Its currently published on EU (its almost on the 2nd page) and will be published on US soon).
It has random checkpoints and you have to make 100 more kill than anyone else too win. (Its also 14 player)
Any suggestion or review on the map would be nice.
(I am curious on you guys, what is your opinion on this map, it took me about 3 days to make.(+2-3 week little balancing:D))
Is it an epic cool TD map?. If not, why did you publish it at all? Curious.
its still better than all the other td-s on the EU server. (ok maybe Char td is better)
But basically I wanted to show, that if I make a simple crap td and I put it into tower defense category than it will make it to the top, which happened and it made to the 2nd page, after that I added random checkpoints and some stuff, so now its even playable and its felt back on the popularity list:D (however its gaining up again).
Hello, you should find a way to make endless games end. I do not know how, but sometimes, when two players are nearby equally good, it can take ages.
I dont want to make end for it.
Basically I made later waves much weaker. So if you are really good than you can easily make 70 kills with 40 towers at wave 13. This way late games little differences can have big impact.
Couple fo improvment suggestions I came up while playing your awesome TD. Limit the max player count to somewhere around 5. The lag is just insane and when theres a noob host who relays on auto start, the game becomes inplayable with 14 players. Second improvment would be limit speed increase upgrade to 45 since after that the tower wont be shooting any faster, cause the engine attackspeed limit is in ,0625=16 APS. This little piece of fact is something that barely no one knows it so it would put bunch of noobs in great disadvantage when thinking "cool. I can make this tower shoot almost 100 times a sec".
Hello, you should find a way to make endless games end. I do not know how, but sometimes, when two players are nearby equally good, it can take ages.
well i just had a 4h9min duel with one guy. so yes. you should make endless game end some other way than the original. something like wave 25 and the one with most kills is the winner.
the game ended in wave 65 and my kill count was something about 2500
I changed the tower, so no more missiles, this hugely reduced lag. If it still lags lot, than I can still remove some effects of the attack, which would make the game even faster. (like impact model)
wow, it would have saved some of my time, if I see your post 2 days ago about 0.0625 speed, but I managed to figured it out too and now speed upgrade limited according to that. (it was actually 50 upgrade for 6% speed)
With the new version, you can easily kill 100 unit / wave after wave 10. So now you have to be really even to reach wave 65. (I wont make end for the map, or I might make it optional...)
I added some nice stuff with new version which greatly improves re playability.
Hmm does anyone want to make a video about this map?
I recently added random amount check points (0/1/2/3) and the map has a pretty hardcore player base which keeping the map around 250-300 hour popularity since weeks.
I managed to somehow glitch the game... I accidentally built a tower which blocked the path for the zerglings to make it to node 2, the game didn't stop me from doing it. Once they passed through node 1 and made their way into where they would normally go to make it to node 2, they got to where the entrance used to be, and then started destroying all of my towers.... I lost the game due to a waste in minerals of the towers and upgrades for those towers hahaha I thought it was pretty funny. Although i did get a kill advantage for that round because the zerglings sat and attacked the towers giving me plenty of time to keep firing :P
Please Upload To Pacific.
You Will Get Allot More players And then i would be able to play.
Thanks.
Looks Like A Great Map.
Hope You Have A Nice Day.
Draconis.
map seems good , but if u want to make it to page 1 and above u need some more work .
add a diversity .. some extra towers would be nice .
a hellion tower that shoot flame in a line , archon tower that does splash damage , zerglin tower that attacks really fast but hits only in 150 range.
a different speed limit for towers , for example archon with X max speed , zergling with more max speed etc ... etc
this map reminds me of Eeve td.. the way bonuses and rocks are placed it was a good map for warcraft 3 .
some towers shooting marudeur(damn what was the word.. nvm) with slowing grenades...
all of this would be nice to have . u could make the map 25 waves and after that u get no income .. and the best maze wins that would make the map more fun and replayable
these are just some random suggestions i thought now...
different types of units would be nice too
or different armor for zerglings every level.
no armor > take more damage from towers > very fast units
light armor > take normal damage from towers fast units
heavy armor > take reduced damage from towers but move slower
shield armor > units with shields . average move speed
oh okay. I thought blizz might of added terrain support finally and did so without my knowledge. =*( I'm both happy and sad now.
I can do the random map size with doodads, I dont need terrain support for that.D
@shiyanu: Go
First my aim will never be to get map on the first page, I want to make quality fun and replayable maps which require you to think.
I will probably add more towers later. It might be new map based on this. It will use my map the Final Frontier 2.0 research and design system, but first I will need to finish version 2.0 of it.D
I dont want to limit it to 25 waves, even after wave 25 you possibly can improve your maze and it more and more worth it to maze with supply depot. However from wave 20 to wave 40 the units hp increased less and less at each wave and from wave 40 their hp isnt increased anymore. ( I might change it to from 20 to 30)
I dont want to make different type of units for every level. I might do it if I add more type of towers so some tower will have more damage against different levels.
