What am I showing off
So here is another UI demo of my battlebots project, this time I am showing off the first version of my ingame scripting language. This project might (if I can motivate myself enough) have a playable alpha version out when b.net comes up again. I will also be looking for an icon artist at some point in the future so if this is a project you find interesting and you like doing icons then contact me (Need icons for weapons/abilities/parts/etc..)
What is this game about
The general premise of the game is that you buy a bots and parts and put them together. Then you can program the behavior for your bot and fight against other players bots and in tournaments against NPC bots. Winning more cash and earning experience allowing you to buy better bots and more advanced equipment. The plan is to have a career mode so your progress is saved between plays.
If you are interested in seeing my old shop system demo you can check that one out below.
Now you can expand this by awarding each player with lets say team of 5 bots(if bot is unit) and you can program your team and bots. And make them fight in arena or something. With feature to save your bots or even saving few of your teams.
Just an idea. I hope I got this concept right...
Now you can expand this by awarding each player with lets say team of 5 bots(if bot is unit) and you can program your team and bots. And make them fight in arena or something. With feature to save your bots or even saving few of your teams. Just an idea. I hope I got this concept right...
I already have plans to do something like that. I will release more info once I got further with the map.
I just hope you can streamline the coding enough that it doesn't become a huge hassle, or that you are waiting for people for a long time or something.
This would be basdass for like a DnD style map where the DM can make the game as they go, add in dynamic terrain modification and you got yourself a badass map!
It seems like this map will go nowhere near popular. I'm sorry to say this but to be critical, players tend to like map that have easy learnability, simple concept, and lasts no longer than 45 mins. I like the idea, the technicality is very spectacular, you are obviously a very skilled programer, but I'm afraid the game concept does not work. If this map gets finnished, only a few skilled programers and mapmakers will play this map. You got to make the game concept simpler in general and design something that would give players the ability to strategize their gameplays with numerous possibilities.
I have expirience in wc3 modding and many maps with very cool, fascinating, but complex concept goes nowhere...
It seems like this map will go nowhere near popular. I'm sorry to say this but to be critical, players tend to like map that have easy learnability, simple concept, and lasts no longer than 45 mins. I like the idea, the technicality is very spectacular, you are obviously a very skilled programer, but I'm afraid the game concept does not work. If this map gets finnished, only a few skilled programers and mapmakers will play this map. You got to make the game concept simpler in general and design something that would give players the ability to strategize their gameplays with numerous possibilities.
I have expirience in wc3 modding and many maps with very cool, fascinating, but complex concept goes nowhere...
I did not intend for this map to be the most popular or awesome map on b.net. I made it for two reasons,
1) to check/show off what is possible in the galaxy editor
2) because I really enjoy these kinds of games even if I only got 100 other people who want to play it with me.
If everyone just made games that they thought would be the next big thing on b.net there wouldn't be many fun and original maps out there, just dota clones. Maybe I will make a dumbed down version at some point where the programming part is simpler, but I have no plans on doing that at this point.
I know if I saw this on the list of games I would try it out. Problem is that with the current Popularity Rating system that actiblizzard refuses to change, you won't be getting 100 people, you'll be getting 0 people, cause really nobody is digging down much further than the first page.
You'll really have to hype the map up to the right people and get a following going of people you can ask to play with you if you ever want to try this multiplayer.
I'm sure it will be popular with all those little detail and customization he planned on. (customization and short-term achivement like lv up is the trend for dumbed down audiences these day). I just have a small suggest that you won't make the system too complex so people wont have to scratching their head off just to have fun. A more luck based battle would be fun.
Keep it up. I will definitely be one in your player base.
My point does not relate to dota, but the general idea that many players in battle.net are not mapmakers and they are not smart either. They will tend to choose maps that are fun to play, simple, and very easy to understand. Don't take my criticism as an obstruction that must stop you... I actually like to see play this map myself but trust me when I say about the map "marketplace", simplicity wins.
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What am I showing off
So here is another UI demo of my battlebots project, this time I am showing off the first version of my ingame scripting language. This project might (if I can motivate myself enough) have a playable alpha version out when b.net comes up again. I will also be looking for an icon artist at some point in the future so if this is a project you find interesting and you like doing icons then contact me (Need icons for weapons/abilities/parts/etc..)
What is this game about
The general premise of the game is that you buy a bots and parts and put them together. Then you can program the behavior for your bot and fight against other players bots and in tournaments against NPC bots. Winning more cash and earning experience allowing you to buy better bots and more advanced equipment. The plan is to have a career mode so your progress is saved between plays.
If you are interested in seeing my old shop system demo you can check that one out below.
A map where the best programmer wins, I really like the concept :)
@vjeux: Go
Yes this can end up good!
@Beider: Go
That's really neat! Did you consider the possibility of implementing a full-fledged interpreter? It's not feasible perhaps...
Oh, and you sound Norwegian... ;)
1 word. Epic.
Now you can expand this by awarding each player with lets say team of 5 bots(if bot is unit) and you can program your team and bots. And make them fight in arena or something. With feature to save your bots or even saving few of your teams. Just an idea. I hope I got this concept right...
Very nice job so far! This looks awesome, can't wait to play it =D
A complete interpreter would be a pain to write, I am simply writing the commands I need for my map. Also I am Norwegian.
I already have plans to do something like that. I will release more info once I got further with the map.
Looks like it could be really fun. :)
I just hope you can streamline the coding enough that it doesn't become a huge hassle, or that you are waiting for people for a long time or something.
This would be basdass for like a DnD style map where the DM can make the game as they go, add in dynamic terrain modification and you got yourself a badass map!
It seems like this map will go nowhere near popular. I'm sorry to say this but to be critical, players tend to like map that have easy learnability, simple concept, and lasts no longer than 45 mins. I like the idea, the technicality is very spectacular, you are obviously a very skilled programer, but I'm afraid the game concept does not work. If this map gets finnished, only a few skilled programers and mapmakers will play this map. You got to make the game concept simpler in general and design something that would give players the ability to strategize their gameplays with numerous possibilities.
I have expirience in wc3 modding and many maps with very cool, fascinating, but complex concept goes nowhere...
I did not intend for this map to be the most popular or awesome map on b.net. I made it for two reasons,
1) to check/show off what is possible in the galaxy editor
2) because I really enjoy these kinds of games even if I only got 100 other people who want to play it with me.
If everyone just made games that they thought would be the next big thing on b.net there wouldn't be many fun and original maps out there, just dota clones. Maybe I will make a dumbed down version at some point where the programming part is simpler, but I have no plans on doing that at this point.
@Beider: Go
I know if I saw this on the list of games I would try it out. Problem is that with the current Popularity Rating system that actiblizzard refuses to change, you won't be getting 100 people, you'll be getting 0 people, cause really nobody is digging down much further than the first page.
You'll really have to hype the map up to the right people and get a following going of people you can ask to play with you if you ever want to try this multiplayer.
@Beider:
I'm sure it will be popular with all those little detail and customization he planned on. (customization and short-term achivement like lv up is the trend for dumbed down audiences these day). I just have a small suggest that you won't make the system too complex so people wont have to scratching their head off just to have fun. A more luck based battle would be fun.
Keep it up. I will definitely be one in your player base.
@Beider: Go
My point does not relate to dota, but the general idea that many players in battle.net are not mapmakers and they are not smart either. They will tend to choose maps that are fun to play, simple, and very easy to understand. Don't take my criticism as an obstruction that must stop you... I actually like to see play this map myself but trust me when I say about the map "marketplace", simplicity wins.