Hello all! I'd like to introduce a map that I'm working on with a few others over at 40kaos.forumotion.com . The map existed on wc3 and it stopped being updated. My team and I recently got active again and we're working on updating it for SC2.
Its going to be a warhammer 40k MOBA, with a twist. Its not layed out like a standard moba. Its more reminiscent of star battle with the map layout. There are no official lanes, instead there are 10 points throughout the map that can be captured to give bonuses to the team.
The terrain, bases, capture points, creeps, and hero respawn are all finished and ready to go, so the next step is coding the heroes themselves.
And I've hit a wall. I have so little experience with the data editor, and I'm finding it difficult to get very much done very fast.
I would be looking for a person (or people) who would want to help make an awesome warhammer 40k map, and has familiarity with the data editor to make heroes.
Otherwise, if people comment here, I may just be asking for help
Warhammer 40k is fun and everything, but posting some screenshots (or links to specific thread with the screenshots) might help garner more attention. Of the terrain I've seen on the forums, you'd might want to give the map a bit more polish, though that might become more relevant later in production. Hero screenshots would be neat as well.
im working on heroes atm, Im personally bad at doing terrain, so yes it needs polish.
Ill get pictures and stuff of heroes as I finish them. The concepts are all on the forum.
I suppose I'm another member of the group working on this, and I'd like to outline some of the ideas/concepts we're going to implement: (Everything subject to change, of course)
Map Dynamics:
The map is really big relative to unit movement speed. In most AoS's, the map is reasonably sized/provided to allow for heroes to move from one side of the map to another relatively quickly, but this isn't the case here.. While we will have base-centered teleportation to allied points that have been captured, there are some important notes:
Individual play is important, because your team won't always be around to reinforce your position in time
Team-wide foresight and strategy is just as important. Applying pressure in the right spot at the right time will be vital, especially with our Warlord feature. (More on this later)
Five on five teamfights are deemphasized, because you leave too much of the map unguarded. Small skirmishes and running battles will be much more important.
The Stat and Attribute System:
Every hero has its own set of stats (completely arbitrarily decided based on how we think the hero fits in the 40k fluff ^.^)
Stats (Toughness/Initiative/Intellect) do not give attributes directly (Health/Mana/etc). Instead, stats modify the bonus gain of the attributes they affect.
For example, a hero with 10 toughness will gain more health/level and more health from items than a hero with 1 toughness.
As you might expect, stats are going to be expensive.
Per the details:
Toughness: Increases bonus health/health regen
Initiative: Increases AS/CDR
Intellect: Increases bonus mana/mana regen/AP (Damage/effects of non-physically based spells)
Factional Passive/Innate Passive
Every hero from a particular faction (10: Space Marines, Imperium, Eldar, Inquisition, Tau, Chaos, Dark Eldar, Necrons, Tyranids, Orks) will have its own related passive.
Space Marines have And They Shall Know No Fear, which would reduce the duration of crowd control effects.
Every character will also have his/her/its own passive, which has 7 levels (automatically upgrading when the hero hits level 3/6/9/12/15/18/21). The level cap is 21, by the way, so all heroes will have 6 levels of 3 basic skills and 3 levels of an ultimate.
This is just a sampler of what we have planned, and any feedback would be awesome.
I'm a Warhammer 40k fan myself, or at least used to be. Surprised your undertaking this here when Dawn of War exists but I guess that game probably doesn't have the map editor or player base Starcraft does.
I think I've gotten pretty good at making hero's on the data editor. (if you've played my map you can be the judge) I do kind of want to help you guys out but at the same time, making heros with multi level abilities honestly does take forever which is why I have a lot of shared abilities on my map, but if there's any little bits I can help you with I'd be happy to.
One Two's tutorials are pretty much a must and can help you on your way:
We would be happy to have you help out in any way you can : ) right now it's only me working on the physical map so anything to speed up the process. If you can do terraining and testing. Or some of the smaller data editor stuff, that would be amazing.
If your interested, pop by our forums or send me your skype name (if you have it) and we can chat
Most of our discussions are done over skype if you want.
The forums are here: 40kaos.forumotion.com
I can upload some new pictures and show you the map if you want.
So I just wanted to push forward a little update. After a bit of a wait, we're finally into Alpha 0.1!
Granted it is the very first alpha, so we have but two heroes to show, and screenshots/descriptions of those will come in time. I hope this loading screen might capture a bit of the mood of 40k, and we hope to continue to push out new content and updates.
We do most of our discussions on Skype, hence the barrenness of our forums at the moment, but that will change as we gradually transfer information over in a more organized way. If you're curious or have ideas about what you want to see in a MOBA based on the 40k universe, don't hesitate to ask or comment.
It's been forever, but we do have an update. A lot of updates. ^^
Since Alpha 0.1, we've done the following:
Finished most, if not all of the 10 heroes we plan to release with 1.0 from a conceptual standpoint
Updated a lot of the terrain within the map thanks to Wargirl (pictures below)
Refined the Requisition System, Warlord Abilities, and Factional Racial Passives
Introduced a Merit System as the primary resource, which can be acquired by contesting/capturing objectives as well as killing creeps.