But adding levels with different speed is almost the same with having more or less units in a level. Also I dont want to make the units slower as it would slow down the game however I dont want to make them faster as with speed over 4 had some small bugy thing. Also I dont want to add stuff like that per level as you can make maze that is better for against 5 unit spawns and you can make maze thats better against 20 unit spawns, so making level with different speed would ruin some mazing skills.D
Having units with shield or reduced damage is the same as if I change the units hp.
However it made me thinking and it might be a good idea to have air levels and boss level at random games, so when the map starts there is 50% chance to have air level at every "random number from 2 to 5" level, same for boss. (boss = one unit with hp=hp*spawn amount)
making a maze require brain too :PPP / why not its a good map could make it far if u want to continue the project atm its decent .
i see well hoping u finish it so i can test the new product:PPP
25 was just a random number.. i think its small to .. maybe make it like level 40 ? its another random number.. because as said before it gets kind of boring 50+ wave.
well it would be nice to have adaptable maze and waves , i mean people will use the best maze possible to last as much waves as possible .. that would make it require more brain so making different waves , if u dont want to do so nevermind just ignore this:P
well levels will different speed will look more color-full , as well as waves with different armor , adding towers that do different damage to different armors would be cool.
adding units that have shield would be hilarious :PP , i know its the same but looks much bettter :PPP and is more fun .
btw u might want to change the , units killed > with damage >done< would be better imo , and at the current system bosses will not be good because they will be just 1 unit < .
Btw is it possible to add passive ability's ?
can u add passive ability to unit : for example
if unit gets attacked by tower it have 5% to slow the tower , 5% to freeze the tower , 5% to increase tower damage , 5% to reduce tower damage .. just random numbers.
or u could add a different champion unit every wave with 1 of the above , champion with slow aura for towers or more defence for his friends or reduce damage for towers (aura) .
a wave that has less HP but 1% to get invulnerability for 1 sec upon being attacked... and to the last some Wave board that can be shown/not shown ♥
that shows the next 2-5 waves
♥
p.s
making the map for 5-7 players would reduce the heavy load a lot
I made a simple TD under Xmas holiday:
http://www.sc2ranks.com/map/30769/split-td
Its currently published on EU (its almost on the 2nd page) and will be published on US soon).
It has random checkpoints and you have to make 100 more kill than anyone else too win. (Its also 14 player)
Any suggestion or review on the map would be nice.
(I am curious on you guys, what is your opinion on this map, it took me about 3 days to make.(+2-3 week little balancing:D))
@Hookah604: Go
Is it an epic cool TD map?. If not, why did you publish it at all? Curious.
its still better than all the other td-s on the EU server. (ok maybe Char td is better)
But basically I wanted to show, that if I make a simple crap td and I put it into tower defense category than it will make it to the top, which happened and it made to the 2nd page, after that I added random checkpoints and some stuff, so now its even playable and its felt back on the popularity list:D (however its gaining up again).
Hello, you should find a way to make endless games end. I do not know how, but sometimes, when two players are nearby equally good, it can take ages.
I dont want to make end for it. Basically I made later waves much weaker. So if you are really good than you can easily make 70 kills with 40 towers at wave 13. This way late games little differences can have big impact.
Couple fo improvment suggestions I came up while playing your awesome TD. Limit the max player count to somewhere around 5. The lag is just insane and when theres a noob host who relays on auto start, the game becomes inplayable with 14 players. Second improvment would be limit speed increase upgrade to 45 since after that the tower wont be shooting any faster, cause the engine attackspeed limit is in ,0625=16 APS. This little piece of fact is something that barely no one knows it so it would put bunch of noobs in great disadvantage when thinking "cool. I can make this tower shoot almost 100 times a sec".
well i just had a 4h9min duel with one guy. so yes. you should make endless game end some other way than the original. something like wave 25 and the one with most kills is the winner.
the game ended in wave 65 and my kill count was something about 2500
@solttuboy: Go
I changed the tower, so no more missiles, this hugely reduced lag. If it still lags lot, than I can still remove some effects of the attack, which would make the game even faster. (like impact model)
wow, it would have saved some of my time, if I see your post 2 days ago about 0.0625 speed, but I managed to figured it out too and now speed upgrade limited according to that. (it was actually 50 upgrade for 6% speed)
With the new version, you can easily kill 100 unit / wave after wave 10. So now you have to be really even to reach wave 65. (I wont make end for the map, or I might make it optional...)
I added some nice stuff with new version which greatly improves re playability.
Now the map has a fully working ranking system!
I would be really happy, if somebody would make review on the map or a video.
Hmm does anyone want to make a video about this map?
