I would like to put in a request for models of the bosses of Zul'Gurub please! That was by far my favorite wow instance (heard it isn't an instance anymore). I only played vanilla and a tiny bit of BC, but I always get nostalgia when I think of Zul'Gurub!
I cant seem to get the weps to fit properly in peoples hands. For example if i take the lich king dudes first one and try to put a longsword in his hand it comes out of the back of his hand as if it was a nail drivin through his hand. How can i get him to hold it properly?
I cant seem to get the weps to fit properly in peoples hands. For example if i take the lich king dudes first one and try to put a longsword in his hand it comes out of the back of his hand as if it was a nail drivin through his hand. How can i get him to hold it properly?
I believe you have to create your own attachmentpoints, dunno how though, maybe someone else here does.
you need to learn site operations. The weapon models dont have attachment points on them so it is considerably labor intensive.
But basically you need to create a Site Operation - local offset type actor and a Site Operation - Explicit Rotation (IsLocal = enabled) type actor and combine them to attach the weapon where u want it. If you are totally lost on what I am saying then you need to start with ProzaicMuze's tutorials on actors and site operations. First read the one on making the bunker with giant gun and flipping over a wraith. Then read the one on making the Uberlisk. At this point you should understand Site Operations which are extremely useful!
Hehe, what constitutes homeless-looking? Tattered clothes, sad faces, or the original high elf models (they look terrible compared to the latest releases)?
Also, for people having problems with how to attach weapons the easiest method is to try using SOpAttachWeaponRight / SOpAttachWeaponLeft in the host operations field on the weapon actor. These are default operations so you dont even have to make them. 99% of the models, characters mainly, use this as an attachment point.
Note: 1 Handed Swords do not attach properly. When they are attached they stick out horizontal to the unit and it doesn't look right. The following is what I have found when testing on both characters and creatures:
1H Swords do not attach correctly
Edit: Some 1H Swords do work such as the Katanas and Korean weapons.
1H Axes/Maces unknown
2 Handed Swords/Axes/Maces work properly
Crossbows/Rifles work properly
1H Knives work properly
2H Staves work properly
Hand Weapons work properly
By "work properly" I mean you simply attach them using SOpWeaponRight/Left and they look perfect. As far as I know there is no way outside of extensive site host operations (i.e. adjusting the location of the weapon to the movement of the unit's stand animation). I did manage to attach a 1H sword so that it looked proper by using 4 swords and attaching each on to the previous one. This works by flipping the sword around so that it looks like the unit is holding it. The problem is that the unit's selection box becomes the size of half the map. I'm sure theres a way around this, but my advice is just use a 2H Sword and shrink it a bit.
The only other advice I can give relates to the Blood Elf characters. The male and female belfs have their own distinct shoulder/head attachments and I'll list them below. I decided to use Belfs in my map only after I discovered I could remove their crazy eyebrows and ears, making them look human, since the human WOW models look really goofy. Anyway here's the attachment points:
Male Blood Elf
Head: Hardpoint 10
Weapon Right: SOpAttachWeaponRight
Weapon Left: SOpAttachWeaponLeft
Shoulder Right: Hardpoint 3
Shoulder Left: Hardpoint 4
Female Blood Elf
Head: Hardpoint 7
Weapon Right: SOpAttachWeaponRight
Weapon Left: SOpAttachWeaponLeft
Shoulder Right: Hardpoint 3
Shoulder Left: Hardpoint 4
For any of the above that don't have default site operations simply make an actor based on Site Operations with the field "Attachment Query" set to whatever it says above, ex: Hardpoint 10
The above values for the shoulder might work for all races and creatures, but I haven't checked it yet.
no problem! I really appreciate you spending your time to do this. I tried to do it myself but I can't get the dev version of WMV to work on my mac :/ Cant wait to work with the models!
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can some1 export Treant/Ancint Protector model ? when i tried some textures are corrupted and cant be used ;/
Anyone more are having editor crashes when import wow model view exported M3s? i have crashed with some models like water elemental
@Freyr_666: Go
Mine crashes almost as much as the Galaxy Editor...
I would like to put in a request for models of the bosses of Zul'Gurub please! That was by far my favorite wow instance (heard it isn't an instance anymore). I only played vanilla and a tiny bit of BC, but I always get nostalgia when I think of Zul'Gurub!
