Its planned to be a 2 player Coop story driven map. Location is an underground Terran base that has been attacked.
Im planing to make a few diffrent game modes for this map. 2 player Coop, Deathmatch and Hide and Seek
are some modes im thinking of.
This map is still in the early stages. Currently im working on making the location and surroundings.
If you have any comments, please tell me. Im open to new idees.
EDIT: Now added 3 more rooms, and triggers to connect these. Also added an Interacte ability (E).
This allowes the player to interacte with computers, doors and other things that are planed.
Its planned to be a 2 player Coop story driven map. Location is an underground Terran base that has been attacked. Im planing to make a few diffrent game modes for this map. 2 player Coop, Deathmatch and Hide and Seek are some modes im thinking of.
This map is still in the early stages. Currently im working on making the location and surroundings. If you have any comments, please tell me. Im open to new idees.
-Neox
Looks like you've put a lot of effort into terrain and creating the map already, good job. Reminds me a lot of Alien Swarm on Steam (the recently released game that was free initially, don't know if it still is).
I don't like having to click directly on units to attack them, I think shooters work better with an "aiming" system paired with a button that simply shoots where you're currently aiming, like a trigger.
Other than that, looks good, depending on how long it takes to beat it.
Thanks for the compliment. Being compared to a good game is always fun. I can agree that aiming and firing real projectiles are more fun, but i was following an tutorial (on sc2mapster) that made these trigger. So, i used it as practice.
I may change the firing mechanism to fire projectiles later in the development.
@Neox1986:
Looks good so far.
Not sure if you already have this yet but usually for co-op type games like this, I find that having some small choices for a character selection can be a good thing. Like, if this is a Ghost squad co-op, the possible characters available could be the regular ghost, Nova, the specter, and any other unit of similar resemblance. Maybe each character can have different strengths and weakness allowing for some minor game depth. Think about it like Golden Axe.
And of course, If players clear the game with certain characters, maybe they can go back and start over with different ones(Clearing the game could unlock bonus characters or such for use in even deathmatch mode perhaps). Which could be more challenging but a different and unique experience nonetheless.
Good idea. Im currently working on the multiplayer aspect of it atm.
So im finishing the hide and seek and deathmatch mode first.
Maybe i will include a character chosing screen after the selection of a mode.
Tosh is good at detecting for eksample, and Nova is good at killing in stealth.
Just a few idees.
Also. Im going to make new textures and maybe models for a few things in the map.
Thats at the bottom of my to-do list atm, so tyou have to wait for that.
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Hello.
Im new to the forum and just wanted to share a preview of the map i am currently working on: http://www.youtube.com/user/Neox1986
Its planned to be a 2 player Coop story driven map. Location is an underground Terran base that has been attacked. Im planing to make a few diffrent game modes for this map. 2 player Coop, Deathmatch and Hide and Seek are some modes im thinking of.
This map is still in the early stages. Currently im working on making the location and surroundings. If you have any comments, please tell me. Im open to new idees.
EDIT: Now added 3 more rooms, and triggers to connect these. Also added an Interacte ability (E). This allowes the player to interacte with computers, doors and other things that are planed.
-Neox
Looks like you've put a lot of effort into terrain and creating the map already, good job. Reminds me a lot of Alien Swarm on Steam (the recently released game that was free initially, don't know if it still is).
I don't like having to click directly on units to attack them, I think shooters work better with an "aiming" system paired with a button that simply shoots where you're currently aiming, like a trigger.
Other than that, looks good, depending on how long it takes to beat it.
@fxsdcf: Go
Thanks for the compliment. Being compared to a good game is always fun. I can agree that aiming and firing real projectiles are more fun, but i was following an tutorial (on sc2mapster) that made these trigger. So, i used it as practice. I may change the firing mechanism to fire projectiles later in the development.
-Neox
@Neox1986: Go
Update: Added a few new things to my map, so i made this little preview. Please tell if you have any comments.
-Neox
@Neox1986:
Looks good so far.
Not sure if you already have this yet but usually for co-op type games like this, I find that having some small choices for a character selection can be a good thing. Like, if this is a Ghost squad co-op, the possible characters available could be the regular ghost, Nova, the specter, and any other unit of similar resemblance. Maybe each character can have different strengths and weakness allowing for some minor game depth. Think about it like Golden Axe.
And of course, If players clear the game with certain characters, maybe they can go back and start over with different ones(Clearing the game could unlock bonus characters or such for use in even deathmatch mode perhaps). Which could be more challenging but a different and unique experience nonetheless.
@EternalWraith: Go
Good idea. Im currently working on the multiplayer aspect of it atm. So im finishing the hide and seek and deathmatch mode first.
Maybe i will include a character chosing screen after the selection of a mode. Tosh is good at detecting for eksample, and Nova is good at killing in stealth. Just a few idees.
Also. Im going to make new textures and maybe models for a few things in the map. Thats at the bottom of my to-do list atm, so tyou have to wait for that.