Maybe I'm missing something, but aren't the Protoss highly against messing with the natural order of things? Going into a planet and destroying things... I don't know, it just doesn't feel right to me. Maybe you have to destroy various infestations while preserving a certain % of the planet? Not sure how you would do that. I don't know.
You're kinda right. Just made it up, but there are a few solutions to this:
Like you said, preserving at least a percentage of the planet
Somehow relating them with the zerg, protoss hate zerg
Make a second mission in which you have to restore the natural order of the planet
There should be more, but this is all i can think of :P
Protoss used to vitrify entire planets to purge zerg infestation during the first great war.
Thus it would not surprise me if they had to keep doing so.
Question, chronologicaly where would be your campaign situated?
Question, chronologicaly where would be your campaign situated?
Our campaign is mostly aside from the main storyline, so no Zeratul, Kerrigan and so on, but i think it will take place on a far side of the Koprulu Sector after the happenings in HotS. Not sure of the last though.
The main enemy in this mission are actually the Terrans, who are trying to steal the Terrazine gas sites to fuel their weapons and power psionics like Ghosts. The zerg-like plants are more of a wildlife reacting to its invader.
So far this Campaign idea has only been brainstorming. Kueken started the thing about the campaign and has only been experimenting as far as I know. But if you want to know how many people have posted here, go and count them :P
Thats the problem mate :) I've seen a lot of people posting and giving ideas (some very interesting) but no one taking the lead of this project. I think some serious project management could lead this brainstorming into a real end project.
That's true. You should contact the leader (Kueken) to talk about this and make a team for the project. I am also willing to help, and there are a lot of others who are.
You should contact the leader (Kueken) to talk about this and make a team for the project.
The thing is... I am not sure, if I want to. I tend to lose motivation really fast, and this is going to be a huge project. Also I really like tinkering around with data and see how it turns out, and I like playing around with these concepts and systems in my mind, but when it comes to making an actual, playable map of it, I am not sure, if I would be any good as a project leader on this one.
Great to hear so many people like and support the idea, though :D
First thing is you need to list people willing to participate and their range of competence.
Then find someone who can be put in charge and lead the project (not has to be a member that has advanced skill in mapping but who can organize and manage the work of the others). Anyway if enough people is motivated for this project a project leader will emerge anyway.
The main enemy in this mission are actually the Terrans, who are trying to steal the Terrazine gas sites to fuel their weapons and power psionics like Ghosts. The zerg-like plants are more of a wildlife reacting to its invader.
Sounds more like SC: Ghost: Spectres to me. You might do well to draw parallels from this.
Some may overlap (I would easily imagine gameplay would require a "manager" that would manage datas and scripting as well as the others, or could be done as a collaborative project). For example cinematics and terrain design could go together, except if the terrain guys are very specialized in melee or arcade.
3.How many members do we need at least?
The more members the hardest to manage and the easiest to loose productivity. The big question is, what scope do you want the project to have, what ambitions ? As someone stated above, doing a technical demo for less peoples could be a good way to start.
4.Are we going to plan everything out before creating any maps or are we starting off almost immediately to see what we can get?
For this kind of non-professional project I dont think everything must be planned, but some things need to be manage to organize the work of different jobs.
SC1 story is xelnaga made both. Overmind "rebelled" (now revealed to be Amon's doing) and the xelnaga vanished. The protoss have been fighting them since due to some religious belief while the zerg have motives based on Darwinism.
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when the Xel'Naga made the Zerg, they learnt their mistake from the Protoss. The Protoss were all egotistical and divided, and thus the Aeon of Strife happened. The Xel'Naga gave the Zerg one single mind so that the Zerg wouldn't be torn apart by inner-strife. The Overmind's main goal was what the Xel'Naga intended the merging of the Protoss and Zerg into one whole. The Protoss had purity of form, the Zerg purity of essence. Thus, the Overmind believed that the Zerg would become perfect if they assimilated the Protoss.
The Protoss' reason for fighting the Zerg isn't about religion. It's about self-preservation, old-wounds/etc. In addition, the Zerg had advance scouts in the Korpulu Sector.
The Protoss read their minds, to discover their only goal was: assimilation. So probably the ultimate goal of the Zerg isn't 'kill or be killed', its' perfection, like the Xel'Naga intended.
I have copy-pasted yukaboy's storyline we've been talking about in the posts. This storyline is not permanent. Prepare for lots of text:
Praetor (hero's name) was tasked with defending a secret protoss science facility on a distant moon. It was a boring job, but important, due to the fact that what they were experimenting with was one of the most powerful weapons that the protoss have ever developed. It just so happened that on this day, the terran faction known as the Conquest Legion has managed to finally track down the protoss science facility. This terran faction was known for stealing powerful technologies in order to raid the dominion and steal a lot of money. Only recently, this faction managed to spot the protoss weapon and the protoss have had to keep moving bases. But now, the protoss were outgunned and with the remaining forces that (hero's name) had, he warped back to shakuras. They couldn't lose that secret weapon, so (hero's name) was sent on a mission to find the Conquest Legion and return the weapon to the protoss. Now he's finally caught up with them and that's where the campaign begins.
