Yeah I actually see Hard difficulty being quite...err..hard. I've been unable to win in 3 successive attempts with random people, usually because one person wasted a bunch of resources >_>
The attacks are absolutely relentless and if you start to fall behind it's a slow (potentially >1hr) and painful death from there. You might want to consider some degree of difficulty adjustment based on player success level. Either quickly wipe out teams who are struggling too much, or give them some additional breathing room to catch up.
Interesting game overall, though. You've done quite a few things I like here.
I've tweaked pacing a lot since the currently released version on NA. If you're not making progress, it causes you to lose faster (because enemies become stronger faster, and you don't gain enough to survive). There's still room for improvement for pacing but it's heading to the right direction.
My girlfriend and I tried it a dozen times, but cant seem to win. Where can we do upgrades? The lab does make us have points, but where click the research? We run out of gas very quickly and enemies run us over. Taking the gas geisers takes more money then it delivers.
Or is the game old and unpatched here in the EU zone?
Looks like a fun game, but way to undetailed on the progress after mining and building
Really neat map. I have tried to play it a few times, but each time I get dropped at around 20 minutes in. Yesterday it happened around 19:18, then again around 19:30, then today at 20:34 (game time elapsed). Is there some trigger that would cause this for whatever reason, or...? Have you had any other reports like this?
Really neat map. I have tried to play it a few times, but each time I get dropped at around 20 minutes in. Yesterday it happened around 19:18, then again around 19:30, then today at 20:34 (game time elapsed). Is there some trigger that would cause this for whatever reason, or...? Have you had any other reports like this?
I'm in western US.
Do you have a Mac? If not, Do the people you were playing with have Macs? If you look at the blog a possible solution exists.
I haven't really been active on these forums lately, but CraftCraft is still being updated. The changelog is about 160 lines longer now than it was since my last post here! :)
I also wrote an article about the future of the map a few days ago. It focuses on improving endgame and replayability. Check it out here.
I think it's easier to just build a new power generator than spread the grid with long-distance cables. I originally had a Power Relay tower that just allowed longer cables but it turned out completely useless in the end as you had to protect it too, in which case you could've just built a power generator there anyway. The other option was that enemies didn't attack the towers, but having very long invulnerable power lines just didn't seem right.
I thought of Pylons so that they'd "teleport" power, or in other words all Pylons would be in the same grid no matter where they were... but I still think even that would get overly complicated. The current power grid setup feels just right to me. I'm definitely in for more buildings, but they need to be interesting enough and different from the buildings that are already there.
@A1win: Go
Ya know... I always wanted Terran building to go underground during enemy assault... Don't pay attention, it's just me.
Also I wanted to ask since I haven't noticed: is there any way to make resource delivery from forge to CC more... autonomous?
Ah! An idea! What about mining droid station? It could have (i.e. control) up to thee small bots that grind nearest destroyable objects in search for a resources. Though this station is full independent and you have no need to command those drones, it has not very large radius in which drones could move and pretty vulnerable to Zerg attack. Also I think it can have emergency power generator that will activate once you deattach it from the main network.
@A1win: Go Ya know... I always wanted Terran building to go underground during enemy assault... Don't pay attention, it's just me. Also I wanted to ask since I haven't noticed: is there any way to make resource delivery from forge to CC more... autonomous?
The Warp Cargo ability was changed so that you can warp the cargo of a structure with it as well. ;)
Rocks are despawned inside the black mask for performance issues (otherwise the map wouldn't be possible as there are tens of thousands of destructible rocks in total), so the mining station idea can't really be done. It's been suggested before and it eventually gave me the idea for the Quarry, which does kind of the same thing, but is easier to use.
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I've tweaked pacing a lot since the currently released version on NA. If you're not making progress, it causes you to lose faster (because enemies become stronger faster, and you don't gain enough to survive). There's still room for improvement for pacing but it's heading to the right direction.
My girlfriend and I tried it a dozen times, but cant seem to win. Where can we do upgrades? The lab does make us have points, but where click the research? We run out of gas very quickly and enemies run us over. Taking the gas geisers takes more money then it delivers.
Or is the game old and unpatched here in the EU zone?
Looks like a fun game, but way to undetailed on the progress after mining and building
Each two tech points let you purchase an ability on your scv (or vehicle)
EU has newest version as I publish it on EU. It's not impossible, just difficult until you learn all how it all works.
Really neat map. I have tried to play it a few times, but each time I get dropped at around 20 minutes in. Yesterday it happened around 19:18, then again around 19:30, then today at 20:34 (game time elapsed). Is there some trigger that would cause this for whatever reason, or...? Have you had any other reports like this?
I'm in western US.
Do you have a Mac? If not, Do the people you were playing with have Macs? If you look at the blog a possible solution exists.
http://a1win.blogspot.com/2012/05/craftcraft-dropping-issue.html
Hi again,
I haven't really been active on these forums lately, but CraftCraft is still being updated. The changelog is about 160 lines longer now than it was since my last post here! :)
I also wrote an article about the future of the map a few days ago. It focuses on improving endgame and replayability. Check it out here.
Hey, just tried out your map! It's awesome. The only thing I'd add to buildings is high-voltage tower to even larger spreading of power network. =)
@thedudewithacup: Go
I think it's easier to just build a new power generator than spread the grid with long-distance cables. I originally had a Power Relay tower that just allowed longer cables but it turned out completely useless in the end as you had to protect it too, in which case you could've just built a power generator there anyway. The other option was that enemies didn't attack the towers, but having very long invulnerable power lines just didn't seem right.
I thought of Pylons so that they'd "teleport" power, or in other words all Pylons would be in the same grid no matter where they were... but I still think even that would get overly complicated. The current power grid setup feels just right to me. I'm definitely in for more buildings, but they need to be interesting enough and different from the buildings that are already there.
@A1win: Go Ya know... I always wanted Terran building to go underground during enemy assault... Don't pay attention, it's just me. Also I wanted to ask since I haven't noticed: is there any way to make resource delivery from forge to CC more... autonomous?
Ah! An idea! What about mining droid station? It could have (i.e. control) up to thee small bots that grind nearest destroyable objects in search for a resources. Though this station is full independent and you have no need to command those drones, it has not very large radius in which drones could move and pretty vulnerable to Zerg attack. Also I think it can have emergency power generator that will activate once you deattach it from the main network.
The Warp Cargo ability was changed so that you can warp the cargo of a structure with it as well. ;)
Rocks are despawned inside the black mask for performance issues (otherwise the map wouldn't be possible as there are tens of thousands of destructible rocks in total), so the mining station idea can't really be done. It's been suggested before and it eventually gave me the idea for the Quarry, which does kind of the same thing, but is easier to use.