I'm thinking of doing a micro-campaign with Hero units that follows along key moments in the Heaven's Devils book. If you haven't read it, you should, because it's an awesome backstory to Jim Raynor and it's a must-read for SC fans.
By all means do it. Just remember, when you start a project, you should finish it. I know what it's like when ideas just hit you and you drop everything to do that new thing. What ends up happening is your unfinished projects start piling up and now you have a bunch of stuff to finish with ideas and concepts that you don't remember or understand anymore
That's why I plan to support the revolution. Heaven's Devils is an awesome book.
I plan to make the missions mainly micro-based to follow the titular team, but I'll include several macro missions as filler for storyline purposes. So far this is the plan:
Techtree: It's going to be the same as the current Terran tech tree but all upgrades are in the Engineering Bay, and there's no Armory. Marines, Medics, Vultures, Goliaths, Siege Tanks, Wraiths, and Transports can be produced. At the time of the Guild Wars and based on the book, these are the only units that existed that far back (keep in mind the book is at least a decade before the events of SC/BW because Raynor is only 18-20 in Heaven's Devils). The Wraith is my substitute for the Avenger and Hellhound, so it will have Backlash Rockets, its standard missiles, and rapid-fire Gemini Lasers.
Heroes: Jim Raynor (Marine from first mission); Tychus Findlay (Chaingun from Valhalla mission); Lisa Cassidy (Skibi's Angel); Connor Ward (War Pig); Max Zander (DOM Trooper); Ryk Kydd (Ghost); Hank Harnack (Devil Dog)
I can't imagine SotX being dethroned as the most polished campaign out there right now, though I'd love to see more of these books turned into maps :)
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I wish the SC books did a better job of involving protoss and having more action. The WC books do a much better job balancing humans and orcs. Of ocurse nowadays you have dozens of WoW books about any type of race. In SC2 they usually go "terran, terran, terran, vs zerg". But thankfully the SC2 editor is more advanced so there are more possibilities to add non-combat gameplay.
I originally planned to when I first joined SC2Mapster but the 3.0 update kinda screwed me over...so I have to run SC2 in 32-bit because that runs medium-high graphics @30 fps for me on an old-ass system from 2001 XD
I'm thinking of doing a micro-campaign with Hero units that follows along key moments in the Heaven's Devils book. If you haven't read it, you should, because it's an awesome backstory to Jim Raynor and it's a must-read for SC fans.
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@ksnumedia: Go
By all means do it. Just remember, when you start a project, you should finish it. I know what it's like when ideas just hit you and you drop everything to do that new thing. What ends up happening is your unfinished projects start piling up and now you have a bunch of stuff to finish with ideas and concepts that you don't remember or understand anymore
Oh yeah I'm working on The Forgotten Ones first but this is just brainstorming.
KSNumedia's Assets: Custom Models for campaigns and mods!
I often wonder why there aren't more people turning the novels into campaigns.
@OutsiderXE: Go
That's why I plan to support the revolution. Heaven's Devils is an awesome book.
I plan to make the missions mainly micro-based to follow the titular team, but I'll include several macro missions as filler for storyline purposes. So far this is the plan:
EDIT: "...plan to support the revolution..."
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Quote from ksnumedia:
@OutsiderXE: Go
That's why I plan to start the revolution. ...
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But... I thought.... SotX(?) ... :D
Good luck with it. We really need more background story on known characters.
@OutsiderXE: Go
I can't imagine SotX being dethroned as the most polished campaign out there right now, though I'd love to see more of these books turned into maps :)
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I wish the SC books did a better job of involving protoss and having more action. The WC books do a much better job balancing humans and orcs. Of ocurse nowadays you have dozens of WoW books about any type of race. In SC2 they usually go "terran, terran, terran, vs zerg". But thankfully the SC2 editor is more advanced so there are more possibilities to add non-combat gameplay.
Oh wow I didn't know a new SC novel is coming: http://starcraft.wikia.com/wiki/StarCraft:_Evolution Taking place years AFTER LotV
There's one already? D: My bad!
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Ohhhh let me know If I can help in anyway with micro part.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@ksnumedia: Go
You haven't played Shadow of the Xel'Naga on the Arcade? It is a masterpiece!!!
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I originally planned to when I first joined SC2Mapster but the 3.0 update kinda screwed me over...so I have to run SC2 in 32-bit because that runs medium-high graphics @30 fps for me on an old-ass system from 2001 XD
KSNumedia's Assets: Custom Models for campaigns and mods!