The map is a 2v2 Tower defense with 25 levels and 6 different attackers available. You send attackers to defeat your enemy with the spawning waves. There are 4 available builders current with 4 unique towers each. In order to win you must defeat your opponent teams SCV and keep yours alive. With the barracks you can build defenders and the factory spawn attackers. With your teams SCV you can build missile turrets and bunkers. Enemies that get through your maze get increased armor. At the end of your maze is a prebuilt tower that gets increased attack damage from you sending attackers. If you haven't sent enough attackers eventually a dangerous sparkle pony will arrive to take on your maze. At level 14 you also have the ability to swap builders with your partner. If you add computer to play it is scripted to build and can survive till usually around 16-20ish assuming you don't attack with anything crazy.
Commands available: ===
isuck - Creates a map for you to build on for your maze
sucknomore - Clears the map for your maze
-camera - Overhead view and zoomed out to build with easier
-gas - see how much gas your team has available
Currently any income (gas or minerals) gained by your teams SCV through kills is available for either player to use.
Attached pic was from early release version but adding a youtube soon.
Adding near future: ====
Panda and Random builders
more attackers?
sudden death round?
and maybe more.
The map is currently published in North America and can be found about 3-5 pages down. Leave any comments here if you guys like. I already am working on a few small balances too.
-bugs
SC2 doesn't like mazing in diagonals so you can't unless you have them overlap (ie not corner to corner)
This map is a join project by Clef and Eljiggles. We have a few maps made but are deciding what ones to release. Including a working version of WMW we just need to get around to finish making some units and towers lol.
4 days and no comment. kinda sad. it has a full bar popularity ususlly 3-5 pages down. we are almost down with the first big content patch . new intro explaining better and adding 2 builders. pandas and a random builder that gets ranfom towers from the other builders plus a small chance to get a hidden secret tower. lots of balance fixes too making it harder. still to come is a towers customiztions (buff all your towers your way)
Map update news, panda builder is done (just need to balance test it) the random tower builder should be ready tonight and hopefully with luck patching tonight or tommorow with Sudden death, panda builder (different building system kinda cool) and random builder that builds random towers from other builders. even has a small chance to random a super rare tower. if motivated and have time will add customizing tower buff system (that is next patch prob)
If you play with unit radii I think you can get around the diagonals issue...
Change the footprint(?) of your towers from 2x2(contour) to just 2x2.
This will change the footprint(?) to a perfect square, allowing to build corner to corner.
in the editor press ctrl+alt+H to soo the footprint change
i will try that, thanks for the suggestion. I'm working on the help panel currently trying to make custom sections listing attack waves/builders with their towers/attack and defending units.
I was able to make a new section on it but I can't figure out how to name it. Currently it's named "UI/helpmenu..." (i think I'm not at home but it's like that if it isn't). We also have plans to randomize spawning waves too. So each time you play waves will be different every time. spawning from the same set but different amounts of types from a pool (same number but could be 3 of one 4 of another, etc) lots of tweak ideas to go with.
I created this account just to tell you how much I appreciate this game you put out. It's now me and my friends favorite map to play together. Thanks a ton.But I do have one suggestion. Make having a computer partner optional.When it comes right down to it if you're stuck with a computer partner it's just detrimental.
Hey Theantig, i was just introduced to this game yesterday, and I am having a ton of fun with this map. However i have noticed what seems like a major bug. The Hellspawn has such a high regen rate, that fi you don't have the ultimate maze set up, it will get through, then be at full health before it reaches your partner's maze, and then break through and rape the SCV in about 2 seconds. i have only really noticed this during the first Archon wave, and its mitigated by having a frozen panda tower, but it still seems really broken for the tier 2 attacker.
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== Information: ==
The map is a 2v2 Tower defense with 25 levels and 6 different attackers available. You send attackers to defeat your enemy with the spawning waves. There are 4 available builders current with 4 unique towers each. In order to win you must defeat your opponent teams SCV and keep yours alive. With the barracks you can build defenders and the factory spawn attackers. With your teams SCV you can build missile turrets and bunkers. Enemies that get through your maze get increased armor. At the end of your maze is a prebuilt tower that gets increased attack damage from you sending attackers. If you haven't sent enough attackers eventually a dangerous sparkle pony will arrive to take on your maze. At level 14 you also have the ability to swap builders with your partner. If you add computer to play it is scripted to build and can survive till usually around 16-20ish assuming you don't attack with anything crazy.
Commands available: ===
isuck - Creates a map for you to build on for your maze
sucknomore - Clears the map for your maze
-camera - Overhead view and zoomed out to build with easier
-gas - see how much gas your team has available
Currently any income (gas or minerals) gained by your teams SCV through kills is available for either player to use.
Attached pic was from early release version but adding a youtube soon.
Adding near future: ==== Panda and Random builders more attackers? sudden death round? and maybe more.
The map is currently published in North America and can be found about 3-5 pages down. Leave any comments here if you guys like. I already am working on a few small balances too.
-bugs SC2 doesn't like mazing in diagonals so you can't unless you have them overlap (ie not corner to corner)
This map is a join project by Clef and Eljiggles. We have a few maps made but are deciding what ones to release. Including a working version of WMW we just need to get around to finish making some units and towers lol.
4 days and no comment. kinda sad. it has a full bar popularity ususlly 3-5 pages down. we are almost down with the first big content patch . new intro explaining better and adding 2 builders. pandas and a random builder that gets ranfom towers from the other builders plus a small chance to get a hidden secret tower. lots of balance fixes too making it harder. still to come is a towers customiztions (buff all your towers your way)
If you play with unit radii I think you can get around the diagonals issue...
Map update news, panda builder is done (just need to balance test it) the random tower builder should be ready tonight and hopefully with luck patching tonight or tommorow with Sudden death, panda builder (different building system kinda cool) and random builder that builds random towers from other builders. even has a small chance to random a super rare tower. if motivated and have time will add customizing tower buff system (that is next patch prob)
@theantig: Go
major update (code cleanup) new scoreboard and others lots of changes planned with spawn waves and help tab
Change the footprint(?) of your towers from 2x2(contour) to just 2x2. This will change the footprint(?) to a perfect square, allowing to build corner to corner. in the editor press ctrl+alt+H to soo the footprint change
i will try that, thanks for the suggestion. I'm working on the help panel currently trying to make custom sections listing attack waves/builders with their towers/attack and defending units. I was able to make a new section on it but I can't figure out how to name it. Currently it's named "UI/helpmenu..." (i think I'm not at home but it's like that if it isn't). We also have plans to randomize spawning waves too. So each time you play waves will be different every time. spawning from the same set but different amounts of types from a pool (same number but could be 3 of one 4 of another, etc) lots of tweak ideas to go with.
so doing a seasonal update, its beginning to look alot like christmas.... almost done with it
I created this account just to tell you how much I appreciate this game you put out. It's now me and my friends favorite map to play together. Thanks a ton.But I do have one suggestion. Make having a computer partner optional.When it comes right down to it if you're stuck with a computer partner it's just detrimental.
Hey Theantig, i was just introduced to this game yesterday, and I am having a ton of fun with this map. However i have noticed what seems like a major bug. The Hellspawn has such a high regen rate, that fi you don't have the ultimate maze set up, it will get through, then be at full health before it reaches your partner's maze, and then break through and rape the SCV in about 2 seconds. i have only really noticed this during the first Archon wave, and its mitigated by having a frozen panda tower, but it still seems really broken for the tier 2 attacker.