i having trouble with wow models they are not working like way they ust to last year the textures are not appling but the models are so everything is a white model no texture anyone know how to get texture to attach to models nowa days?
Tried to place the textures in root (= no sub folder)?
Tried to place the textures under "Assets\Textures\"?
Does that happen for multiple different models from wow?
Did you try the most recent version of the wow model viewer?
If you are porting them to SC2 you need to make the texture files into a .dds format then 3ds max it to reapply it.
If you are using models you downloaded, make sure you import everything EXCEPT the .m3 model file, save, close sc2 editor, reopen then import the .m3, then save, close, and reopen. Should work, if not then the person who made it screwed the model up.
If you are porting them to SC2 you need to make the texture files into a .dds format then 3ds max it to reapply it.
If you are using models you downloaded, make sure you import everything EXCEPT the .m3 model file, save, close sc2 editor, reopen then import the .m3, then save, close, and reopen. Should work, if not then the person who made it screwed the model up.
They don't need to be .dds but it's way more efficient. And if you don't have 3ds Max there's a workaround to still get the great filesize of .dds files.
First, you'll need BlpLab. After getting this, either open each texture up in BlpLab, or use the batch converter tool to convert all the files to .dds.
After you've converted them to .dds, you'll have the greatly reduced filesize, but the problem is the models will look for textures with the file extension ".tga" or ".blp". In order to fix this, you'll need an extension changer like this one. Now all you have to do is use the extension changer and put ".tga" or ".blp" (whichever was the file type of the original texture) and then import them into Sc2 like you'd normally do. You'll get errors if you try and select the textures in Sc2 because it won't know how to view them, but it still works on the models.
For the extension changer I linked, all you have to do is select all the textures and drag them onto the program and type in the new extension you want. It works well.
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i having trouble with wow models they are not working like way they ust to last year the textures are not appling but the models are so everything is a white model no texture anyone know how to get texture to attach to models nowa days?
Tried to place the textures in root (= no sub folder)?
Tried to place the textures under "Assets\Textures\"?
Does that happen for multiple different models from wow?
Did you try the most recent version of the wow model viewer?
WoW models are fine with textures for me, :S
If you are porting them to SC2 you need to make the texture files into a .dds format then 3ds max it to reapply it.
If you are using models you downloaded, make sure you import everything EXCEPT the .m3 model file, save, close sc2 editor, reopen then import the .m3, then save, close, and reopen. Should work, if not then the person who made it screwed the model up.
They don't need to be .dds but it's way more efficient. And if you don't have 3ds Max there's a workaround to still get the great filesize of .dds files.
First, you'll need BlpLab. After getting this, either open each texture up in BlpLab, or use the batch converter tool to convert all the files to .dds.
After you've converted them to .dds, you'll have the greatly reduced filesize, but the problem is the models will look for textures with the file extension ".tga" or ".blp". In order to fix this, you'll need an extension changer like this one. Now all you have to do is use the extension changer and put ".tga" or ".blp" (whichever was the file type of the original texture) and then import them into Sc2 like you'd normally do. You'll get errors if you try and select the textures in Sc2 because it won't know how to view them, but it still works on the models.
For the extension changer I linked, all you have to do is select all the textures and drag them onto the program and type in the new extension you want. It works well.