I'm currently working on a set of modern warfare models for someone I'm helping.
These include jets, choppers, tanks, etc etc. There are going to be between 3 and 7 (estimate) in all depending on how well it goes.
There will also be a large number of turrets.
What I'm working on here is to utilize starcraft2's actor system what allows units to be of modular construction. So say a tank and it's turret can be separate and still function using actors.
I am still pretty new to the 3ds/cs5 combination but so far its going ok. Working on coloring the UVmaps at the moment. I've already gotten them to import and be placed on the map in sc2 without crashing its just they are bright green :D.
What I'm wondering is would anyone else like to expand the project? None of these models are animated (I'll take the time to learn it but I'm trying to get this guy's map finished.
For the chopper the way I was planning to do it is have the blades and the chopper be 2 separate models and use a model attachment and a turret to make it spin on the unit. Tipability and other stuff like that can also be added via actor (I think, I haven't played with it yet and there's every chance that part of the data editor is also bugged like a large portion of the actors tab). However if someone would be able to animate it in 3ds instead that might make it better.
I plan to make the texture resolutions (in .dds format) in the 512x512, 1024x1024 and 2048x2048 range.
As I said before I am still an amature at this (so there is a lot of open space in the UVmaps) but so far its going pretty good.
If anyone would like to join this project I am more than open to making the whole set of models created by this public. There will be, of course, the maker's name on the texture or even built into the mesh (just don't make it obvious to all but very close in please) when it is uploaded, and I am willing make a project page for it.
My project group currently numbers 3-4 from my own contacts.
If you would like to join up please reply to this post.
Our meeting place will be on Teamspeak (mic is NOT required) at the address:
Server: teamspeak.gamingrapture.net
Password: (none)
Teamspeak will also server as our FTP system. It is simple, easy to use, and fairly isolated (you need rights to download).
I am in GMT-8 (Pacific TZ) and I'm usually on past 5pm my time.
This conversion will be released in the upcoming marketplace, so it will come out about the same time as HoTS. It was created by a pro team. They created many great models such as tanks and helicopters.
I'm currently working on a set of modern warfare models for someone I'm helping.
These include jets, choppers, tanks, etc etc. There are going to be between 3 and 7 (estimate) in all depending on how well it goes.
There will also be a large number of turrets.
What I'm working on here is to utilize starcraft2's actor system what allows units to be of modular construction. So say a tank and it's turret can be separate and still function using actors.
I am still pretty new to the 3ds/cs5 combination but so far its going ok. Working on coloring the UVmaps at the moment. I've already gotten them to import and be placed on the map in sc2 without crashing its just they are bright green :D.
What I'm wondering is would anyone else like to expand the project? None of these models are animated (I'll take the time to learn it but I'm trying to get this guy's map finished.
For the chopper the way I was planning to do it is have the blades and the chopper be 2 separate models and use a model attachment and a turret to make it spin on the unit. Tipability and other stuff like that can also be added via actor (I think, I haven't played with it yet and there's every chance that part of the data editor is also bugged like a large portion of the actors tab). However if someone would be able to animate it in 3ds instead that might make it better.
I plan to make the texture resolutions (in .dds format) in the 512x512, 1024x1024 and 2048x2048 range.
As I said before I am still an amature at this (so there is a lot of open space in the UVmaps) but so far its going pretty good.
If anyone would like to join this project I am more than open to making the whole set of models created by this public. There will be, of course, the maker's name on the texture or even built into the mesh (just don't make it obvious to all but very close in please) when it is uploaded, and I am willing make a project page for it.
My project group currently numbers 3-4 from my own contacts.
If you would like to join up please reply to this post.
Our meeting place will be on Teamspeak (mic is NOT required) at the address: Server: teamspeak.gamingrapture.net Password: (none)
Teamspeak will also server as our FTP system. It is simple, easy to use, and fairly isolated (you need rights to download).
I am in GMT-8 (Pacific TZ) and I'm usually on past 5pm my time.
holy shit fockewulf you're a genius!
wish i could help, but i'm not great with custom models/attachments. still, i'm gonna throw you a bump
@thepumaman1: Go
Head... Overinflating..
@FockeWulf: Go
Here is where I am right now:
@FockeWulf: Go
Getting closer:
are you gonna make a movie with all of these screenshots? just scroll down the page REALLY fast
@thepumaman1: Go
Shhh I'm trying to generate some interest by making people realise I'm serious about it.
@FockeWulf: Go
A little more progress:
@FockeWulf: Go
A bit more:
Funny story, I was just thinking of making a "modern warfare"-esque RTS using SC2.... Then I saw this...
Fockewulf your idea of modular construction would be great not only for this modern warfare idea, but to many more SC2 models.
Have you checked that total conversion called Subsistence? It used to be called Project Warfare.
@FockeWulf: Go
And some further progress:
Right now I'm helping a feller out but I am willing to coop on other projects, depending.
And I have no checked out that project, could you please provide me with a link?
This conversion will be released in the upcoming marketplace, so it will come out about the same time as HoTS. It was created by a pro team. They created many great models such as tanks and helicopters.
Subsistence
@SoulFilcher: Go
Unlike them I will not be making money off these models though >.>
Their making money off Subsistence now?
Last I knew, they praised themselves in their FAQ because they weren't and were just a "small, dedicated group of game makers."
Well its for the "Map Market" as they said.
And some more progress:
I know you want to create modern-styled models, but looking at this last picture just makes me think you should break SC2 models into useful parts.
@SoulFilcher: Go
Oh those textures will improve. Also keep in mind that there is no useful tank chassis. The siege tank, im sorry, is a piece of crap.
Edit: Working on the new submarine now :P