did.
Sure, I don't mind.
Drop me a PM with what you want to talk about and I'll check it out tomorrow.