You start off as a larva (the glowing fat ones) that likes to dig inside of people and take control of their nervous system. You go around exploring as this little parasite, killing some things until you can evolve into an Infestor, which is the main part of the game.
The Infestor has a few abilities along with a ranged attack:
Assimilate: Impales the target, kills them and grants the Infestor an ability based on the unit. For Ex, marines give it Stim while firebats give it a special fire ability.
Infest: Sprays the target in creep, turning them to the swarm over 20 seconds. This allows you to supplement your infestor with backup.
(assimilated ability goes here)
Spawn Zerg: Zerglings, Banelings, Roaches, Hydralisks, and Infested Terrans can be called on will to aid you. They pop up immediately where you target.
Burrow (ofc)
After a certain point, your infestor can evolve into an Ultrafestor, which is an Ultralisk with an infestor for a head. The ranged attack is now slower but stronger and it gains a melee attack.
New Abilities:
(unnamed pull thingy): Instead of impaling and gaining abilities, the tentacle grabs the target and pulls them to you where you can melee them. Good for sniping key targets.
(other abilities WIP)
anyway, thats what you can do. The setting of the game is a large Terran area filled with towns, civilian and military, along with some forests. EVERY unit grants an ability to the infestor, which includes enemy zerg. The goal is to be the best Infestor and kill the other player infestors. What im hoping to accomplish with this is to start the game on a low key, looking around for good units to get abilities from and to build forces and to swap abilities to take on the enemy forces. For ex, i would get a steal the ability from a firebat for its AoE to counter an enemy who has mostly marines. And then go into fast paced action mode with players bouncing around massacring everything.
(yes the abilities dont have some sort of limit on them. Cooldowns and some sort of cost are being worked)
Sounds pretty good. Will the assimilated abilities be permanent, or will you only be able to hold onto 1, and when you assimilate another unit type you lose the first ability?
Maybe you start off as a single organism but over time you grow large enough to command others. Like in spore- you start off fending for yourself but eventually become a leader of a larger force, which slowly grows more evolved just like you. That would be cool. :D
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Working title for something i am working on.
Works like this:
You start off as a larva (the glowing fat ones) that likes to dig inside of people and take control of their nervous system. You go around exploring as this little parasite, killing some things until you can evolve into an Infestor, which is the main part of the game.
The Infestor has a few abilities along with a ranged attack:
After a certain point, your infestor can evolve into an Ultrafestor, which is an Ultralisk with an infestor for a head. The ranged attack is now slower but stronger and it gains a melee attack.
New Abilities:
anyway, thats what you can do. The setting of the game is a large Terran area filled with towns, civilian and military, along with some forests. EVERY unit grants an ability to the infestor, which includes enemy zerg. The goal is to be the best Infestor and kill the other player infestors. What im hoping to accomplish with this is to start the game on a low key, looking around for good units to get abilities from and to build forces and to swap abilities to take on the enemy forces. For ex, i would get a steal the ability from a firebat for its AoE to counter an enemy who has mostly marines. And then go into fast paced action mode with players bouncing around massacring everything.
(yes the abilities dont have some sort of limit on them. Cooldowns and some sort of cost are being worked)
Anyway, you likey?
sounds cool :D
Sounds pretty good. Will the assimilated abilities be permanent, or will you only be able to hold onto 1, and when you assimilate another unit type you lose the first ability?
Only 1 ability can be taken from a unit at any time. They arent all abilities either, like a Hellion replaces the ranged attack with its flame.
Yes, we likey. Any elaboration on creating forces though?
Maybe you start off as a single organism but over time you grow large enough to command others. Like in spore- you start off fending for yourself but eventually become a leader of a larger force, which slowly grows more evolved just like you. That would be cool. :D