I am working on a new map right now called Wild Aiurfrica with the concept of single player survival, but not the kind of survival we're used to seeing.
You play as a wolf in Aiurfrica, which is a zone modeled after Africa (duh?). You can run around freely and explore. Exploring certain secrets can lead to special rewards.
Your wolf has 4 different life sources: Health, Hunger, Thirst, and Rest. If any of the life sources dries out, you die and lose the game.
Health regenerates over time, and goes down if you suffer a blow (by bigger carnivores, defensive herbivores, or just human hunters).
Hunger is the life source you always need to lay your eyes on. Hunger depletes quicker than any other life source, and you must hunt down weaker animals to fill it up. If you do not hunt at least once a day, you are in big trouble, and will depend on at least two hunts the next day.
Hunting is a tricky thing to learn, and even trickier to master. Prey that will flee from you, will obviously be much faster, and although you have certain abilities at your disposal (i.e Dash), approaching at prey carelessly will be a huge risk, and you must use stealth and your environment in order to succeed. Certain prey will not flee from you, but will require you to best them in a battle in order to eat them. In a simple one on one battle, you'll lose, and you'll die. You must use your abilities as best you can, in order to take down the larger prey.
Thirst is not too complex to fill up, you must simply find an oasis and drink from it, sounds easy? well it is, depends when. When a pride of stronger animal is using the oasis, they will not accept you, any false move, and they will charge at you. If other weaker prides use the oasis, they will simple flee, or just ponder at your actions. Remember: there could be more than one oasis.
Rest is as simple as it sounds. There is a day/night system(a day will last about 5 minutes), and at night, you need find a safe location to fall asleep in. If you do not sleep in a safe location, other animal will disturb you constantly, and your rest bar will not be filled for the night, and will have to be filled the next night.
Try not to not sleep 2 days in a row, it could kill you.
Each day is counted, and your main objective is to survive as many days as possible. In time to time the difficulty will increase as certain events will occur (Hunter season? rainy-day and more).
If the single player is a success I do plan on releasing a multi player version, when you and your team-mates play as a pride, and have to do certain hunt tasks while working together.
Please let me know what you guys think of the idea, this is the type of game I always wanted to make, and never got around to it ^^
The game is still in early development, but a first preview video should be out soon.
Here is the first preview: keep in mind this is an early version: all things you see are almost 100% not final (especially terrain), also, the lag seen in the video is only caused by fraps, the game runs smoothly :).
Good concept. This could only be available when they put in the critter model. There should be so much more original concept once all the retail model coming out
I currently have enough models and animations for an alpha, and by the time I get there retail will be out ;)
I'm not worrying, I'm specialized at work-arounds and will find a way to make it awesome.
keep in mind this is an early version: all things you see are almost 100% not final (especially terrain), also, the lag seen in the video is only caused by fraps, the game runs smoothly :).
In the past when I was like 16 I've watched quite a bit of national geographic wild, about all those lions in Africa,
Playing spore quite a bit (especially creature stage) and using my 30 lvl druid in WoW to run around barrens in cat form, pretending to be hunting, gave me a lot of ideas.
So the reminder of spore is true.
I'm working of perfecting the movement system and its comfort while avoiding the use of W-A-S-D.
As a result I've made a special pathfinding system for the movement, which will make your life that much easier when trying to pass though heavy terrain areas such as rocks, trees, or just trying to flee.
I will provide more updates and information on the movement system soonish.
Music is called "Becoming Insane" by Infected Mushroom
You can find it .
Please note, due to the song being owned by Sony Entertainment (creature contest flashback) people in Germany cannot watch it, therefore I'll attach the video file to this post (soonish) for download. Stay tuned.
Check out the map post here.
Wild Aiurfrica
I am working on a new map right now called Wild Aiurfrica with the concept of single player survival, but not the kind of survival we're used to seeing.
You play as a wolf in Aiurfrica, which is a zone modeled after Africa (duh?). You can run around freely and explore. Exploring certain secrets can lead to special rewards. Your wolf has 4 different life sources: Health, Hunger, Thirst, and Rest. If any of the life sources dries out, you die and lose the game.
Health regenerates over time, and goes down if you suffer a blow (by bigger carnivores, defensive herbivores, or just human hunters).
