I did some work on this project, u still can check out the link in the 1. Post
Some feedback would be nice :)
Not sure what you're looking for. However, I'll give my feedback.
Looks great, by far the best looking 3rd person over the shoulder "hack n slash" esque type map I've seen. Looks very fluid and not jerky like some others. However, the Templar and Ghost seem like the same class - due to the ranged aspects of both. I know this is only because there isn't any hero abilities in the map yet, but something to consider and avoid. The other thing I'd avoid is the Zealot's combat being jerky [as aforementioned.] I'd rather have just an auto-attack as opposed to [again] jerky, re-animated corpse-like combat [not that it looks like that].
Multi-player capabilities = AWESOME.
I'm not really sure what else you could add to the game, unless you wanted to add a gambling in it [either a system like in D2 or just gambling.]
The only scathing remarks I have is the story seems a bit lacking in comparison to the awesome potential of the map. I don't know what this "chaos-effect" is but a planet being rich in resources and then bad stuff happening isn't anything new. Not saying the story isn't or can't be amazing, but just cautioning the possibility of a cliche.
This map is looking amazingly ambitious and I can't wait to see it completed.
I didn't spend time yet in working out the different classes, but I have some ideas on mind, so that this won't a common rpg.
The story parts I released are short, actually the resources thing etc. is just a background text about the planet you will play on.
I deffinitly will add alot to the story , it's hard to create something that doesn't is in someparts related to cliches , but I try to do my best.
The multiplayer part is just for up to 3 players, so it's easier for me to balance and of course for the player to experience the world me and my team created. Due to the small number of players we have the chance to create awesome missions with a lot of tactical touches.
My priority at the moment is finishing the inventory/equipment system. I hope I can present some more previews of the inventory this weekend :)
I didn't spend time yet in working out the different classes, but I have some ideas on mind, so that this won't a common rpg.
The story parts I released are short, actually the resources thing etc. is just a background text about the planet you will play on.
I deffinitly will add alot to the story , it's hard to create something that doesn't is in someparts related to cliches , but I try to do my best.
The multiplayer part is just for up to 3 players, so it's easier for me to balance and of course for the player to experience the world me and my team created. Due to the small number of players we have the chance to create awesome missions with a lot of tactical touches.
My priority at the moment is finishing the inventory/equipment system. I hope I can present some more previews of the inventory this weekend :)
lg Schurke
Oh, I wasn't trying to cut you down I was just trying to help you avoid any weakness in your story. I wasn't aware the info that was released was just fluff. I do think, even if the RPG is riddled with cliches, it will still be quite an experience. It looks great and I'm sure the inventory is going to be blistering awesome. I do like the fact the RPG will only be up to 3 players. I think too many people allow too many slots for RPG's and it really dilutes the gameplay. Definitely take your time and polish this game. I [and my friends who I've shown this to] am really looking forward to its release. Godspeed.
Man when I saw your preview I litterly said wow outloud. I am really amazed with the fcat that you have stats and that they very depending on clas. The terrian isn't to bad either!
so I'm back from spain and continued working on the project.
Actually I'm doing some new textures for the UI and also working on skillsystem and combatsystem concepts.
Here a new terrain screenshot for you guys so that we have something new to show.
On the screenshot you can see the tempel area which is is second region you will play in. It contains some spots where terrans excavating some relicts (more infos to come since hardly affecting the story)
Here I want to present my SC2 project.
I frquently update the thread on hiveworkshop, so take a look and may give some feedback
Power of Chaos
LG Schurke
Edit: I added some screenshots and a preview video :)
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wanted to push this thread :O
I did some work on this project, u still can check out the link in the 1. Post
Some feedback would be nice :)
Wow, this looks incredibly good. That is one fine looking UI you have and it seems like it's always improving. Look forward to seeing more!
Not sure what you're looking for. However, I'll give my feedback.
Looks great, by far the best looking 3rd person over the shoulder "hack n slash" esque type map I've seen. Looks very fluid and not jerky like some others. However, the Templar and Ghost seem like the same class - due to the ranged aspects of both. I know this is only because there isn't any hero abilities in the map yet, but something to consider and avoid. The other thing I'd avoid is the Zealot's combat being jerky [as aforementioned.] I'd rather have just an auto-attack as opposed to [again] jerky, re-animated corpse-like combat [not that it looks like that].
Multi-player capabilities = AWESOME.
I'm not really sure what else you could add to the game, unless you wanted to add a gambling in it [either a system like in D2 or just gambling.]
The only scathing remarks I have is the story seems a bit lacking in comparison to the awesome potential of the map. I don't know what this "chaos-effect" is but a planet being rich in resources and then bad stuff happening isn't anything new. Not saying the story isn't or can't be amazing, but just cautioning the possibility of a cliche.
This map is looking amazingly ambitious and I can't wait to see it completed.
I didn't spend time yet in working out the different classes, but I have some ideas on mind, so that this won't a common rpg.
The story parts I released are short, actually the resources thing etc. is just a background text about the planet you will play on.
I deffinitly will add alot to the story , it's hard to create something that doesn't is in someparts related to cliches , but I try to do my best.
The multiplayer part is just for up to 3 players, so it's easier for me to balance and of course for the player to experience the world me and my team created. Due to the small number of players we have the chance to create awesome missions with a lot of tactical touches.
My priority at the moment is finishing the inventory/equipment system. I hope I can present some more previews of the inventory this weekend :)
lg Schurke
Oh, I wasn't trying to cut you down I was just trying to help you avoid any weakness in your story. I wasn't aware the info that was released was just fluff. I do think, even if the RPG is riddled with cliches, it will still be quite an experience. It looks great and I'm sure the inventory is going to be blistering awesome. I do like the fact the RPG will only be up to 3 players. I think too many people allow too many slots for RPG's and it really dilutes the gameplay. Definitely take your time and polish this game. I [and my friends who I've shown this to] am really looking forward to its release. Godspeed.
@Hartgarde: Go
hehe, sry if you got my replay wrong :P
I am thankful for anykind of feedback
I updated the first post with some screenshots and a preview video.
Man when I saw your preview I litterly said wow outloud. I am really amazed with the fcat that you have stats and that they very depending on clas. The terrian isn't to bad either!
Looks great, seems like you have the basic mechanics and the UI settled down so that leaves it to the level design to shine.
Good job
I really, REALLY like the direction this project is going :) Keep it up, looking forward to play this! :)
so I'm back from spain and continued working on the project.
Actually I'm doing some new textures for the UI and also working on skillsystem and combatsystem concepts.
Here a new terrain screenshot for you guys so that we have something new to show.
On the screenshot you can see the tempel area which is is second region you will play in. It contains some spots where terrans excavating some relicts (more infos to come since hardly affecting the story)