I recently added random amount check points (0/1/2/3) and the map has a pretty hardcore player base which keeping the map around 250-300 hour popularity since weeks.
Added teleports plus I made a video:
I managed to somehow glitch the game... I accidentally built a tower which blocked the path for the zerglings to make it to node 2, the game didn't stop me from doing it. Once they passed through node 1 and made their way into where they would normally go to make it to node 2, they got to where the entrance used to be, and then started destroying all of my towers.... I lost the game due to a waste in minerals of the towers and upgrades for those towers hahaha I thought it was pretty funny. Although i did get a kill advantage for that round because the zerglings sat and attacked the towers giving me plenty of time to keep firing :P
When was it and on which server?
I might fixed that bug when I added teleports, but its more possible that its unfix able and it will still occur sometimes.
Please Upload To Pacific. You Will Get Allot More players And then i would be able to play. Thanks. Looks Like A Great Map. Hope You Have A Nice Day. Draconis.
Random map generated?
random amount of stuff generated at random positions for the player lines. (to be more correct)
map seems good , but if u want to make it to page 1 and above u need some more work . add a diversity .. some extra towers would be nice .
a hellion tower that shoot flame in a line , archon tower that does splash damage , zerglin tower that attacks really fast but hits only in 150 range. a different speed limit for towers , for example archon with X max speed , zergling with more max speed etc ... etc this map reminds me of Eeve td.. the way bonuses and rocks are placed it was a good map for warcraft 3 . some towers shooting marudeur(damn what was the word.. nvm) with slowing grenades...
all of this would be nice to have . u could make the map 25 waves and after that u get no income .. and the best maze wins that would make the map more fun and replayable these are just some random suggestions i thought now... different types of units would be nice too or different armor for zerglings every level.
no armor > take more damage from towers > very fast units
light armor > take normal damage from towers fast units
heavy armor > take reduced damage from towers but move slower
shield armor > units with shields . average move speed
@Hookah604: Go
oh okay. I thought blizz might of added terrain support finally and did so without my knowledge. =*( I'm both happy and sad now.
I can do the random map size with doodads, I dont need terrain support for that.D
@shiyanu: Go First my aim will never be to get map on the first page, I want to make quality fun and replayable maps which require you to think.
I will probably add more towers later. It might be new map based on this. It will use my map the Final Frontier 2.0 research and design system, but first I will need to finish version 2.0 of it.D
I dont want to limit it to 25 waves, even after wave 25 you possibly can improve your maze and it more and more worth it to maze with supply depot. However from wave 20 to wave 40 the units hp increased less and less at each wave and from wave 40 their hp isnt increased anymore. ( I might change it to from 20 to 30)
I dont want to make different type of units for every level. I might do it if I add more type of towers so some tower will have more damage against different levels.
But adding levels with different speed is almost the same with having more or less units in a level. Also I dont want to make the units slower as it would slow down the game however I dont want to make them faster as with speed over 4 had some small bugy thing. Also I dont want to add stuff like that per level as you can make maze that is better for against 5 unit spawns and you can make maze thats better against 20 unit spawns, so making level with different speed would ruin some mazing skills.D
Having units with shield or reduced damage is the same as if I change the units hp.
However it made me thinking and it might be a good idea to have air levels and boss level at random games, so when the map starts there is 50% chance to have air level at every "random number from 2 to 5" level, same for boss. (boss = one unit with hp=hp*spawn amount)
making a maze require brain too :PPP / why not its a good map could make it far if u want to continue the project atm its decent .
i see well hoping u finish it so i can test the new product:PPP
25 was just a random number.. i think its small to .. maybe make it like level 40 ? its another random number.. because as said before it gets kind of boring 50+ wave.
well it would be nice to have adaptable maze and waves , i mean people will use the best maze possible to last as much waves as possible .. that would make it require more brain so making different waves , if u dont want to do so nevermind just ignore this:P
well levels will different speed will look more color-full , as well as waves with different armor , adding towers that do different damage to different armors would be cool.
adding units that have shield would be hilarious :PP , i know its the same but looks much bettter :PPP and is more fun .
btw u might want to change the , units killed > with damage >done< would be better imo , and at the current system bosses will not be good because they will be just 1 unit < .
Btw is it possible to add passive ability's ? can u add passive ability to unit : for example if unit gets attacked by tower it have 5% to slow the tower , 5% to freeze the tower , 5% to increase tower damage , 5% to reduce tower damage .. just random numbers. or u could add a different champion unit every wave with 1 of the above , champion with slow aura for towers or more defence for his friends or reduce damage for towers (aura) . a wave that has less HP but 1% to get invulnerability for 1 sec upon being attacked... and to the last some Wave board that can be shown/not shown ♥ that shows the next 2-5 waves ♥
p.s making the map for 5-7 players would reduce the heavy load a lot