Hello all who are reading this, i have a map i have been working on for some time now, however i have only been map making for a little over a month so my skills in the editor are novice at best.
The map idea i have seems like it has excellent potential and i have recieved positive feedback from the few who have played what i have finished so far, but thats where my problem lies, despite my best attempts i cannot further develop my map on my own skill level.
So i am looking for suggestions, i hate the idea of putting the map off until i am skilled enough to bring it to its full potential which could take a very, very long time, but at the same time i really dont know if i like the idea of asking for partners to help in developing the map, its not that i would mind, its just i would feel like i would not be able to pull my own weight, so it would not be fair to ask for help that way, any suggestion would be appreciated.
I normaly try and find answers wherever available but i have come to a grinding halt with some of the stuff i want to do, which i know can be done but only by people of a much higher skill level. I look forward to your replies and appreciate your time.
hmmmmmmmmmmmmm,
So you not pointing out idea you working on, what you have done already to make map work, and what problem causes you to halt making the map.
Just keep on doing it. You won't get more skilful by hesitating and putting stuff aside for later time. Do some research on your problems, ask questions, put everything you have into what you want to achieve. If you feel like you've burned out on that map, take a break, do something else, it's not horrible to shift focus from time to time.
What kind of content are you looking to add? It's always a matter of what you want to do, and when. Not how much skill you have.
If you're looking for a tutorial on that content creation, you can always check here on SC2Mapster or OneTwoSC's videos on YouTube.
(I've learned everything about the editor with OneTwoSC's videos, and dabbling around inside it. Looking at Campaign missions for triggers I want.)
(Plus I started coming here more recently, that's why a swarm of questions have been spewing out like an endless wave of Zerglings.)
I'd also be able to help with your map if necessary, though I'm not as good as Photoloss and some of the others. I can always give a little help.
As long as you have a potential idea thats feasible in the editor in the manor that your wish i would head on through. The biggest mistakes i see with newer mappers/projects is an unclear concept and goal of the map as well as not breaking it down into managible parts of what needs to be done or learned. Even if you don't get it completely done, having individual segments will help build skills that can be transfers into other projects.
One of the things i like to do is if i can't be working on my map because im not at the right computer, ill go looking for examples of the core working systems i want; i make sure that i have proof that my ideas can be done because others have something similar that works off the same principle. I would talk to some of the experienced people too and look more towards the concept of how something works rather than provide direct examples/code (for example i don't know now many new people i see copying a trigger thats used triggering player/unit etc but don't get why their code throwing error because they don't understand what the term "triggering" refers to); at the very least someone who has already done down the development path will know exactly what you need to learn rather than you having to search for it.
I know i'd be willing to at least explain how things work or if things are possible. I'm just learning data (i'd say about halfway through), but im an advanced triggerer.
Basicly i want to add a modified version of the arcade ability SS_Fighter Shooting to several units but the ability would need to be modified for each unit and i also would like to set up the ability to shoot from there normal weapons, i have spent days trying to disect the ability and learn how it works but i have been unsuccessful at recreating it the way i want, this is the biggest problem i have and nobody seems to be able to help, i have asked other mappers as well as in the forums and have recieved no help.
What i need is
To be able to recreate the ability SS_Fighter Shooting for other units.
Modify the unit actors so that the ability will shoot from the weapons as well as play the weapon animations, and for a few of the units the ability would need to be greatly altered.
I dont want to get ahead of myself with specifics because i feel like if i can learn the general stuff then maybe i can just do it on my own but right now i really dont know what to even search for to learn what i want.
I'm actually just finishing up my own abilities that are inspired by lost viking too. What you need to be looking into is "projectiles"; sometimes called collider missiles because they damage/die with the first unit they contact. You'll need to check also into whether you want a target effect or instant effect to launch (one required mouse click and the other doesn't but does need a persistent). Anything art wise is done in assets. Look in the wiki are there's a tutorial that explains the concepts of data and how each segment interacts with each other; there is then a fireball tutorial with walkthrough that you should try and pay special attention to how each effects sends information down the line. I know for one that data editors are very rare since its a very unfriendly environment whch is why its so hard to find help.
Thank you, i had looked into that colliding projectile before but i found it didn't help or at least i did not understand how it was suppose to help.
The way i have my map set up is when a player uses the left mouse click it will shoot a straight projectile forward, which will impact on the first unit hit, i have it set up fairly well with 1 unit but that was mostly from just modifying the original ability, but i cant seem to get it to work well for other units, also the 1 ability i do have working is still not perfect, again i appreciate your time.
If someone wanted to help me out i could show them what i have and perhaps they may understand better but other than that i dont know how to best describe what i want.
You'll need to get really specific here. If you want to the missile to launch from using the hotkey then clicking; then its just a regular target effect ability in data. If you want only on mouse click you'll need to work in data as well as triggers. If your using mulitple units/abilties you'll want to use a custom function defintion to return the ability based on parameters based off the triggering unit/player that are passed on from the trigger.
This is basicaly what i got so far, but i just cant seem to get it to work properly for other units, like 1 example would be how could i make it so a stalker had the same ability, but make it look like a regular stalker attack.
