What do you mean, gimmicks/assets? I certainly hope to take advantage of whatever toys LOTV brings in its bag.
There is definitely gonna be custom models. I didn't use that at all for PS, except for Janus' suit, and that worked out well, so why not continue doing it? The extent of the use is still uncertain, though. Having custom models everywhere sounds nice in theory, but it takes a lot of time, and it's important to ask if it's worth it.
You could argue there's an hierarchy of importance, with heroes taking precedence over everything else. Characters become more believable if they don't look too much like the standard models. Tychus has already had to play Henderson; not sure I can ask him to play another role without the player failing to suspend his disbelief.
Then again, with all the cool factions that's being cooked up by StealthToast, there might already be an incentive to provide a variety of custom models. I might need to hire someone for that part.
By assets, I mean their models, sounds, soundtrack, and by gimmicks, I mean whatever it is that the LotV campaign brings us, in gameplay terms, in Nov. 10th.
A little update: I still haven't decided whether or not to do this project, mainly because of time issues. I know that I in theory have time, but starting such a project is a big commitment, mainly because I'd rather have an unstarted project than an unfinished one (though a finished one is obviously preferable). I have completed a campaign before, and that was a lot of fun. Yet sometimes, it was a lot of work. I spent more time making it than I did playing it.
I'm still very excited by the idea, and I have some cool storylines and gameplay mechanics in work. I also have people who are interested in contributing. I'm guessing what I'll do is wait a little before doing anything specific, before opening a blank map to see if the enthusiasm is still there. I'm guessing it is (making maps is very fun), but I am—as said previously—a bit hesitant to pursue something that feels like a commitment, even though it technically isn't. Not sure that's what I want in my life right now.
If you're going to make it, ensure that you already have it all fleshed out in Notepad (Or Word, depending on your text editor) and that you're prepared in spirit to carry it out big time. Also, I'd suggest drawing some terrain sketches (Even if they turn out awful) in paper so you can get a rough sketch of what exactly you're envisioning for your playground. Finally, try and not make it too complicated you can't wiggle it out, like I did (That map I PMed you being an example.).
Props to you for being honest with yourself on whether you'll realistically have the motivation and time to work on this. I'd love to have more stuff to play of course, but no one should ever fault you for putting yourself first! Perhaps you could do a little tinkering before all the crazy planning just to get an idea on what you want to do.
Rollback Post to RevisionRollBack
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
What about short stories/short campaigns from your trilogy? Those little details that could be fleshed out in a mini-campaign to make your trilogy more complete.....oooooohohhohohoh perhaps a Prologue? Thats the word I was looking for.
Maybe playtesting other campaigners maps or figuring out how to make our little scene more cohesive.
I have a lot of story fleshed out, though more on the macro level than on the micro.
I doubt I'll make anything this spring, but maybe in the fall? I don't play that much SC2 anymore (more HOTS now) and the thought of spending a year-or-so making something that can be played in a couple of days.
Couple of days!!?? For sure I finished your campaigns quick, but they made a lasting impression on me. I would say that is more important than the length of time a player spends on your campaign! I was so inspired by your work I even tried to make my own campaign...failed at it, but it was a great experience!! Hope you stick around here even if you are not producing high-quality campaigns!!
I've been toying with the idea of creating just one map. I like the idea of doing campaigns, because there's so much you can do. But it's one thing to toy around with ideas in Word, and another to spend hours (and in the long run: years) in the editor.
I should ask, you plan to use some of the gimmicks/assets from LotV and it's campaign? Any custom models/portraits from here, too?
What do you mean, gimmicks/assets? I certainly hope to take advantage of whatever toys LOTV brings in its bag.
There is definitely gonna be custom models. I didn't use that at all for PS, except for Janus' suit, and that worked out well, so why not continue doing it? The extent of the use is still uncertain, though. Having custom models everywhere sounds nice in theory, but it takes a lot of time, and it's important to ask if it's worth it.
You could argue there's an hierarchy of importance, with heroes taking precedence over everything else. Characters become more believable if they don't look too much like the standard models. Tychus has already had to play Henderson; not sure I can ask him to play another role without the player failing to suspend his disbelief.
Then again, with all the cool factions that's being cooked up by StealthToast, there might already be an incentive to provide a variety of custom models. I might need to hire someone for that part.
@EivindL: Go
By assets, I mean their models, sounds, soundtrack, and by gimmicks, I mean whatever it is that the LotV campaign brings us, in gameplay terms, in Nov. 10th.
A little update: I still haven't decided whether or not to do this project, mainly because of time issues. I know that I in theory have time, but starting such a project is a big commitment, mainly because I'd rather have an unstarted project than an unfinished one (though a finished one is obviously preferable). I have completed a campaign before, and that was a lot of fun. Yet sometimes, it was a lot of work. I spent more time making it than I did playing it.
I'm still very excited by the idea, and I have some cool storylines and gameplay mechanics in work. I also have people who are interested in contributing. I'm guessing what I'll do is wait a little before doing anything specific, before opening a blank map to see if the enthusiasm is still there. I'm guessing it is (making maps is very fun), but I am—as said previously—a bit hesitant to pursue something that feels like a commitment, even though it technically isn't. Not sure that's what I want in my life right now.
@EivindL: Go
If you're going to make it, ensure that you already have it all fleshed out in Notepad (Or Word, depending on your text editor) and that you're prepared in spirit to carry it out big time. Also, I'd suggest drawing some terrain sketches (Even if they turn out awful) in paper so you can get a rough sketch of what exactly you're envisioning for your playground. Finally, try and not make it too complicated you can't wiggle it out, like I did (That map I PMed you being an example.).
Props to you for being honest with yourself on whether you'll realistically have the motivation and time to work on this. I'd love to have more stuff to play of course, but no one should ever fault you for putting yourself first! Perhaps you could do a little tinkering before all the crazy planning just to get an idea on what you want to do.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
What about short stories/short campaigns from your trilogy? Those little details that could be fleshed out in a mini-campaign to make your trilogy more complete.....oooooohohhohohoh perhaps a Prologue? Thats the word I was looking for.
Maybe playtesting other campaigners maps or figuring out how to make our little scene more cohesive.
@EivindL: Go
I know you don't have time but have you worked up some story ideas so far? the level names are a mystery to me :P
I have a lot of story fleshed out, though more on the macro level than on the micro.
I doubt I'll make anything this spring, but maybe in the fall? I don't play that much SC2 anymore (more HOTS now) and the thought of spending a year-or-so making something that can be played in a couple of days.
@EivindL: Go
yeah but 1000 people might play it in a few days but still.... :P The quality of the campaigns these days im surprised why no one tried kickstarter.
Well, that's overestimating, I think. But yeah, positive feedback is almost great.
It's interesting, though. I spent years creating Perfect Soldiers, and I'm glad I did it, but it was a lot of work.
@EivindL: Go
Talented lads like u could use a few guys helping u out. Would be nice if they did it for free 2 :D
Couple of days!!?? For sure I finished your campaigns quick, but they made a lasting impression on me. I would say that is more important than the length of time a player spends on your campaign! I was so inspired by your work I even tried to make my own campaign...failed at it, but it was a great experience!! Hope you stick around here even if you are not producing high-quality campaigns!!
I've been toying with the idea of creating just one map. I like the idea of doing campaigns, because there's so much you can do. But it's one thing to toy around with ideas in Word, and another to spend hours (and in the long run: years) in the editor.