Hello!
Currently I have a map that seems to require some type of similarity to doors as The Thing -Revival- has. I'm trying to search for a similar action to the doors in The Thing -Revival- though that are not doors. If you don't know those doors, the doors in that map (The Thing) open when approached and able to be locked for a period of time by an ability.
Need ideas for something similar to the door actions, but is not a door.
Thanks!
No, I mean what I'm kind of asking is for an idea similar to that that is not a door. Something of the same concept, but not exactly a copy of the door in The Thing Reveal.
If you've ever played heroes of the storm, the walls in the home base are kind of like that. you can go through it, but enemies cannot until they destroy it if I'm not mistaken. You could do something similar, like put in one of those protoss light walls, and add a region around it. Then use triggers to filter what can go in and out.
I used a pylon for this, labelled it as a phase prism, it "warps out" when allies are near (if there are no enemies) and Warps in when enemies are near. The warp out version is just a pylon with cloak and no footprint, the warp in version is the solid state form with a footprint to block movement.
course you could also have the "warp out" model as the warp in pylon effect, that could be cool too.
This was good for me cause it's also a square footprint, making it easy to be used vertical or horizontal.
Hello! Currently I have a map that seems to require some type of similarity to doors as The Thing -Revival- has. I'm trying to search for a similar action to the doors in The Thing -Revival- though that are not doors. If you don't know those doors, the doors in that map (The Thing) open when approached and able to be locked for a period of time by an ability. Need ideas for something similar to the door actions, but is not a door. Thanks!
door open and close is a morph ability. an ability should just add a buff which disables this ability.
@FunkyUserName: Go
No, I mean what I'm kind of asking is for an idea similar to that that is not a door. Something of the same concept, but not exactly a copy of the door in The Thing Reveal.
@Darkblizzard: Go
you mean like a gate that opens? or destructable rocks that move out of the way?
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@fishy77: Go
I want an idea that is something that is NOT a gate, but does something similar that a gate does which blocks units or lets them through.
@Darkblizzard: Go
If you've ever played heroes of the storm, the walls in the home base are kind of like that. you can go through it, but enemies cannot until they destroy it if I'm not mistaken. You could do something similar, like put in one of those protoss light walls, and add a region around it. Then use triggers to filter what can go in and out.
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
I used a pylon for this, labelled it as a phase prism, it "warps out" when allies are near (if there are no enemies) and Warps in when enemies are near. The warp out version is just a pylon with cloak and no footprint, the warp in version is the solid state form with a footprint to block movement.
course you could also have the "warp out" model as the warp in pylon effect, that could be cool too.
This was good for me cause it's also a square footprint, making it easy to be used vertical or horizontal.