oh. Ok wouldn't that still interrupt a unit's orders. (If they are attack moving to a distant point and encounter an enemy, they would be ordered to move to said enemy and then not return to attack moving to the distant point)
EDIT: nevermind, I just checked the Issue Order effect and there is a preempt option. I'll try that next. Thanks
I have a unit with a ranged and a melee weapon, but I wan't it to always attempt to use the melee weapon over the ranged weapon.
The ranged weapon has fire on the move enabled, and It will use both when in melee (which is correct) but will always stop at range and use the ranged weapon without trying to close to use the melee weapon
I have an Enumerate Area validator, the search area has a 120 degree arc, 6 area, greater than comparison, the filters exlude allies.
the search count is 0, the validator compare is greater than.
I don't think I know how to use that validator.Or thats the wrong thing.
basically, I need a validator that removes the buff when there are no enemies in range. How do I set that up?
nevermind, the unit had a 0 damage weapon with bonus damage to deal its damage (if that makes sense) apparently the 0 base wasnt triggering the damage response
I have a perminant, non hidden buff on a unit, whose damage response has a 100% chance, no cost, handle effect applies a buff, and adds 500 extra damage (for testing purposes)
it doesnt fire ever. I can see the buff on the unit but nothing happens when it attacks. The apply buff target is source,
it also works fine if i change the location to defender
Most of our discussions are done over skype if you want.
The forums are here: 40kaos.forumotion.com
I can upload some new pictures and show you the map if you want.
We would be happy to have you help out in any way you can : ) right now it's only me working on the physical map so anything to speed up the process. If you can do terraining and testing. Or some of the smaller data editor stuff, that would be amazing.
If your interested, pop by our forums or send me your skype name (if you have it) and we can chat
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oh. Ok wouldn't that still interrupt a unit's orders. (If they are attack moving to a distant point and encounter an enemy, they would be ordered to move to said enemy and then not return to attack moving to the distant point)
EDIT: nevermind, I just checked the Issue Order effect and there is a preempt option. I'll try that next. Thanks
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I might end up using the periodic search effect. Not being able to target is fine, as this is on computer creeps.
I tried reducing the scan range for the ranged weapon to 0. It didn't work.
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what do you mean by a set effect with the range weapon?
I can't disable the ranged weapon because I want it to fire it at ranged but still close to melee
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Is there a way to do it without interrupting the units orders?
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I have a unit with a ranged and a melee weapon, but I wan't it to always attempt to use the melee weapon over the ranged weapon. The ranged weapon has fire on the move enabled, and It will use both when in melee (which is correct) but will always stop at range and use the ranged weapon without trying to close to use the melee weapon
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Oh well now I feel dumb. Thanks : )
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Do you know how I would do it with triggers?
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Is it possible to reduce the duration of certain types of buffs on a unit?
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Its the validator thats not working, I think.
I have an Enumerate Area validator, the search area has a 120 degree arc, 6 area, greater than comparison, the filters exlude allies.
the search count is 0, the validator compare is greater than.
I don't think I know how to use that validator.Or thats the wrong thing.
basically, I need a validator that removes the buff when there are no enemies in range. How do I set that up?
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Hey,
Is there a way to remove a buff if it doesn't validate that there are enemies within range?
I tried an enumerate area validator, but I couldnt get it working properly
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nevermind, the unit had a 0 damage weapon with bonus damage to deal its damage (if that makes sense) apparently the 0 base wasnt triggering the damage response
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Hey,
I have a perminant, non hidden buff on a unit, whose damage response has a 100% chance, no cost, handle effect applies a buff, and adds 500 extra damage (for testing purposes)
it doesnt fire ever. I can see the buff on the unit but nothing happens when it attacks. The apply buff target is source,
it also works fine if i change the location to defender
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So, i took it out my map init trigger, and it started working.
but now its called when a hero is spawned, and now doesnt work the second time again.
what may be causing this problem?
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Most of our discussions are done over skype if you want. The forums are here: 40kaos.forumotion.com I can upload some new pictures and show you the map if you want.
0
We would be happy to have you help out in any way you can : ) right now it's only me working on the physical map so anything to speed up the process. If you can do terraining and testing. Or some of the smaller data editor stuff, that would be amazing.
If your interested, pop by our forums or send me your skype name (if you have it) and we can chat