@A1win: Go
Ya know... I always wanted Terran building to go underground during enemy assault... Don't pay attention, it's just me.
Also I wanted to ask since I haven't noticed: is there any way to make resource delivery from forge to CC more... autonomous?
Ah! An idea! What about mining droid station? It could have (i.e. control) up to thee small bots that grind nearest destroyable objects in search for a resources. Though this station is full independent and you have no need to command those drones, it has not very large radius in which drones could move and pretty vulnerable to Zerg attack. Also I think it can have emergency power generator that will activate once you deattach it from the main network.
Playing on laptop with Windows 7.
Laptop's model: Lenovo IdeaPad.
Parameters:
Intel Core i3 2.1 GHz
3.0 GB RAM
nVIDIA GeForce GT 240 M
Previously I thought that is because laptop doesn't have so-called gray num keys and StarCraft simply do not detect buttons in the game, but I've made my own hotkey preset in which bag and inventory buttons are represented as Q and W, but they are still inactive.
If it has been discussed before and inventory just isn't released yet I am sorry for not reading the whole topic.
Dude, I will gladly help you to make this and further maps better. ^_^
By the way, I have some thoughts about Corpsman's drone. I know that it's a mistake of my buddy that he picked drone early. I say that healing beam is much useful. Also I am annoyed that any skill cast interrupt mediray's primary target. I don't know though, is this skill toggleable like SCV's repair or Medic's heal?
Also I wanna say that I dig the combo suystem on Corpsman. I mean Patch-Nanobots-Patch combobased on Patch's cooldown refreshing. =3
Greetings, Slarti! First of all, I wanna say that you made a great job with this map. Me and few of my friends has tried to play yesterday an we were having lots of fun.
However, we've been stuck now near the alien artifact so I came up with some ideas that will make your map much better.
At first, you sould try to make a progress save for characters. We are tired of starting again and again, gaining experience and spec-ing the skills all over again. Could you please try to do something with it?
And second suggestion: I know that you made a 4-ppl co-op game so the characters must be four in total but this game really lacks of defensive turret-based support characters. We were discussing this with my friends and they agreed.
Anyway, as I said, this map is great, I am wanting to play it to the end and waiting for second part.
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It seems to be unavailable in EU. :(
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Aww yeah! Last patch has fixed the problem with inventory. But the character's model is very large in comparison with UI. =\
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@Karp1989: Go
Sorry, cannot help: I am pretty bad at mapdeving.
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It's hopeless for me to make bag and inventory work: since SCII 1.5 patch this is not working for Russian and Polish clients.
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Ah, it's good to see another fellow Russian mapster! Good luck, comrade!
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@A1win: Go Ya know... I always wanted Terran building to go underground during enemy assault... Don't pay attention, it's just me. Also I wanted to ask since I haven't noticed: is there any way to make resource delivery from forge to CC more... autonomous?
Ah! An idea! What about mining droid station? It could have (i.e. control) up to thee small bots that grind nearest destroyable objects in search for a resources. Though this station is full independent and you have no need to command those drones, it has not very large radius in which drones could move and pretty vulnerable to Zerg attack. Also I think it can have emergency power generator that will activate once you deattach it from the main network.
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Okay, I'll try. Thanks for advise.
Edit: Nah, it won't work. I need official language pack which is no way I can obtain.
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Hey, just tried out your map! It's awesome. The only thing I'd add to buildings is high-voltage tower to even larger spreading of power network. =)
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Help! Inventory and bag doesn't work for me!
Playing on laptop with Windows 7. Laptop's model: Lenovo IdeaPad. Parameters: Intel Core i3 2.1 GHz 3.0 GB RAM nVIDIA GeForce GT 240 M
Previously I thought that is because laptop doesn't have so-called gray num keys and StarCraft simply do not detect buttons in the game, but I've made my own hotkey preset in which bag and inventory buttons are represented as Q and W, but they are still inactive.
If it has been discussed before and inventory just isn't released yet I am sorry for not reading the whole topic.
0
@Slarti: Go
Dude, I will gladly help you to make this and further maps better. ^_^
By the way, I have some thoughts about Corpsman's drone. I know that it's a mistake of my buddy that he picked drone early. I say that healing beam is much useful. Also I am annoyed that any skill cast interrupt mediray's primary target. I don't know though, is this skill toggleable like SCV's repair or Medic's heal?
Also I wanna say that I dig the combo suystem on Corpsman. I mean Patch-Nanobots-Patch combobased on Patch's cooldown refreshing. =3
0
Greetings, Slarti! First of all, I wanna say that you made a great job with this map. Me and few of my friends has tried to play yesterday an we were having lots of fun.
However, we've been stuck now near the alien artifact so I came up with some ideas that will make your map much better.
At first, you sould try to make a progress save for characters. We are tired of starting again and again, gaining experience and spec-ing the skills all over again. Could you please try to do something with it?
And second suggestion: I know that you made a 4-ppl co-op game so the characters must be four in total but this game really lacks of defensive turret-based support characters. We were discussing this with my friends and they agreed.
Anyway, as I said, this map is great, I am wanting to play it to the end and waiting for second part.