How exactly do you lose that? Was it a page on the internet? Did you dump the list yourself? Can't you dump it again? Don't you have the function in question ON A MAP?
How exactly do you lose that? Was it a page on the internet? Did you dump the list yourself? Can't you dump it again? Don't you have the function in question ON A MAP?
Well you can dump all strings in the game memory which will not help you at all.
You can also go for the section that contains the strings regarding GalaxyScript function names.
But to get the list as a plain list and get the arguments you have to reverse the structure first.
Its not like it takes that long to do but its still a tedious process.
What i can't find is the script i made to dump them, meaning that if i should do it again i would have to reverse it all over.
And i just don't got the time right now. So when im going to implant it in my game ill do it again and be sure to leave a copy in the API docs section.
And i have seen someone else do it around here so im sure someone else would be able to help you, before i can.
If you're lagging it's because you need to set the graphics possibly below high. I tested my 3ps map and other ppl's maps on high they all work without lag, except online I get slight lag which is why I usually reduce shaders to low when playing maps like these.
As good as the game engine looks, it is still an RTS game engine, you can't expect it to run an FPS map as smooth as an FPS game with an FPS engine...
Very nice, but please don't let this game suffer what most fps these day suffer: FOV.
The fov is way to low, is it possible to change it from the editor? Set it to something like 90 horizontal fov or 65 vertical fov, depends what kind of fov the engine uses.
First of all your project is avesome. I never thank that somebody can make an fps like this in sc2.
But well i have got a problem:(
I can shoot but it don't take damage. I tried it in singlepalyer. Its very big matter becasue it ruin the game :/. But in your video you can kill them. Can you help me pls about it.
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How did you do the depth of field effect?
How exactly do you lose that? Was it a page on the internet? Did you dump the list yourself? Can't you dump it again? Don't you have the function in question ON A MAP?
Realy good job. When you go with the hight view,that smell unreal engine 3 :)
Amaing what can doing with this editor BETA with a few week. imagine 1 years
Well you can dump all strings in the game memory which will not help you at all. You can also go for the section that contains the strings regarding GalaxyScript function names. But to get the list as a plain list and get the arguments you have to reverse the structure first. Its not like it takes that long to do but its still a tedious process. What i can't find is the script i made to dump them, meaning that if i should do it again i would have to reverse it all over. And i just don't got the time right now. So when im going to implant it in my game ill do it again and be sure to leave a copy in the API docs section.
And i have seen someone else do it around here so im sure someone else would be able to help you, before i can.
malu, this stuff is brilliant. Really showing what the engine is capable of.
If you're lagging it's because you need to set the graphics possibly below high. I tested my 3ps map and other ppl's maps on high they all work without lag, except online I get slight lag which is why I usually reduce shaders to low when playing maps like these.
As good as the game engine looks, it is still an RTS game engine, you can't expect it to run an FPS map as smooth as an FPS game with an FPS engine...
Is the map completely broken now?
I've tried testing it in the map creator and it doesn't do anything. All i can see is the map in the normal sc2 camera mode.
Very nice, but please don't let this game suffer what most fps these day suffer: FOV. The fov is way to low, is it possible to change it from the editor? Set it to something like 90 horizontal fov or 65 vertical fov, depends what kind of fov the engine uses.
Use this to calculate the vertical fov: http://rjdown.co.uk/projects/bfbc2/fovcalculator.php
Hy
First of all your project is avesome. I never thank that somebody can make an fps like this in sc2. But well i have got a problem:( I can shoot but it don't take damage. I tried it in singlepalyer. Its very big matter becasue it ruin the game :/. But in your video you can kill them. Can you help me pls about it.