Hunger is the life source you always need to lay your eyes on. Hunger depletes quicker than any other life source, and you must hunt down weaker animals to fill it up. If you do not hunt at least once a day, you are in big trouble, and will depend on at least two hunts the next day. Hunting is a tricky thing to learn, and even trickier to master. Prey that will flee from you, will obviously be much faster, and although you have certain abilities at your disposal (i.e Dash), approaching at prey carelessly will be a huge risk, and you must use stealth and your environment in order to succeed. Certain prey will not flee from you, but will require you to best them in a battle in order to eat them. In a simple one on one battle, you'll lose, and you'll die. You must use your abilities as best you can, in order to take down the larger prey.
Thirst is not too complex to fill up, you must simply find an oasis and drink from it, sounds easy? well it is, depends when. When a pride of stronger animal is using the oasis, they will not accept you, any false move, and they will charge at you. If other weaker prides use the oasis, they will simple flee, or just ponder at your actions. Remember: there could be more than one oasis.
Rest is as simple as it sounds. There is a day/night system(a day will last about 5 minutes), and at night, you need find a safe location to fall asleep in. If you do not sleep in a safe location, other animal will disturb you constantly, and your rest bar will not be filled for the night, and will have to be filled the next night. Try not to not sleep 2 days in a row, it could kill you.
Each day is counted, and your main objective is to survive as many days as possible. In time to time the difficulty will increase as certain events will occur (Hunter season? rainy-day and more).
If the single player is a success I do plan on releasing a multi player version, when you and your team-mates play as a pride, and have to do certain hunt tasks while working together.
Please let me know what you guys think of the idea, this is the type of game I always wanted to make, and never got around to it ^^
The game is still in early development, but a first preview video should be out soon.
Here is the first preview: keep in mind this is an early version: all things you see are almost 100% not final (especially terrain), also, the lag seen in the video is only caused by fraps, the game runs smoothly :).
what will be the animation for the wolf's attack?? pretty much all of the critters animations are useless for an attack imo. whats your fix? :)
@ezbeats: Go
Lyotes and Karakes attack is valid, the rest are not. As for other critter's attacks, I will simply use effects to make it look like attack.
For instance: the wolf's sleep animation is simply his death animation, only reduced height to hide the blood under the ground.
This looks pretty cool, :).
Yeah I Agree with Sixen
You have a good concept that you don’t see everyday!
Props for a seriously original concept.
Good concept. This could only be available when they put in the critter model. There should be so much more original concept once all the retail model coming out
@progammer: Go
I currently have enough models and animations for an alpha, and by the time I get there retail will be out ;) I'm not worrying, I'm specialized at work-arounds and will find a way to make it awesome.
@38dedo: Well hurry up and get this alpha out!
I want to see the mechanics ( This game can be really fun )
Preview is out
keep in mind this is an early version: all things you see are almost 100% not final (especially terrain), also, the lag seen in the video is only caused by fraps, the game runs smoothly :).
This is probably the most awesome and exciting map-based-on-a-silly-and-boring-concept I've seen. Really nice work, I'll be keeping track of this.
lol could i help out on this project plz :)
Original and Interesting. I don't know why, but this kinda reminds me of the 2nd stage of the "Spore" game.
@Hiruty: Go
In the future I'll require testing :).
@malu
In the past when I was like 16 I've watched quite a bit of national geographic wild, about all those lions in Africa, Playing spore quite a bit (especially creature stage) and using my 30 lvl druid in WoW to run around barrens in cat form, pretending to be hunting, gave me a lot of ideas. So the reminder of spore is true.
Update 1:
I'm working of perfecting the movement system and its comfort while avoiding the use of W-A-S-D. As a result I've made a special pathfinding system for the movement, which will make your life that much easier when trying to pass though heavy terrain areas such as rocks, trees, or just trying to flee.
I will provide more updates and information on the movement system soonish.
Haha awesome. Hey is the intro song from the campaign? I swear I heard it in the campaign music list last night. So cool.
@OneTwoSC: Go
Music is called "Becoming Insane" by Infected Mushroom
You can find it .
Please note, due to the song being owned by Sony Entertainment (creature contest flashback) people in Germany cannot watch it, therefore I'll attach the video file to this post (soonish) for download. Stay tuned.
BRAVO!
It says: "This video is not accessable"
to me...