So I used to play SC1 hardcore way back in the day, but there was multiple versions of an AMAZING map that I'm sure an expert map-maker could whip out in a breeze. I attempted to make it but well... I suck at map development.
== MTG: Magic The Gathering ==
The idea is that there's 5 players (White, Red, Green, Blue, Black - Since SC2 is much more dynamic you may even be able to have them select their color on game start or even do a 2-headed ogre mode with 8-10 players for teams of two). Each team/player has an "Urza" this is their controller or player, holds their life points. The "Urza" is able to spend "mana" on spells and extra strong creatures. Every 10-20 seconds you receive your standard fighting units, they're nothing all that special, but when you're at certain mana thresholds there's stronger tier units mixed in.
Example: (scale of mana/resources can obviously change, also thresholds and units can also vary)
Green Urza has 0 Mana - receives 12 zerglings
Green Urza has 2000 Mana - receives 12 zerglings, 4 hydras
Green Urza has 8000 Mana - receives 12 zerglings, 4 hydras, 2 abominations
Green Urza has 15000 Mana - receives 12 zerglings, 4 hydras, 2 abominations, 1 Ultralisk
etc. there should be a hard cap so straight mana-hording is the only strategy, encourage the players to spend their mana.
There is no mana/second or anything. You get mana by killing other players basic units.
To Summon/Cast Spells:
Move the Urza to spell casting building or summon building (the idea is you have to move the Urza around)
The summoned units should be much stronger than the basic units, but not so much that it's pointless to use basic units. Balancing much better determined by the map creator.
Spells should have awesome effects that are more for Utility, such as: Kill all non-Urza units in the center, force all basic units to appear at the center, kill all enemy-units in base, summon a super-squad at each enemies basic unit spawn location, heal all allied units, destroy all basic units, etc.
Artifacts:
There should be specific artifact creatures and spells able to be cast by the player but is accessible to everyone, possibly top left corner and have an array of colorless spells that add additional utility: Serpent Factory (creates a building just outside your base that creates strong hydras, costs a bit, but builds army fairly fast and if kept alive it's worth it), mana battery (gives mana/second while alive), Mana Flare (doubles mana you gain per kill for a time/while building is alive) etc.
In addition to this, there can be Mega-Summons that can be obtained by bringing the Urza to the center of the map and summoning super Artifact units.
Planeswalkers:
Could be used like heroes only allowing one, but they have additional spells/abilities themselves that make them a worth-while investment. Shouldn't be obtainable until mid-late game.
So these are EXTREMELY raw ideas and I would love input from other people and help refining this. If anyone needs assistance in creating this map please let me know. Criticism is welcome so long as you're not a D-bag about it.
So I used to play SC1 hardcore way back in the day, but there was multiple versions of an AMAZING map that I'm sure an expert map-maker could whip out in a breeze. I attempted to make it but well... I suck at map development.
== MTG: Magic The Gathering ==
The idea is that there's 5 players (White, Red, Green, Blue, Black - Since SC2 is much more dynamic you may even be able to have them select their color on game start or even do a 2-headed ogre mode with 8-10 players for teams of two). Each team/player has an "Urza" this is their controller or player, holds their life points. The "Urza" is able to spend "mana" on spells and extra strong creatures. Every 10-20 seconds you receive your standard fighting units, they're nothing all that special, but when you're at certain mana thresholds there's stronger tier units mixed in.
Example: (scale of mana/resources can obviously change, also thresholds and units can also vary)
Green Urza has 0 Mana - receives 12 zerglings
Green Urza has 2000 Mana - receives 12 zerglings, 4 hydras
Green Urza has 8000 Mana - receives 12 zerglings, 4 hydras, 2 abominations
Green Urza has 15000 Mana - receives 12 zerglings, 4 hydras, 2 abominations, 1 Ultralisk
etc. there should be a hard cap so straight mana-hording is the only strategy, encourage the players to spend their mana.
There is no mana/second or anything. You get mana by killing other players basic units.
To Summon/Cast Spells: Move the Urza to spell casting building or summon building (the idea is you have to move the Urza around) The summoned units should be much stronger than the basic units, but not so much that it's pointless to use basic units. Balancing much better determined by the map creator. Spells should have awesome effects that are more for Utility, such as: Kill all non-Urza units in the center, force all basic units to appear at the center, kill all enemy-units in base, summon a super-squad at each enemies basic unit spawn location, heal all allied units, destroy all basic units, etc.
Artifacts: There should be specific artifact creatures and spells able to be cast by the player but is accessible to everyone, possibly top left corner and have an array of colorless spells that add additional utility: Serpent Factory (creates a building just outside your base that creates strong hydras, costs a bit, but builds army fairly fast and if kept alive it's worth it), mana battery (gives mana/second while alive), Mana Flare (doubles mana you gain per kill for a time/while building is alive) etc.
In addition to this, there can be Mega-Summons that can be obtained by bringing the Urza to the center of the map and summoning super Artifact units.
Planeswalkers: Could be used like heroes only allowing one, but they have additional spells/abilities themselves that make them a worth-while investment. Shouldn't be obtainable until mid-late game.
So these are EXTREMELY raw ideas and I would love input from other people and help refining this. If anyone needs assistance in creating this map please let me know. Criticism is welcome so long as you're not a D-bag about it.