I want to bring the DnD map from SC1 into SC2 but i have very little understanding and/or knowledge of map editing. certainly not enough to bring that map into the realm of SC2. If anyone is willing to create (or help me create) this map in SC2 I have some baseline idea that should help mostly using tools that are already available. The dungeon master(s) (two max) will have a modified cortex spawner to use with fewer commands than the cortex engine itself but still using the same principles. They will have a 'pallet' on the side of the map that shows every unit that can be use for the map so they better understand what they are spawning into the field. I can create the units and heros but for a map on this scale i would need help with the modified cortex engine, all triggers (don't understand the blam things) and some help creating good unique terrain for the map. any good mapmaker that know about the original DnD from SC1 please help.
@Owner1098: Go
I'm currently making a Dungeons and Dragons map. I've used basic scripting to get almost all of the Cortex commands implemented. I didn't use the Cortex Engine because I wanted a unique command system, not just a copy/pasted one from Cortex. I've implemented panels to accomplish all the commands through dialogs as well. Because simply having a command system with DMs and heroes doesn't make a DnD map, I'm going to wait until I've added shops/abilities so the heroes don't have to keep bugging the DMs about upgrades, etc.. Also, I plan on having forgable abilities in-game (DMs will be able to design the hero's abilities!), as well as in-game terrain building (with triggers), but that would have to wait until an update after release.
Anyway, it should be ready within a few days and if you'd like to be a tester, send me a PM.
I want to bring the DnD map from SC1 into SC2 but i have very little understanding and/or knowledge of map editing. certainly not enough to bring that map into the realm of SC2. If anyone is willing to create (or help me create) this map in SC2 I have some baseline idea that should help mostly using tools that are already available. The dungeon master(s) (two max) will have a modified cortex spawner to use with fewer commands than the cortex engine itself but still using the same principles. They will have a 'pallet' on the side of the map that shows every unit that can be use for the map so they better understand what they are spawning into the field. I can create the units and heros but for a map on this scale i would need help with the modified cortex engine, all triggers (don't understand the blam things) and some help creating good unique terrain for the map. any good mapmaker that know about the original DnD from SC1 please help.
@Owner1098: Go I'm currently making a Dungeons and Dragons map. I've used basic scripting to get almost all of the Cortex commands implemented. I didn't use the Cortex Engine because I wanted a unique command system, not just a copy/pasted one from Cortex. I've implemented panels to accomplish all the commands through dialogs as well. Because simply having a command system with DMs and heroes doesn't make a DnD map, I'm going to wait until I've added shops/abilities so the heroes don't have to keep bugging the DMs about upgrades, etc.. Also, I plan on having forgable abilities in-game (DMs will be able to design the hero's abilities!), as well as in-game terrain building (with triggers), but that would have to wait until an update after release.
Anyway, it should be ready within a few days and if you'd like to be a tester, send me a PM.
You could always ask TBM at cortexrp.com for advice. He's pretty helpful. I think he has the whole script for the engine posted publicly somewhere.