This thread is about the prove and fixe the bugs of the secondary campaign of the "Mass Recall Italian version", the Precursor and Enslavers campaign have triggers and all and only need to bee fixed, the Enslavers 2 and Stukov saga have maps with units and buildings, but don't have Triggers, the only maps we don't have is Deception and the 2 finals of Enslavers 2. This are the bugs we know about the mods:
-SC1MOD-
Ensnare (Ragnatela), Hallucination (Allucinazione) and Spawn Broodlings (Genera Progenidi) don't have the energy cost in the description
Fix the attack animation of Sunkern colony (Colonia profonda)
The Hallucination (Allucinazione) don't work in other race, heros, Probes (Sonda), Arbiter (Giudice), High Templar (Alto Templare), Dark Templare (Templare Oscuro) and Observers (Osservatore), only drain the energy without effect
The Scarabs (Scarabeo) of Reavers (Razziatore) don't have the explosione effect in the impact with the enemy
The Hallucination of the Scouts (Esploratore), Dragoon (Dragone) and Reaver (Razziatore) when they die have the animation of death of normal units
The Ultralisk (Ultralisca) animation don't work very well
There are some missing shield models (and others with wrong sizes) in some protoss units.
There are some animations missing in some abilities like lookdown.
The Nydus canals (Cunicolo Nydus) are all conected, and you have to unload them manually.
Esnare (Ragnatela) doesn't attach to carrier (Portastormo)
The shield battery (Batteria di Scudi)has a hole in the center of its model. It Makes hard to select it (model problem?).
Goliath doesn't turn to shot (model problem)
Some units (I remember the firebat (Piromane)) get some strange tints when cloaked. (model problem)
The archon (Arconte) attack beam births in the floor. Same with his aura.
-SC1BWMOD-
Ensnare (Ragnatela), Hallucination (Allucinazione) and Spawn Broodlings (Genera Progenidi) don't have the energy cost in the description
Fix the attack animation of Sunkern colony (Colonia profonda)
The Hallucination (Allucinazione) don't work in other race, heros, Probes (Sonda), Arbiter (Giudice), High Templar (Alto Templare), Dark Templare (Templare Oscuro), Dark Archon (Arconte oscuro) and Observers (Osservatore), only drain the energy without effect
The Scarabs (Scarabeo) of Reavers (Razziatore) don't have the explosione effect in the impact with the enemy
The Hallucination of the Dragoon (Dragone), Scouts (Esploratore), Carrier (Portastormo) and Reaver (Razziatore) when they die have the animation of death of normal units
The Ultralisk (Ultralisca) animation don't work very well
After the transformation of Creep Colony (Colonia del Biostrato) in Sunkern Colony (Colonia Profonda) the model are invisible and the icon and wireframe are the same of Creep Colony
The Kakaru don't have any animation
The Ensare (Ragnatela) have Level 1 in the name
The Ultralisk (Ultralisca) animation don't work very well
There are some missing shield models (and others with wrong sizes) in some protoss units.
There are some animations missing in some abilities like lookdown.
The Nydus canals (Cunicolo Nydus) are all conected, and you have to unload them manually.
Esnare (Ragnatela) doesn't attach to carrier (Portastormo) and Aldaris (for Aldaris is not important)
The shield battery (Batteria di Scudi)has a hole in the center of its model. It Makes hard to select it (model problem?).
Goliath doesn't turn to shot (model problem)
Some units (I remember the firebat (Piromane) and the corsair (Corsaro)) get some strange tints when cloaked. (model problem)
The archon (Arconte) attack beam births in the floor. Same with his aura.
Horrible grammar dude... :) For stukov serie we will use Gradius' Resurrection IV if he want,because we will never do a better Resurrection IV,ae don't have all that skill...
Our first objective is to complete the precursor campaign,because is the first episode on the lore of starcraft and is the more easy to do,the other 3 episodes will follow.
The Precursor and Enslavers campaign wasn't done by us,but they was downloadable maps here on sc2mapster two or three years ago;Precursor was a good remake... But the maps had a bad terrain and a lot of units are out of place,like viking,medivac,medic,tech lab and other... Enslavers was good too,but some part of the maps was bad realized,a lot of waves was out of control,the unit and buildings placement wasn't coherent,all that stuffs made the maps impossible to play and also win it was impossible on the last 3 maps,also Heroes was weird,arbiter that become mothership,reaver sostituted by colossus,phoenix instead of scout,Raven instead of science vessel,banshee instead of wraith;
We took that maps and reworked it,now they use our Powerful models of sc1/sc1bw italian version,we modify deeply the terrain,and the units/buildings placement,we fixed a lot of bugs but some are still present and we don't know how to deal with it,we will post some screenshots soon,stay tuned
What the hell did i just read :D
Anyway , i'd really like to work a bit on Gradius Resurrection Map ... i dont recall exactly , but i think he did a good job there.
