The goal of the game is to destroy the other players' headquarters while protecting your own.
You send units to another player's lane through your barracks.
To kill units in your lane you must left click on the unit. Certain attacks only damage a single unit while other attacks can damage a number of units or any unit within range of the target.
Defensive structures and units can be purchased to help defend your lane.*
The map is divided into four individual lanes. The lanes contain a linear path leading to your Headquarters. The average unit can take a while to reach the end, but a fast unit can be there in seconds, while certain units can harass the Headquarters from quite a distance.
You send units in attempt to destroy their Headquarters through your Barracks. You gain income from sending units. To kill a unit in your lane you must click on it. This is known as a click attack. These attacks can vary in damage and may require several clicks to kill a stronger unit and only a few to kill a weak one.
Click attacks can be upgraded and are divided into three categories: Single Target, Three Targets and All Targets. The category names describe themselves well I believe. Each click attack has a unique eye candy effect.
The game can either be FFA or 2v2. In FFA all players have their own lane, but in 2v2 there are two groups of players and they share a lane.
In 2v2 players are able to choose to be either an Attacker of Defender. Attacks gain increased income for sending units and their send units have increased health, but receive no minerals from killing units and deal reduced damage with click attacks. Defenders receive no income from sending units, but deal increased damage with click attacks and gain income from units killed in their lane.
This map supports AI. I have done all balancing and testing so far with the AI I have designed . All you have to do is fill in an empty slot (or multiple empty slots) with a computer player and you're set! There are no difficulty levels for computers yet, so they can be very challenging to beat.
If you are interested send me a message on Battle.Net
Fiftysix #461
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Looking for testers: Fiftysix #461
The map is divided into four individual lanes. The lanes contain a linear path leading to your Headquarters. The average unit can take a while to reach the end, but a fast unit can be there in seconds, while certain units can harass the Headquarters from quite a distance.
You send units in attempt to destroy their Headquarters through your Barracks. You gain income from sending units. To kill a unit in your lane you must click on it. This is known as a click attack. These attacks can vary in damage and may require several clicks to kill a stronger unit and only a few to kill a weak one.
Click attacks can be upgraded and are divided into three categories: Single Target, Three Targets and All Targets. The category names describe themselves well I believe. Each click attack has a unique eye candy effect.
The game can either be FFA or 2v2. In FFA all players have their own lane, but in 2v2 there are two groups of players and they share a lane.
In 2v2 players are able to choose to be either an Attacker of Defender. Attacks gain increased income for sending units and their send units have increased health, but receive no minerals from killing units and deal reduced damage with click attacks. Defenders receive no income from sending units, but deal increased damage with click attacks and gain income from units killed in their lane.
This map supports AI. I have done all balancing and testing so far with the AI I have designed . All you have to do is fill in an empty slot (or multiple empty slots) with a computer player and you're set! There are no difficulty levels for computers yet, so they can be very challenging to beat.
If you are interested send me a message on Battle.Net
Fiftysix #461