I'd also like to mension that I already thought up an ending and that would require 3 other characters. An executor, a dark prelate, and a judicator. I've already come up with the judicator's name, Exardoss, and the dark prelate's name, Vaxor. I will explain what I think the ending should be soon...
Hero Abilities, Hero Name, and maybe some more missions...
EDIT: I've figured out the names...
Judicator Exardoss, Dark Prelate Vaxor, Executor Urakunn, and...Praetor Jaedur ('J' - 'drr')
Hows that sound?
Here's some story design behind each individual character and how they are going to react throughout the story.
Praetor Jaedur: The original idea was he made a mistake and I wanted that to be important to the story because it bites him in the butt later. In order to try and redeem himself, he tries to find and catch the retreating terrans. In the first mission, you catch a scent of where they are going and throughout the story, you continue fighting through different obstacles, until finally, at the 5th to last mission, you finally catch them in a space battle. Then, in the 4th to last mission, you reclaim the secret weapon. I had no plans for what the weapon could be, but I wanted it to be small and I feel a mothership is too big.
Judicator Exardoss: This guy is like your boss throughout the story. He was the original guy that sent the expedition and now, since you messed his plans up, he wants you to do all his work for him. I think it's fine if he does special stuff that you need along the way. Anyways, his behavior towards Jaedur is going to be rudeness, anger, and vengeance. At the end, on the 3rd to last mission, he betrays you and takes the weapon for himself. His plan, all along, was to decimate, not only the Conquest Legion, but also the Dominion, Raynor's Raiders, the Swarm, and every enemy in his way. Throughout the last 3 missions, you get closer and closer until you finally defeat him.
Executor Urakunn: I wanted this guy to be your adjutant, mainly because that's his normal job in every melee game you'll play. Besides that, maybe he could play a role as a merchant or something for upgrades, I don't know.
Dark Prelate Vaxor: I wanted this guy to be a playable hero in maybe 1 mission. I kind of wanted him to be like tosh from WOL. I wanted him to be an ally that you get somewhere in the middle of the campaign and then use him in a mission later on. That's all the background really. (He uses the mohandar ship and maybe a different portrait, not sure)
Dark Templar Arilar: I didn't design this guy, but you can make him whatever you please for the campaign and so far, I'm ok with it.
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You're kinda right. Just made it up, but there are a few solutions to this:
There should be more, but this is all i can think of :P
Protoss used to vitrify entire planets to purge zerg infestation during the first great war. Thus it would not surprise me if they had to keep doing so.
Question, chronologicaly where would be your campaign situated?
Our campaign is mostly aside from the main storyline, so no Zeratul, Kerrigan and so on, but i think it will take place on a far side of the Koprulu Sector after the happenings in HotS. Not sure of the last though.
The main enemy in this mission are actually the Terrans, who are trying to steal the Terrazine gas sites to fuel their weapons and power psionics like Ghosts. The zerg-like plants are more of a wildlife reacting to its invader.
And last question, how many people are working on this? Pure curiosity :)
So far this Campaign idea has only been brainstorming. Kueken started the thing about the campaign and has only been experimenting as far as I know. But if you want to know how many people have posted here, go and count them :P
Thats the problem mate :) I've seen a lot of people posting and giving ideas (some very interesting) but no one taking the lead of this project. I think some serious project management could lead this brainstorming into a real end project.
That's true. You should contact the leader (Kueken) to talk about this and make a team for the project. I am also willing to help, and there are a lot of others who are.
If I can be of any service, I will gladly offer my help. But all I can do is help brainstorming and make assets (pictures/buttons/loading-screens).
The thing is... I am not sure, if I want to. I tend to lose motivation really fast, and this is going to be a huge project. Also I really like tinkering around with data and see how it turns out, and I like playing around with these concepts and systems in my mind, but when it comes to making an actual, playable map of it, I am not sure, if I would be any good as a project leader on this one.
Great to hear so many people like and support the idea, though :D
First thing is you need to list people willing to participate and their range of competence. Then find someone who can be put in charge and lead the project (not has to be a member that has advanced skill in mapping but who can organize and manage the work of the others). Anyway if enough people is motivated for this project a project leader will emerge anyway.
Sounds more like SC: Ghost: Spectres to me. You might do well to draw parallels from this.
Could be, but for now the campaign is more like a side story and is not related to the campaigns and other SC stories released by Blizzard.
@Thunderzak: Go
We should answer these questions first:
@Kueken531: Go
Beware what happened to the last two community projects.
@Thunderzak: Go
I can manage data and actor people, lack the time to do it myself.
@epicprawntime: Go
Still we need the zerg/protoss animosity they were made by the same race and hate each other.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
2.What kind of 'staff' do we need?
Data (Actors, tech trees) Scripting (triggers) Cinematics Terrain design Lore Gameplay
Some may overlap (I would easily imagine gameplay would require a "manager" that would manage datas and scripting as well as the others, or could be done as a collaborative project). For example cinematics and terrain design could go together, except if the terrain guys are very specialized in melee or arcade.
