So, apart from doing the site-actor stuffs, I start messing with the Lightnings on portraits and everything's looking good, check these stuffs out :D
But I have one problem I don't know how to fix, is there any possible ways to get the colorization hue function to work in-game for portraits? It works fine for map lightnings, and work fine for portraits in Editor, but doesn't seem to work in-game, they are still using standard hue, because I'd like to have different eye colors for Ghost and Adjutant, like this
Last i recall, certain lighting settings only work if you set environment lighting to the same type of the portrait. This is because apparenly portrait lighting is added to environment's, rather than just rendered separatedly.
So, apart from doing the site-actor stuffs, I start messing with the Lightnings on portraits and everything's looking good, check these stuffs out :D
But I have one problem I don't know how to fix, is there any possible ways to get the colorization hue function to work in-game for portraits? It works fine for map lightnings, and work fine for portraits in Editor, but doesn't seem to work in-game, they are still using standard hue, because I'd like to have different eye colors for Ghost and Adjutant, like this
Last one, adjutant from hell. These are pretty nice though, better than anything I could do with lighting.
wow these look pretty freaking awesome. I wish i had some programs 2 do this stuff myself.
galaxy editor, just go to the rpeviewr and edit lighting.
@peerawat9: Go
Last i recall, certain lighting settings only work if you set environment lighting to the same type of the portrait. This is because apparenly portrait lighting is added to environment's, rather than just rendered separatedly.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Yeah, It's sad that some of the cool stuffs can't be done in-game.