I don't disagree with valve's action for making an exact match of wc3 dota. HoN and LoL didn't deliever that much because of the changes they made were too much and these changes were dota's core. Of course dota needs a graphical upgrade, but HoN and LoL made it overly eyecandy and pretty in the wrong way. Much of the competitive groups of Dota bashes on HoN and LoL because they took away the elements that was suppsoed to be dota. If icefrog and valve made a complete remake of Dota, they would be able to migrate the huge playerbase of wc3 dota to their game. Lol and Hon downsized the competitivesness overall like no deny and ally's hero status on screen for the less competitive. These changes were really disliked or marked as lazy or people with no awareness in leagues.
Icefrog actually takes the community ideas in full consideration and bug fix response of 2-3 days of map releases. With him supporting, I'm pretty sure valve dota will be able to increase it's playerbase to the less competitive after the initial remake.
From what I read from that article, this game seems mostly runned by the community, like dota is
ACTUALLY, it's just LoL that fucked up. HoN has Denys and I find it actually more fun then WC3 Dota, it's Faster and more intense, has reconnection after DC HoN > Dota in many factors. But I'm really looking forward to the continuation of WC3 Dota on Valves Source Engine because it will add all the bells and whistles that HoN already has, to an old but awesome game.
In WC3 there was a way to get the texture of the ground at regions. But I can't seem to find a function like this in Galaxy Editor, anyone seen it around?
That's alot of code to sort through to find that nasty divide by zero, on the skybox issue, make sure your farclipping on the camera is a really high or it'll clip and you can't see the skybox.
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I'm offended that I can't use my whole vocabulary in my map.
Ban yourself Blizzard.
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@deleted_4551290: Go
Early game is yes, you can't just lump the entirety of the games mechanics into "WHOLE GAME IS BASED ON THIS" that's just ignorant.
There's many aspects of the game that tie into eachother to create the whole. Take out a component of that and you change the whole flow.
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ACTUALLY, it's just LoL that fucked up. HoN has Denys and I find it actually more fun then WC3 Dota, it's Faster and more intense, has reconnection after DC HoN > Dota in many factors. But I'm really looking forward to the continuation of WC3 Dota on Valves Source Engine because it will add all the bells and whistles that HoN already has, to an old but awesome game.
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@Qancakes: Go
Fuck Blizzard, this is getting ridiculous.
I don't even want to use the damn editor if they are going to be little bitches about everything.
Whatever happened to freedom of creativity?
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That's hardcoded not a trigger function though. He wan'ts to get the FPS dynamically in the game.
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@surikatga: Go
I dont think there's any native functions to get that value.
What are you needing it for?
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A SC2 Minecraft map would be the most popular mother fucker of all time, save whole areas in a bank that you can load and stuff. Brilliant!
Kinda thinking about making this now....
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@Skittles17: Go
Also looking for a way to do this, cause it's bugging the hell outta me.
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This really isn't a viable option, to many requirements and lack of flexibility.
This was done with the WC3 editor using abilities to.
Good idea, but actual usefulness isn't that high.
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Damn I thought this was gonna be a video about Terain deforming with triggers :(
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@copperfront: Go
Agreed 100%
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Bah why would they remove functionality like this, because they use a brush system now?
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In WC3 there was a way to get the texture of the ground at regions. But I can't seem to find a function like this in Galaxy Editor, anyone seen it around?
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@xenrathe: Go
I don't know if I have time to commit myself to a project fully, but I can help in some areas.
There's a video of my Tactics style map I made for WC3. Let me know if you're interested in my help :)
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@Mutacion:
That's alot of code to sort through to find that nasty divide by zero, on the skybox issue, make sure your farclipping on the camera is a really high or it'll clip and you can't see the skybox.
CameraSetValue(1, c_cameraValuePitch, CameraGetPitch(1) + ((gv_pitch - CameraGetPitch(1)) / 2), 0.0, -1, 10); }
else if((gv_pitch < 180) && (CameraGetPitch(1) > 180) && ((gv_item == 0) || (gv_item == 1) || (gv_item == 3))) {CameraSetValue(1, c_cameraValuePitch, CameraGetPitch(1) + ((gv_pitch + (360 - CameraGetPitch(1))) / 2), 0.0, -1, 10); }
CameraGetPitch(1)) / 2 <-- Looks like that might be where it's happening, maybe your pitch is registering at 0?