I'll call this unit "All-in" and i'll modify it's hew to bright green.
Then, I'll ignore the absorb unit and just use a nuke effect when it dies.
I'll make a trigger called, "I cause implosions that cause explosions."
Then another trigger to come in effect at 20% hp (with use of a variable, loops and ifs) set attack speed and move speed so high that it won't move or attack before it blows up.
First of all, when you discuss human potential, you must define your terms, then, you must be smart enough to realize that whatever sleep is, is your perception of it.
If I we're to make a random claim as you all have been regarding sleep, it would be as such:
The shut off or near-shut off of every external sensory stimuli to such an extent that the entire human condition no longer has to deal in whole or nearly in whole with the external so it can recover from all the bullshit you put it through the entire day, like abusing your own brain by being a foolish procrastinator and stressing out physically because of it. When the mind and body no longer requires to interact with the external like when it does when wide-awake, what else does it do than repair or recover from day-to-day bullshit? Dreaming is the same. When there is no more input from the external entering it, it interprets itself - thus, it's magnitude of stored memories magnified and distorted by all the stress and bullshit you put in it said day coupled with a need to relax thus causing it to produces seemingly senseless series of pictures you interpret as though it was a independent film gone wrong in your favor which you may or may not find pleasing. Then you wake up, and you start infusing your brain with more bullshit and within a few seconds you barely know what the fuck it is you we're dreaming about, then theres the wet spot in your poka-dot shorts.
A dream is an interpretation of the mind by the mind.
I facepalm myself, I'd a thought a programming based forum would have more intelligent people.
Then maybe again, pinch yourself maybe you're just dreaming.
I am working my way up to the creation of a missile wars map.
I will have to learn how to create projectiles and make them collidable, controllable (like units) (example: guided missile), have smoke trails...etc, etc.
Anything you would like to personally see inside such a game, where, the objective is mostly attained through the manipulation of *PEW PEW* missiles?
There will be base-wide shields and the like, of course, but hey- drop any idea down on here - the more fun I can infuse in this map the better.
I will be teaching myself through trial and error and fiddling with GE until I get what ever output I want from from which ever type of map I make.
What I would like is a list of simple little objectives/challenges from you guys, if you may, so I can steer myself through this learning curve ahead of me.
I want to eventually be knowledgeable enough to re-create my old time favorite - WC3's Missile Wars by Exilus.
Example of objectives I would want:
Create a map and do this within it:
Create a beacon that spawns 5 units.
Create a timer that will give me x resources every 50 seconds.
Create a cliff with pathing that will prevent units from walking off the edges.
Cause player x to end their game in defeat if their units reach 0.
etc, etc.
Mind you, based on what you saw above (the example) you know I have basic knowledge of GE, please include, again, and if you may, intermediate challenges. Stuff including unit light modification, and perhaps things like bounty with floating text above it, etc etc.
0
Score me when I post the map.
Till then, ta-ta.
0
It feels like I clicked several times on my mouse and also feels like I typed several keys on my keyboard.
It's odd though, everywhere I go on the internet - seems to feels like this wherever I go.
Truly, the internet is awesome.
0
I'll call this unit "All-in" and i'll modify it's hew to bright green.
Then, I'll ignore the absorb unit and just use a nuke effect when it dies.
I'll make a trigger called, "I cause implosions that cause explosions."
Then another trigger to come in effect at 20% hp (with use of a variable, loops and ifs) set attack speed and move speed so high that it won't move or attack before it blows up.
Sounds like a 1 minute challenge to me.
0
You silly uneducated fools are fun to listen to.
First of all, when you discuss human potential, you must define your terms, then, you must be smart enough to realize that whatever sleep is, is your perception of it.
If I we're to make a random claim as you all have been regarding sleep, it would be as such:
The shut off or near-shut off of every external sensory stimuli to such an extent that the entire human condition no longer has to deal in whole or nearly in whole with the external so it can recover from all the bullshit you put it through the entire day, like abusing your own brain by being a foolish procrastinator and stressing out physically because of it. When the mind and body no longer requires to interact with the external like when it does when wide-awake, what else does it do than repair or recover from day-to-day bullshit? Dreaming is the same. When there is no more input from the external entering it, it interprets itself - thus, it's magnitude of stored memories magnified and distorted by all the stress and bullshit you put in it said day coupled with a need to relax thus causing it to produces seemingly senseless series of pictures you interpret as though it was a independent film gone wrong in your favor which you may or may not find pleasing. Then you wake up, and you start infusing your brain with more bullshit and within a few seconds you barely know what the fuck it is you we're dreaming about, then theres the wet spot in your poka-dot shorts.
A dream is an interpretation of the mind by the mind.
I facepalm myself, I'd a thought a programming based forum would have more intelligent people.
Then maybe again, pinch yourself maybe you're just dreaming.
0
I am working my way up to the creation of a missile wars map.
I will have to learn how to create projectiles and make them collidable, controllable (like units) (example: guided missile), have smoke trails...etc, etc.
Anything you would like to personally see inside such a game, where, the objective is mostly attained through the manipulation of *PEW PEW* missiles?
There will be base-wide shields and the like, of course, but hey- drop any idea down on here - the more fun I can infuse in this map the better.
0
I will be teaching myself through trial and error and fiddling with GE until I get what ever output I want from from which ever type of map I make.
What I would like is a list of simple little objectives/challenges from you guys, if you may, so I can steer myself through this learning curve ahead of me.
I want to eventually be knowledgeable enough to re-create my old time favorite - WC3's Missile Wars by Exilus.
Example of objectives I would want: Create a map and do this within it: Create a beacon that spawns 5 units. Create a timer that will give me x resources every 50 seconds. Create a cliff with pathing that will prevent units from walking off the edges. Cause player x to end their game in defeat if their units reach 0. etc, etc.
Mind you, based on what you saw above (the example) you know I have basic knowledge of GE, please include, again, and if you may, intermediate challenges. Stuff including unit light modification, and perhaps things like bounty with floating text above it, etc etc.