I am working my way up to the creation of a missile wars map.
I will have to learn how to create projectiles and make them collidable, controllable (like units) (example: guided missile), have smoke trails...etc, etc.
Anything you would like to personally see inside such a game, where, the objective is mostly attained through the manipulation of *PEW PEW* missiles?
There will be base-wide shields and the like, of course, but hey- drop any idea down on here - the more fun I can infuse in this map the better.
I am working my way up to the creation of a missile wars map.
I will have to learn how to create projectiles and make them collidable, controllable (like units) (example: guided missile), have smoke trails...etc, etc.
Anything you would like to personally see inside such a game, where, the objective is mostly attained through the manipulation of *PEW PEW* missiles?
There will be base-wide shields and the like, of course, but hey- drop any idea down on here - the more fun I can infuse in this map the better.
Flares to throw off heat seeking missiles?
I think what he's saying, is that it's more like DEFCOM?