3.How many members do we need at least?
The more members the hardest to manage and the easiest to loose productivity. The big question is, what scope do you want the project to have, what ambitions ? As someone stated above, doing a technical demo for less peoples could be a good way to start.
4.Are we going to plan everything out before creating any maps or are we starting off almost immediately to see what we can get?
For this kind of non-professional project I dont think everything must be planned, but some things need to be manage to organize the work of different jobs.
Do you mean we need to find a reason for the protoss to hate the zerg?
No, DrSuperEvil simply means that the presence of Zerg as the primary enemy is enough in terms of "why are the Protoss destroying these creatures?"
SC1 story is xelnaga made both. Overmind "rebelled" (now revealed to be Amon's doing) and the xelnaga vanished. The protoss have been fighting them since due to some religious belief while the zerg have motives based on Darwinism.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
when the Xel'Naga made the Zerg, they learnt their mistake from the Protoss. The Protoss were all egotistical and divided, and thus the Aeon of Strife happened. The Xel'Naga gave the Zerg one single mind so that the Zerg wouldn't be torn apart by inner-strife. The Overmind's main goal was what the Xel'Naga intended
the merging of the Protoss and Zerg into one whole. The Protoss had purity of form, the Zerg purity of essence. Thus, the Overmind believed that the Zerg would become perfect if they assimilated the Protoss.The Protoss' reason for fighting the Zerg isn't about religion. It's about self-preservation, old-wounds/etc. In addition, the Zerg had advance scouts in the Korpulu Sector.
The Protoss read their minds, to discover their only goal was: assimilation. So probably the ultimate goal of the Zerg isn't 'kill or be killed', its' perfection, like the Xel'Naga intended.
Question friends, do you have some sort of storyline written ? Or a list of maps and missions ? (Sorry dont want to look all the 98 messages)
I have copy-pasted yukaboy's storyline we've been talking about in the posts. This storyline is not permanent. Prepare for lots of text:
Praetor (hero's name) was tasked with defending a secret protoss science facility on a distant moon. It was a boring job, but important, due to the fact that what they were experimenting with was one of the most powerful weapons that the protoss have ever developed. It just so happened that on this day, the terran faction known as the Conquest Legion has managed to finally track down the protoss science facility. This terran faction was known for stealing powerful technologies in order to raid the dominion and steal a lot of money. Only recently, this faction managed to spot the protoss weapon and the protoss have had to keep moving bases. But now, the protoss were outgunned and with the remaining forces that (hero's name) had, he warped back to shakuras. They couldn't lose that secret weapon, so (hero's name) was sent on a mission to find the Conquest Legion and return the weapon to the protoss. Now he's finally caught up with them and that's where the campaign begins.
I'd also like to mension that I already thought up an ending and that would require 3 other characters. An executor, a dark prelate, and a judicator. I've already come up with the judicator's name, Exardoss, and the dark prelate's name, Vaxor. I will explain what I think the ending should be soon... Hero Abilities, Hero Name, and maybe some more missions... EDIT: I've figured out the names... Judicator Exardoss, Dark Prelate Vaxor, Executor Urakunn, and...Praetor Jaedur ('J' - 'drr')
Hows that sound? Here's some story design behind each individual character and how they are going to react throughout the story. Praetor Jaedur: The original idea was he made a mistake and I wanted that to be important to the story because it bites him in the butt later. In order to try and redeem himself, he tries to find and catch the retreating terrans. In the first mission, you catch a scent of where they are going and throughout the story, you continue fighting through different obstacles, until finally, at the 5th to last mission, you finally catch them in a space battle. Then, in the 4th to last mission, you reclaim the secret weapon. I had no plans for what the weapon could be, but I wanted it to be small and I feel a mothership is too big. Judicator Exardoss: This guy is like your boss throughout the story. He was the original guy that sent the expedition and now, since you messed his plans up, he wants you to do all his work for him. I think it's fine if he does special stuff that you need along the way. Anyways, his behavior towards Jaedur is going to be rudeness, anger, and vengeance. At the end, on the 3rd to last mission, he betrays you and takes the weapon for himself. His plan, all along, was to decimate, not only the Conquest Legion, but also the Dominion, Raynor's Raiders, the Swarm, and every enemy in his way. Throughout the last 3 missions, you get closer and closer until you finally defeat him. Executor Urakunn: I wanted this guy to be your adjutant, mainly because that's his normal job in every melee game you'll play. Besides that, maybe he could play a role as a merchant or something for upgrades, I don't know. Dark Prelate Vaxor: I wanted this guy to be a playable hero in maybe 1 mission. I kind of wanted him to be like tosh from WOL. I wanted him to be an ally that you get somewhere in the middle of the campaign and then use him in a mission later on. That's all the background really. (He uses the mohandar ship and maybe a different portrait, not sure) Dark Templar Arilar: I didn't design this guy, but you can make him whatever you please for the campaign and so far, I'm ok with it.