Im trying to use it and I can make everything in it but this variable Variable - Set ql_Quests[i].Check[(Owner of (Triggering unit))].Triggered Unit = (Triggering unit)
the variable ql_quests itself is in the library and cant be added to the triggers itself yet somehow this guy did it. I cant get my unit to show the quest dialog so im pretty much stuck. Also I am confused so this is as best as i can describe my problems.
I cant seem to get the weps to fit properly in peoples hands. For example if i take the lich king dudes first one and try to put a longsword in his hand it comes out of the back of his hand as if it was a nail drivin through his hand. How can i get him to hold it properly?
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I love them! I think it would be cool if the har had like muta wings or something >.> or maybe like awesome kerrigan hair :D
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http://www.sc2mapster.com/assets/questline-library/
Im trying to use it and I can make everything in it but this variable Variable - Set ql_Quests[i].Check[(Owner of (Triggering unit))].Triggered Unit = (Triggering unit) the variable ql_quests itself is in the library and cant be added to the triggers itself yet somehow this guy did it. I cant get my unit to show the quest dialog so im pretty much stuck. Also I am confused so this is as best as i can describe my problems.
Link Removed: http://www.mediafire.com/?3fzk8pcb3at0ppr <<< this is my map so you can see where im at triggerwise with this quest library.
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@Zarakk: Go
Thats what I was thinking although I looked around and found nothing. It would be nice to find out though so I can make my own story off it.
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I cant seem to get the weps to fit properly in peoples hands. For example if i take the lich king dudes first one and try to put a longsword in his hand it comes out of the back of his hand as if it was a nail drivin through his hand. How can i get him to hold it properly?