I cant seem to get the weps to fit properly in peoples hands. For example if i take the lich king dudes first one and try to put a longsword in his hand it comes out of the back of his hand as if it was a nail drivin through his hand. How can i get him to hold it properly?
I believe you have to create your own attachmentpoints, dunno how though, maybe someone else here does.
@Zarakk: Go
Thats what I was thinking although I looked around and found nothing. It would be nice to find out though so I can make my own story off it.
@Bajista: Go
you need to learn site operations. The weapon models dont have attachment points on them so it is considerably labor intensive.
But basically you need to create a Site Operation - local offset type actor and a Site Operation - Explicit Rotation (IsLocal = enabled) type actor and combine them to attach the weapon where u want it. If you are totally lost on what I am saying then you need to start with ProzaicMuze's tutorials on actors and site operations. First read the one on making the bunker with giant gun and flipping over a wraith. Then read the one on making the Uberlisk. At this point you should understand Site Operations which are extremely useful!
how can i convert warcraft 3 models to starcraft 2, i have 3ds max 2011, but it wont read the formats, any plugin or other program to convert them?
@SouLCarveRR: Go
Link the vid pls, sounds interesting. Well the armor part :P.
I'll try to get the requests made up until this point (that are possible) done later today. :)
are there any homeless-looking elves?
Hehe, what constitutes homeless-looking? Tattered clothes, sad faces, or the original high elf models (they look terrible compared to the latest releases)?
Also, for people having problems with how to attach weapons the easiest method is to try using SOpAttachWeaponRight / SOpAttachWeaponLeft in the host operations field on the weapon actor. These are default operations so you dont even have to make them. 99% of the models, characters mainly, use this as an attachment point.
Note: 1 Handed Swords do not attach properly. When they are attached they stick out horizontal to the unit and it doesn't look right. The following is what I have found when testing on both characters and creatures: 1H Swords do not attach correctly Edit: Some 1H Swords do work such as the Katanas and Korean weapons. 1H Axes/Maces unknown 2 Handed Swords/Axes/Maces work properly Crossbows/Rifles work properly 1H Knives work properly 2H Staves work properly Hand Weapons work properly
By "work properly" I mean you simply attach them using SOpWeaponRight/Left and they look perfect. As far as I know there is no way outside of extensive site host operations (i.e. adjusting the location of the weapon to the movement of the unit's stand animation). I did manage to attach a 1H sword so that it looked proper by using 4 swords and attaching each on to the previous one. This works by flipping the sword around so that it looks like the unit is holding it. The problem is that the unit's selection box becomes the size of half the map. I'm sure theres a way around this, but my advice is just use a 2H Sword and shrink it a bit.
The only other advice I can give relates to the Blood Elf characters. The male and female belfs have their own distinct shoulder/head attachments and I'll list them below. I decided to use Belfs in my map only after I discovered I could remove their crazy eyebrows and ears, making them look human, since the human WOW models look really goofy. Anyway here's the attachment points:
Male Blood Elf
Female Blood Elf
The above values for the shoulder might work for all races and creatures, but I haven't checked it yet.
Havn't given them images yet but here they are:
http://static.sc2mapster.com/content/attachments/7/753/Etherial.rar
http://static.sc2mapster.com/content/attachments/7/754/Marrowgar.rar
http://static.sc2mapster.com/content/attachments/7/755/Pit_Lord.rar
http://static.sc2mapster.com/content/attachments/7/756/Sylvanas_Windrunner.rar
http://static.sc2mapster.com/content/attachments/7/757/Tree.rar (Treants/Ancients)
The headless horseman model from wow would be cool.
@Zarakk: Go
thx for the new stuff Zarakk.
any chance you can upload that redone ghoul model? (the original one has many duplicate animations with same names that break it)
Would still love to see the Zul'Gurub bosses whenever you get a chance please!
oh yeah I forgot about that, here ya go, I threw in a couple of color variations as well :)
http://static.sc2mapster.com/content/attachments/7/790/Ghoul.rar
Dangit! I started looking at Hakkar in the viewer, but then something distracted me and I forgot about them, sorry.
@Zarakk: Go
no problem! I really appreciate you spending your time to do this. I tried to do it myself but I can't get the dev version of WMV to work on my mac :/ Cant wait to work with the models!