This thread will be dedicated to the map, if you have any questions on how I did something like a trigger, or anything that you see in the map, please ask me in this thread.
I will be posting updates on the map in this thread, with the most current update to be in this main post.
Map: Zone Control Advanced
Players: 4 Player FFA or 2v2
Description: The original Zone Control, but buffed up! Much more to do and to control than the classic, use strategy to take down your opponents!
The style of gameplay comes from the original Zone Control but advances from it.
Instead of using bunkers and having a Science Vessel flying around, you use Pylon's and use a probe to build them.
Not only do units spawn on your Pylons, as they did to the bunkers in the original, but you can now warp in a Marine, a Zealot, or a Zergling into your zones for the cost of minerals for reinforcements.
There are 100 upgrades in total for each upgrade, but no unit abilities as of yet.
There is a center unit, in the middle of the map, that spawns randomly every 10-20 seconds. Killing this unit obtains you 5 full minerals (That's equivalent to killing 5 Marines.) So the beginning of the game is going to be controlling the center of the map, and get people who turtle out of the game quickly.
There are Proton Cannons instead of bunkers, which kill Marines in 1 hit, until marines get their 10th Armor upgrade.
You can also build Proton Cannons for a hefty 300 Minerals... I will be watching to see what tweaks need to be made for balance sakes.
And there you have it folks!
This is a message to all testers, if you play the map and have a good game, PLEASE save the replay and upload it, and post the link to the replay in here! I'd LOVE to see it so I can balance the game to perfection! Thank you for all that help!
This looks awesome, can't wait to test it out in multiplayer, hopefully tomorrow, never tried the hackish method but with the utilities out now it is theoretically not that hard with a friend willing to tough it out as well, right?
I opened it alone via the editor 'test this document' thing, and the only thing I could really notice is that the Advanced building section was still there with all the default stuff - might wanna remove that.
I will report back once I have a chance to do a little testing, assuming I can get MP to work. Anyone else who wants to test this or other customs with me, feel free to add: Soli.stus
Youtube Video:
Map Download Link: http:www.sc2mapster.com/maps/zone-control-advanced/
Screenshots: http://i4.photobucket.com/albums/y148/Shanaki/Starcraft%20II%20Beta/Screenshot012.jpg?t=1272818226 http://i4.photobucket.com/albums/y148/Shanaki/Starcraft%20II%20Beta/Screenshot014.jpg?t=1272818222 http://i4.photobucket.com/albums/y148/Shanaki/Starcraft%20II%20Beta/Screenshot011.jpg?t=1272818230
This thread will be dedicated to the map, if you have any questions on how I did something like a trigger, or anything that you see in the map, please ask me in this thread.
I will be posting updates on the map in this thread, with the most current update to be in this main post.
Map: Zone Control Advanced
Players: 4 Player FFA or 2v2
Description: The original Zone Control, but buffed up! Much more to do and to control than the classic, use strategy to take down your opponents!
Current Triggers:
695 Actions 465 Conditions 205 Events 98 Folders 1,057 Function Calls 209 Triggers 81 Variables
Style:
The style of gameplay comes from the original Zone Control but advances from it.
Instead of using bunkers and having a Science Vessel flying around, you use Pylon's and use a probe to build them.
Not only do units spawn on your Pylons, as they did to the bunkers in the original, but you can now warp in a Marine, a Zealot, or a Zergling into your zones for the cost of minerals for reinforcements.
There are 100 upgrades in total for each upgrade, but no unit abilities as of yet.
There is a center unit, in the middle of the map, that spawns randomly every 10-20 seconds. Killing this unit obtains you 5 full minerals (That's equivalent to killing 5 Marines.) So the beginning of the game is going to be controlling the center of the map, and get people who turtle out of the game quickly.
There are Proton Cannons instead of bunkers, which kill Marines in 1 hit, until marines get their 10th Armor upgrade.
You can also build Proton Cannons for a hefty 300 Minerals... I will be watching to see what tweaks need to be made for balance sakes.
And there you have it folks!
This is a message to all testers, if you play the map and have a good game, PLEASE save the replay and upload it, and post the link to the replay in here! I'd LOVE to see it so I can balance the game to perfection! Thank you for all that help!
This looks awesome, can't wait to test it out in multiplayer, hopefully tomorrow, never tried the hackish method but with the utilities out now it is theoretically not that hard with a friend willing to tough it out as well, right?
I opened it alone via the editor 'test this document' thing, and the only thing I could really notice is that the Advanced building section was still there with all the default stuff - might wanna remove that.
I will report back once I have a chance to do a little testing, assuming I can get MP to work. Anyone else who wants to test this or other customs with me, feel free to add: Soli.stus
Things I need to fix or change:
This is what I will be working on today.
@Sherubii: Go
Version 1.02 is up! Map is now 100% playable!
New version includes:
@Sherubii: Go
Version 1.03 is now up with a few updates.
v1.03