I love how you allow tracks to be switched on the go. I've played too many of these pipe/track games where you are required to setup the route and click "start", which takes the challenge out of it. So much more fun doing it your way! I like it =D
I'm going to steal your code Geno!!!
You know, you could try and make all your triggers in Galaxy. Noobs like me get confused when they open a map and see no triggers in the edtior =P
I produced an identical effect with the Move Unit Instantly action, I was wondering if there was a way to make the pheonix model roll like it does normally if you issue a move order.
Can you show me how this is done?
I've replicated Quantum's rockets, how do u get rockets to fire forwards on keydown?
Also, is it possible to fire rockets off at an angle relative to the unit's facing?
Yeah, I get it as well. But it doesn't matter, all it's saying is that it can't find the image for the 3D point button. As you can see that its a Red/Blue square.
It's the refund value when you cancel the cast. Eg. Shift clicking 2 Supply depots subtract 2x100 minerals, but if you cancel the 2nd one, you get 100 Minerals back.
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I love how you allow tracks to be switched on the go. I've played too many of these pipe/track games where you are required to setup the route and click "start", which takes the challenge out of it. So much more fun doing it your way! I like it =D
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How did you do the depth of field effect?
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I'm going to steal your code Geno!!! You know, you could try and make all your triggers in Galaxy. Noobs like me get confused when they open a map and see no triggers in the edtior =P
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shouldnt u be doing tan(90) || tan(270) ?
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@Fantajim: Go
Air units ignore pathing
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@xhatix: Go
I produced an identical effect with the Move Unit Instantly action, I was wondering if there was a way to make the pheonix model roll like it does normally if you issue a move order.
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@QuantumMenace: Go
Cheers! I finally got it working!
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Can you show me how this is done? I've replicated Quantum's rockets, how do u get rockets to fire forwards on keydown? Also, is it possible to fire rockets off at an angle relative to the unit's facing?
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@vjeux: Go
Awesome! Thanks!
1.6k lines of code... fun fun fun =D
Edit: How do I insert Galaxy code into my maps?
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Found it!
http://bbs.islga.org/read-htm-tid-40363.html
It's not very smooth, but awesome none the less. This is really gona help me with my map
Edit: He has no triggers... /confused
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That, my friend, is godlike
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disable click then hide mouse cursor with triggers =D
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Yeah, I get it as well. But it doesn't matter, all it's saying is that it can't find the image for the 3D point button. As you can see that its a Red/Blue square.
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It's the refund value when you cancel the cast. Eg. Shift clicking 2 Supply depots subtract 2x100 minerals, but if you cancel the 2nd one, you get 100 Minerals back.