Hmm. I have only tried this with decals, but in doing so have accidentally done it with more interesting models so I know it is possible; since it was an accident, I couldn't tell you exactly how I reproduced it.
Sorry bud, your guess is as good as mine. I am pretty sure it is possible though, I swear I had a messed up looking marine at one point, lol.
So I am at the stage in development where I am finally beginning to create units, and that means animation!
To be straight up: I need a lot of help. My first unit is going to be a windmill, using the Wind Turbine model. The first thing I noticed is that this model has two animation sequences, "Stand" and "Stand 01" according to the previewer.
"Stand" is an animation of the turbine shifting around but not really spinning.
"Stand 01" is an animation of the turbine spinning, but it has a speed-up and slow-down phase at the beginning and end, respectively.
Additionally, the spin rate is quite slow.
So what I would like to do, but am not too sure how to do, is to create an animation that uses only a portion of "Stand 01" such that I can loop it and have a continually spinning wind turbine. And then I'd like to speed it up. I have figured out how to change the animation speed (Actor - Set Time Scale), but I don't have any idea how to splice a preexisting animation, or if it is even possible.
Open the Data Editor and go to Textures. Pick one that you aren't using on your map (these are decals, I think?). Look at the file name.
Import your custom texture with this name to the correct path, and then send an actor message "Texture set by ID" (or something) to the texture name you replaced.
Well I know how to generate a custom error message (the "Display error message" trigger!), and how to attach a sound to it, but it automatically attaches an icon as well, and I can't for the life of me figure out how to set/change it.
Because I didn't think of that! Would that work? The part I don't understand is how you skin it so it has a no physical surface. Do you know what I mean?
This is a pretty simple request, but to be honest I am not even sure if it is possible, since nobody has asked for it before.
All it is is a sphere of light, which is bright at the center and tapers off radially in all directions. This could be attached to a unit and be tintable dynamically to give them a glow.
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Put a smoke emitter on yo fiah. ;)
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If you play with unit radii I think you can get around the diagonals issue...
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Nobody knows how to do this?
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Hmm. I have only tried this with decals, but in doing so have accidentally done it with more interesting models so I know it is possible; since it was an accident, I couldn't tell you exactly how I reproduced it.
Sorry bud, your guess is as good as mine. I am pretty sure it is possible though, I swear I had a messed up looking marine at one point, lol.
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So I am at the stage in development where I am finally beginning to create units, and that means animation!
To be straight up: I need a lot of help. My first unit is going to be a windmill, using the Wind Turbine model. The first thing I noticed is that this model has two animation sequences, "Stand" and "Stand 01" according to the previewer.
"Stand" is an animation of the turbine shifting around but not really spinning. "Stand 01" is an animation of the turbine spinning, but it has a speed-up and slow-down phase at the beginning and end, respectively.
Additionally, the spin rate is quite slow.
So what I would like to do, but am not too sure how to do, is to create an animation that uses only a portion of "Stand 01" such that I can loop it and have a continually spinning wind turbine. And then I'd like to speed it up. I have figured out how to change the animation speed (Actor - Set Time Scale), but I don't have any idea how to splice a preexisting animation, or if it is even possible.
Help!!
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Open the Data Editor and go to Textures. Pick one that you aren't using on your map (these are decals, I think?). Look at the file name.
Import your custom texture with this name to the correct path, and then send an actor message "Texture set by ID" (or something) to the texture name you replaced.
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Well I know that you can overlap ANOTHER texture, and then set the actor's texture ID to that. But that might not be what you want...
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Well I know how to generate a custom error message (the "Display error message" trigger!), and how to attach a sound to it, but it automatically attaches an icon as well, and I can't for the life of me figure out how to set/change it.
By default the icon is a little light blue box.
Any help?
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No dice? :(
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Well it sort of works, but it feels really forced since the emissivity factor of the model can't be changed from the editor (that I know of).
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Because I didn't think of that! Would that work? The part I don't understand is how you skin it so it has a no physical surface. Do you know what I mean?
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This is a pretty simple request, but to be honest I am not even sure if it is possible, since nobody has asked for it before.
All it is is a sphere of light, which is bright at the center and tapers off radially in all directions. This could be attached to a unit and be tintable dynamically to give them a glow.
Is something like this possible?
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Is there any way someone could do the reverse of this? I want to attach the Hero Glow to other units.
Also, would there be a way to make it tintable? I think many people would like this functionality.
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@NuneShelping: Go
Ooh, or to make a modal dialog actually behave modally?
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I see all sorts of ways to pause various things, but is there a simple way to just activate the pause button that is native to the game?
I cannot for the life of me find it in the list of triggers...