Hello all who are reading this, i have a map i have been working on for some time now, however i have only been map making for a little over a month so my skills in the editor are novice at best.
The map idea i have seems like it has excellent potential and i have recieved positive feedback from the few who have played what i have finished so far, but thats where my problem lies, despite my best attempts i cannot further develop my map on my own skill level.
So i am looking for suggestions, i hate the idea of putting the map off until i am skilled enough to bring it to its full potential which could take a very, very long time, but at the same time i really dont know if i like the idea of asking for partners to help in developing the map, its not that i would mind, its just i would feel like i would not be able to pull my own weight, so it would not be fair to ask for help that way, any suggestion would be appreciated.
I normaly try and find answers wherever available but i have come to a grinding halt with some of the stuff i want to do, which i know can be done but only by people of a much higher skill level. I look forward to your replies and appreciate your time.
hmmmmmmmmmmmmm, So you not pointing out idea you working on, what you have done already to make map work, and what problem causes you to halt making the map.
Just keep on doing it. You won't get more skilful by hesitating and putting stuff aside for later time. Do some research on your problems, ask questions, put everything you have into what you want to achieve. If you feel like you've burned out on that map, take a break, do something else, it's not horrible to shift focus from time to time.
What kind of content are you looking to add? It's always a matter of what you want to do, and when. Not how much skill you have.
If you're looking for a tutorial on that content creation, you can always check here on SC2Mapster or OneTwoSC's videos on YouTube. (I've learned everything about the editor with OneTwoSC's videos, and dabbling around inside it. Looking at Campaign missions for triggers I want.) (Plus I started coming here more recently, that's why a swarm of questions have been spewing out like an endless wave of Zerglings.)
I'd also be able to help with your map if necessary, though I'm not as good as Photoloss and some of the others. I can always give a little help.
As long as you have a potential idea thats feasible in the editor in the manor that your wish i would head on through. The biggest mistakes i see with newer mappers/projects is an unclear concept and goal of the map as well as not breaking it down into managible parts of what needs to be done or learned. Even if you don't get it completely done, having individual segments will help build skills that can be transfers into other projects.
One of the things i like to do is if i can't be working on my map because im not at the right computer, ill go looking for examples of the core working systems i want; i make sure that i have proof that my ideas can be done because others have something similar that works off the same principle. I would talk to some of the experienced people too and look more towards the concept of how something works rather than provide direct examples/code (for example i don't know now many new people i see copying a trigger thats used triggering player/unit etc but don't get why their code throwing error because they don't understand what the term "triggering" refers to); at the very least someone who has already done down the development path will know exactly what you need to learn rather than you having to search for it.
I know i'd be willing to at least explain how things work or if things are possible. I'm just learning data (i'd say about halfway through), but im an advanced triggerer.
Basicly i want to add a modified version of the arcade ability SS_Fighter Shooting to several units but the ability would need to be modified for each unit and i also would like to set up the ability to shoot from there normal weapons, i have spent days trying to disect the ability and learn how it works but i have been unsuccessful at recreating it the way i want, this is the biggest problem i have and nobody seems to be able to help, i have asked other mappers as well as in the forums and have recieved no help.
What i need is
To be able to recreate the ability SS_Fighter Shooting for other units.
Modify the unit actors so that the ability will shoot from the weapons as well as play the weapon animations, and for a few of the units the ability would need to be greatly altered.
I dont want to get ahead of myself with specifics because i feel like if i can learn the general stuff then maybe i can just do it on my own but right now i really dont know what to even search for to learn what i want.
@Drakewyvern: Go
So basically.. what you want is colliding projectiles? :D
I'm actually just finishing up my own abilities that are inspired by lost viking too. What you need to be looking into is "projectiles"; sometimes called collider missiles because they damage/die with the first unit they contact. You'll need to check also into whether you want a target effect or instant effect to launch (one required mouse click and the other doesn't but does need a persistent). Anything art wise is done in assets. Look in the wiki are there's a tutorial that explains the concepts of data and how each segment interacts with each other; there is then a fireball tutorial with walkthrough that you should try and pay special attention to how each effects sends information down the line. I know for one that data editors are very rare since its a very unfriendly environment whch is why its so hard to find help.
Thank you, i had looked into that colliding projectile before but i found it didn't help or at least i did not understand how it was suppose to help.
The way i have my map set up is when a player uses the left mouse click it will shoot a straight projectile forward, which will impact on the first unit hit, i have it set up fairly well with 1 unit but that was mostly from just modifying the original ability, but i cant seem to get it to work well for other units, also the 1 ability i do have working is still not perfect, again i appreciate your time.
If someone wanted to help me out i could show them what i have and perhaps they may understand better but other than that i dont know how to best describe what i want.
You'll need to get really specific here. If you want to the missile to launch from using the hotkey then clicking; then its just a regular target effect ability in data. If you want only on mouse click you'll need to work in data as well as triggers. If your using mulitple units/abilties you'll want to use a custom function defintion to return the ability based on parameters based off the triggering unit/player that are passed on from the trigger.
This is basicaly what i got so far, but i just cant seem to get it to work properly for other units, like 1 example would be how could i make it so a stalker had the same ability, but make it look like a regular stalker attack.