For our item system, developed a Talent System, which can be bought with Merit. Talents provide bonuses like items, but some talents are limited to factions, while others are only available to individual heroes.
Introduced additional capturable locations that provide a unique, but not overwhelming benefit to the team that possesses them.
Started brainstorming how creeps should change (What kind, how many) depending on the factional of the warlord.
Started investigating how to import models from Dawn of War 2 (Ret) to Starcraft 2.
If you have questions in particular, feel free to ask and if you're interested in helping out in anyway, feel free to contact me or join our forums!
Hello all! I'd like to introduce a map that I'm working on with a few others over at 40kaos.forumotion.com . The map existed on wc3 and it stopped being updated. My team and I recently got active again and we're working on updating it for SC2. Its going to be a warhammer 40k MOBA, with a twist. Its not layed out like a standard moba. Its more reminiscent of star battle with the map layout. There are no official lanes, instead there are 10 points throughout the map that can be captured to give bonuses to the team.
The terrain, bases, capture points, creeps, and hero respawn are all finished and ready to go, so the next step is coding the heroes themselves. And I've hit a wall. I have so little experience with the data editor, and I'm finding it difficult to get very much done very fast.
I would be looking for a person (or people) who would want to help make an awesome warhammer 40k map, and has familiarity with the data editor to make heroes.
Otherwise, if people comment here, I may just be asking for help
Link isn't working :\
whoops! there we go. couldn't get the hyperlink to work so I just took it out. Apparently anything wants to link to a page on sc2mapster.
Warhammer 40k is fun and everything, but posting some screenshots (or links to specific thread with the screenshots) might help garner more attention. Of the terrain I've seen on the forums, you'd might want to give the map a bit more polish, though that might become more relevant later in production. Hero screenshots would be neat as well.
I would if i could D:
im working on heroes atm, Im personally bad at doing terrain, so yes it needs polish. Ill get pictures and stuff of heroes as I finish them. The concepts are all on the forum.
I suppose I'm another member of the group working on this, and I'd like to outline some of the ideas/concepts we're going to implement: (Everything subject to change, of course)
Map Dynamics:
The map is really big relative to unit movement speed. In most AoS's, the map is reasonably sized/provided to allow for heroes to move from one side of the map to another relatively quickly, but this isn't the case here.. While we will have base-centered teleportation to allied points that have been captured, there are some important notes:
The Stat and Attribute System:
Factional Passive/Innate Passive
This is just a sampler of what we have planned, and any feedback would be awesome.
What models are you gooing to use for Ork heros/units or Necron heros/units?
Cool that ppl try to make a 40k map. To bad i am busy with my own one.
If it comes down to it, we can rip some wc3 models that are fitting. But we are looking for any user made custom models that would work.
If anyone wants to design models, or if we can figure out a way to rip from DoW, that would probably be the best case scenario
I'm a Warhammer 40k fan myself, or at least used to be. Surprised your undertaking this here when Dawn of War exists but I guess that game probably doesn't have the map editor or player base Starcraft does.
I think I've gotten pretty good at making hero's on the data editor. (if you've played my map you can be the judge) I do kind of want to help you guys out but at the same time, making heros with multi level abilities honestly does take forever which is why I have a lot of shared abilities on my map, but if there's any little bits I can help you with I'd be happy to.
One Two's tutorials are pretty much a must and can help you on your way:
We would be happy to have you help out in any way you can : ) right now it's only me working on the physical map so anything to speed up the process. If you can do terraining and testing. Or some of the smaller data editor stuff, that would be amazing.
If your interested, pop by our forums or send me your skype name (if you have it) and we can chat
Where are your forums? I think I have skype... but don't ever really use it.
Most of our discussions are done over skype if you want. The forums are here: 40kaos.forumotion.com I can upload some new pictures and show you the map if you want.
So I just wanted to push forward a little update. After a bit of a wait, we're finally into Alpha 0.1!
Granted it is the very first alpha, so we have but two heroes to show, and screenshots/descriptions of those will come in time. I hope this loading screen might capture a bit of the mood of 40k, and we hope to continue to push out new content and updates.
Here for the full image, since it's a large one.
We do most of our discussions on Skype, hence the barrenness of our forums at the moment, but that will change as we gradually transfer information over in a more organized way. If you're curious or have ideas about what you want to see in a MOBA based on the 40k universe, don't hesitate to ask or comment.
I know where it is possible to get gadeumaen and baineblade. However quality of animations of these models not the best...
Well, where can we take a look at them? Hopefully they're not too bad. o.o
Models mentioned by me
If the page of the site, instead of model gadeumaen and baineblade are on penultimate page in base of models of a site suddenly will open.
Much obliged to you!
It's been forever, but we do have an update. A lot of updates. ^^
Since Alpha 0.1, we've done the following:
If you have questions in particular, feel free to ask and if you're interested in helping out in anyway, feel free to contact me or join our forums!
As a fan of Dawn of War 2 I will be looking forward to this. Keep updating us with the progress.
@thelittlemaster: Go
What would you like to see most in a 40k based MOBA? We're always looking for feedback and new ideas, so don't hesitate to ask or suggest ^^