Defiler , didn't you miss something ? :D Who made Precursor 1 a good map to play on ? :)
Damned iezael i said WE reworked the maps and you are on our team so you are included megalomaniac -.-"... Yeah you are the best terrainer of our team,followed by TheTorrasque and myself :)
Ooo! I want in! I'm definitely good at programming, so triggers is my game. Just let me know what I have to do (via PM) in order to officially join the team.
Ooo! I want in! I'm definitely good at programming, so triggers is my game. Just let me know what I have to do (via PM) in order to officially join the team.
How much time i Waited for someone like a real trigger expert???
Regardless of my skill level which you have not even seen, so how could you even know? , another set of eyes on the code and another tester is good for getting the bugs out and for making the game better playable. I'm ready to start right now.
So mission 1 is Ok,mission 2 is Ok,mission 3-4-5 need to be tested;I will add to mission 3 the cool Total Darkness effect that acidragoon teached to me
here is the bugs of mission 4 and 5,plus some waves that must be added,i can do some regions,but i don't remember well how to do it,and it will take me hours,so Miles could do it :D
No "esc" button
Not enough space for a SatCom addon
No scan button
Wave that must be added
"Mineral field depleted" with sc2 voice instead of the sc1 one
No ensnare done bu the queens and no unit to defend and unit production/resources extraction
When you kill one base you win,instead to win when you destroy all zerg structures
Mission 5:Briefing bug
Mission 5:Look at the image and you will understand...
This thread is about the prove and fixe the bugs of the secondary campaign of the "Mass Recall Italian version", the Precursor and Enslavers campaign have triggers and all and only need to bee fixed, the Enslavers 2 and Stukov saga have maps with units and buildings, but don't have Triggers, the only maps we don't have is Deception and the 2 finals of Enslavers 2. This are the bugs we know about the mods:
-SC1MOD-
-SC1BWMOD-
SC1 MOD
https://www.dropbox.com/s/lsx2b52d0e7okih/SC1mod.SC2Mod?m
SC1 BW MOD
https://www.dropbox.com/s/wwziyom29kw5dow/SC1BWmod.SC2Mod
PRECURSOR
https://www.dropbox.com/sh/nhqx1kckz3x1cfm/TNMOgHQMVy
ENSLAVERS
https://www.dropbox.com/sh/45a1tg0am8hlvpk/katFIszwD5
ENSLAVERS 2
https://www.dropbox.com/sh/y4s3e99b8nptvuf/7MxidXXDG9
STUKOV SAGA
https://www.dropbox.com/sh/92mp4x2rzandfke/aiSSjZ9kVR
Horrible grammar dude... :) For stukov serie we will use Gradius' Resurrection IV if he want,because we will never do a better Resurrection IV,ae don't have all that skill...
here it is the original Enslavers remake (published 2 years ago - never updated and with the autor out of sc2mapster for one year) http://www.sc2mapster.com/maps/starcraft-campaign-enslavers-rem/
Of course this is not only for our remake, you can always use it for your own remake in your language :D
What the hell did i just read :D Anyway , i'd really like to work a bit on Gradius Resurrection Map ... i dont recall exactly , but i think he did a good job there.
Defiler , didn't you miss something ? :D Who made Precursor 1 a good map to play on ? :)
Damned iezael i said WE reworked the maps and you are on our team so you are included megalomaniac -.-"... Yeah you are the best terrainer of our team,followed by TheTorrasque and myself :)
Ooo! I want in! I'm definitely good at programming, so triggers is my game. Just let me know what I have to do (via PM) in order to officially join the team.
Better now , but false. Zarxiel is far better than you.
So , the following is exact : IeZ
> Torrasque> Zarxiel> guy who just bought sc2 and dont even know how to open the editor> Defilerulez ( ? )Keeping trolling apart , i've been busy with exams this month, but i promise full cooperation from tomorrow. :D
How much time i Waited for someone like a real trigger expert???
@TeaLSC: Go
Regardless of my skill level
which you have not even seen, so how could you even know?, another set of eyes on the code and another tester is good for getting the bugs out and for making the game better playable. I'm ready to start right now.@DEFILERRULEZ: Go
And "expert" seems like too much of a stretch. I plan on improving my skills through practice on this project. I just feel up to it now.
Zarxiel add Miles07 NOW!!!!
IMMEDIATLY!!! ;)
Miles I send to you a MP
So mission 1 is Ok,mission 2 is Ok,mission 3-4-5 need to be tested;I will add to mission 3 the cool Total Darkness effect that acidragoon teached to me
Map 1 is still bugged,but now i can see cursor and click the right part of the mouse.also briefing is fixed
@DEFILERRULEZ: Go
You mean from Enslavers? I'll take a look at it today.
I worte wrong, Precursor Map 2 is bugged
Bugs of map 3:
I fixed the briefing background and removed the debris ;)
here is the bugs of mission 4 and 5,plus some waves that must be added,i can do some regions,but i don't remember well how to do it,and it will take me hours,so Miles could do it :D
briefing I fixed, now I will fix the Comsat, the Adjutant have the SC2 voice when a filed finish because don't exist the SC1 version