Hi, sorry if I posted in wrong area (and if I did, please tell me immediately, and I'll repost this in the appropriate one), but I tried to do everything according to SC2 Art Tools tutorial, but I couldn't find the folder in which the materials were, so I exported a .dds file to my desktop, added it on (SC2 Standard->diffuse), but I can't export it, due to it not finding the file? Do I need to throw it in the 3ds max Maps folder? (Error Message: Unable to retrieve texture information on Map #49 - and then following errors are all due to this.)
EDIT: Putting it into the 3ds max Maps folder did not solve it.
The Star Tools problems, discuss the Artist Tavern.
I have the textures and the Max files stored on the "Program Files (x86) \ StarCraft II \ Maps \ Assets \ Textures \ " directory.
And "Floater Export" from the "Use Mopaq Paths" always check.
The Editor Import module should be Assets/Textures for your import path of the textures save and then import the model.
Hi, sorry if I posted in wrong area (and if I did, please tell me immediately, and I'll repost this in the appropriate one), but I tried to do everything according to SC2 Art Tools tutorial, but I couldn't find the folder in which the materials were, so I exported a .dds file to my desktop, added it on (SC2 Standard->diffuse), but I can't export it, due to it not finding the file? Do I need to throw it in the 3ds max Maps folder? (Error Message: Unable to retrieve texture information on Map #49 - and then following errors are all due to this.)
EDIT: Putting it into the 3ds max Maps folder did not solve it.
The Star Tools problems, discuss the Artist Tavern. I have the textures and the Max files stored on the "Program Files (x86) \ StarCraft II \ Maps \ Assets \ Textures \ " directory. And "Floater Export" from the "Use Mopaq Paths" always check. The Editor Import module should be Assets/Textures for your import path of the textures save and then import the model.
@Kailniris2: Go
Thank you.